#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Render trait for buildings that change the sprite according to the remaining resource storage capacity across all depots.")] public class WithResourceLevelSpriteBodyInfo : WithSpriteBodyInfo { [Desc("Internal resource stages. Does not have to match number of sequence frames.")] public readonly int Stages = 10; public override object Create(ActorInitializer init) { return new WithResourceLevelSpriteBody(init, this); } public override IEnumerable RenderPreviewSprites(ActorPreviewInitializer init, string image, int facings, PaletteReference p) { if (!EnabledByDefault) yield break; var anim = new Animation(init.World, image); anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0); yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p); } } public class WithResourceLevelSpriteBody : WithSpriteBody, INotifyOwnerChanged { readonly WithResourceLevelSpriteBodyInfo info; PlayerResources playerResources; public WithResourceLevelSpriteBody(ActorInitializer init, WithResourceLevelSpriteBodyInfo info) : base(init, info) { this.info = info; playerResources = init.Self.Owner.PlayerActor.Trait(); } void ConfigureAnimation(Actor self) { DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => playerResources.ResourceCapacity != 0 ? (info.Stages * DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources / (info.Stages * playerResources.ResourceCapacity) : 0); } void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { playerResources = newOwner.PlayerActor.Trait(); } protected override void TraitEnabled(Actor self) { base.TraitEnabled(self); ConfigureAnimation(self); } public override void CancelCustomAnimation(Actor self) { ConfigureAnimation(self); } } }