using OpenRa.Game.Traits; using OpenRa.Game.Orders; using System.Collections.Generic; using System.Linq; using System.Drawing; using OpenRa.Game.Effects; using OpenRa.Game.Graphics; namespace OpenRa.Game.Traits { class IronCurtainable: IOrder, IDamageModifier, ITick, IRenderModifier { int RemainingTicks = 0; public IronCurtainable(Actor self) { } public void Tick(Actor self) { if (RemainingTicks > 0) RemainingTicks--; } public float GetDamageModifier() { return (RemainingTicks > 0) ? 0.0f : 1.0f; } public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { return null; // Chronoshift order is issued through Chrome. } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "IronCurtain") { RemainingTicks = (int)(Rules.General.IronCurtain * 60 * 25); // Play active anim var ironCurtain = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains()).FirstOrDefault(); Sound.Play("ironcur9.aud"); if (ironCurtain != null) ironCurtain.traits.Get().PlayCustomAnim(ironCurtain, "active"); } } public IEnumerable ModifyRender(Actor self, IEnumerable rs) { if (RemainingTicks <= 0) return rs; List nrs = new List(rs); foreach(var r in rs) { nrs.Add(r.WithPalette(PaletteType.Shadow)); } return nrs; } } }