using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Drawing; using BluntDirectX.Direct3D; using OpenRa.FileFormats; using System.IO; using System.Runtime.InteropServices; using OpenRa.TechTree; namespace OpenRa.Game { class MainWindow : Form { readonly Renderer renderer; readonly Map map; Package TileMix; World world; TreeCache treeCache; TerrainRenderer terrain; Sidebar sidebar; Viewport viewport; static Size GetResolution(Settings settings) { Size desktopResolution = Screen.PrimaryScreen.Bounds.Size; return new Size(settings.GetValue("width", desktopResolution.Width), settings.GetValue("height", desktopResolution.Height)); } public MainWindow(Settings settings) { FormBorderStyle = FormBorderStyle.None; BackColor = Color.Black; StartPosition = FormStartPosition.Manual; Location = new Point(); Visible = true; renderer = new Renderer(this, GetResolution(settings), false); map = new Map(new IniFile(File.OpenRead("../../../" + settings.GetValue("map", "scm12ea.ini")))); viewport = new Viewport(ClientSize, new float2(map.Size)); SheetBuilder.Initialize(renderer.Device); TileMix = new Package("../../../" + map.Theater + ".mix"); renderer.SetPalette(new HardwarePalette(renderer.Device, map)); terrain = new TerrainRenderer(renderer, map, TileMix); world = new World(renderer); treeCache = new TreeCache(renderer.Device, map, TileMix); foreach (TreeReference treeReference in map.Trees) world.Add(new Tree(treeReference, treeCache, map)); world.Add(new Mcv(24 * new float2(5, 5), 3)); world.Add(new Mcv(24 * new float2(7, 5), 2)); world.Add(new Mcv(24 * new float2(9, 5), 1)); world.Add(new Refinery(24 * new float2(5, 7), 1)); sidebar = new Sidebar(Race.Soviet, renderer); } internal void Run() { while (Created && Visible) { Frame(); Application.DoEvents(); } } float2 lastPos; protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); lastPos = new float2(e.Location); } protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if (e.Button == 0) return; float2 p = new float2(e.Location); viewport.Scroll(lastPos - p); lastPos = p; } void Frame() { PointF r1 = new PointF(2.0f / viewport.ClientSize.Width, -2.0f / viewport.ClientSize.Height); PointF r2 = new PointF(-1, 1); renderer.BeginFrame(r1, r2, viewport.ScrollPosition); renderer.Device.EnableScissor(0, 0, viewport.ClientSize.Width - 128, viewport.ClientSize.Height); terrain.Draw(viewport); world.Draw(renderer, viewport); renderer.Device.DisableScissor(); sidebar.Paint(viewport); renderer.EndFrame(); } } }