#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using System;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA
{
public static class Combat /* some utility bits that are shared between various things */
{
static string GetImpactSound(WarheadInfo warhead, bool isWater)
{
if (isWater && warhead.WaterImpactSound != null)
return warhead.WaterImpactSound + ".aud";
if (warhead.ImpactSound != null)
return warhead.ImpactSound + ".aud";
return null;
}
public static void DoImpact(WarheadInfo warhead, ProjectileArgs args, int2 visualLocation)
{
var world = args.firedBy.World;
var targetTile = ((1f / Game.CellSize) * args.dest.ToFloat2()).ToInt2();
var isWater = world.GetTerrainType(targetTile) == TerrainType.Water;
if (warhead.Explosion != 0)
world.AddFrameEndTask(
w => w.Add(new Explosion(w, visualLocation, warhead.Explosion, isWater)));
Sound.Play(GetImpactSound(warhead, isWater));
if (!isWater) world.Map.AddSmudge(targetTile, warhead);
if (warhead.Ore)
world.WorldActor.traits.Get().Destroy(targetTile);
var firepowerModifier = args.firedBy.traits
.WithInterface()
.Select(a => a.GetFirepowerModifier())
.Product();
var maxSpread = warhead.Spread * (float)Math.Log(Math.Abs(warhead.Damage), 2);
var hitActors = world.FindUnitsInCircle(args.dest, maxSpread);
foreach (var victim in hitActors)
victim.InflictDamage(args.firedBy,
(int)GetDamageToInflict(victim, args, warhead, firepowerModifier), warhead);
}
public static void DoImpacts(ProjectileArgs args, int2 visualLocation)
{
foreach (var warhead in args.weapon.Warheads)
{
Action a = () => DoImpact(warhead, args, visualLocation);
if (warhead.Delay > 0)
args.firedBy.World.AddFrameEndTask(
w => w.Add(new DelayedAction(warhead.Delay, a)));
else
a();
}
}
public static void DoExplosion(Actor attacker, string weapontype, int2 location, int altitude)
{
var args = new ProjectileArgs
{
src = location,
dest = location,
srcAltitude = altitude,
destAltitude = altitude,
firedBy = attacker,
target = null,
weapon = Rules.Weapons[ weapontype.ToLowerInvariant() ],
facing = 0
};
DoImpacts(args, location);
}
static float GetDamageToInflict(Actor target, ProjectileArgs args, WarheadInfo warhead, float modifier)
{
var distance = (target.CenterLocation - args.dest).Length;
var rawDamage = warhead.Damage * modifier * (float)Math.Exp(-distance / warhead.Spread);
var multiplier = warhead.EffectivenessAgainst(target.Info.Traits.Get().Armor);
return rawDamage * multiplier;
}
public static bool WeaponValidForTarget(WeaponInfo weapon, Actor target)
{
var unit = target.traits.GetOrDefault();
if (!weapon.ValidTargets.Contains(target.Info.Category))
return false;
if (weapon.Warheads.All( w => w.EffectivenessAgainst(target.Info.Traits.Get().Armor) <= 0))
return false;
/* todo: access to UnderWater is interesting */
// if (projectile.UnderWater && !target.Info.Traits.Get().WaterBound)
// return false;
return true;
}
public static bool HasAnyValidWeapons(Actor self, Actor target)
{
var info = self.Info.Traits.Get();
if (info.PrimaryWeapon != null &&
WeaponValidForTarget(self.GetPrimaryWeapon(), target)) return true;
if (info.SecondaryWeapon != null &&
WeaponValidForTarget(self.GetSecondaryWeapon(), target)) return true;
return false;
}
}
}