#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Activities; using OpenRA.GameRules; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.D2k.Traits; using OpenRA.Traits; namespace OpenRA.Mods.D2k.Activities { enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground } class SwallowActor : Activity { const int NearEnough = 1; readonly CPos location; readonly Target target; readonly Sandworm sandworm; readonly WeaponInfo weapon; readonly WithSpriteBody withSpriteBody; readonly RadarPings radarPings; readonly AttackSwallow swallow; readonly IPositionable positionable; int countdown; AttackState stance; public SwallowActor(Actor self, Target target, WeaponInfo weapon) { this.target = target; this.weapon = weapon; sandworm = self.Trait(); positionable = self.Trait(); swallow = self.Trait(); withSpriteBody = self.Trait(); radarPings = self.World.WorldActor.TraitOrDefault(); countdown = swallow.Info.AttackTime; withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.BurrowedSequence); stance = AttackState.Burrowed; location = target.Actor.Location; } bool WormAttack(Actor worm) { var targetLocation = target.Actor.Location; // The target has moved too far away if ((location - targetLocation).Length > NearEnough) return false; var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation) .Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm)); if (!lunch.Any()) return false; stance = AttackState.EmergingAboveGround; sandworm.IsAttacking = true; foreach (var actor in lunch) { var actor1 = actor; // loop variable in closure hazard actor.World.AddFrameEndTask(_ => { actor1.Dispose(); // Harvester insurance if (!actor1.Info.HasTraitInfo()) return; var insurance = actor1.Owner.PlayerActor.TraitOrDefault(); if (insurance != null) actor1.World.AddFrameEndTask(__ => insurance.TryActivate()); }); } positionable.SetPosition(worm, targetLocation); var attackPosition = worm.CenterPosition; var affectedPlayers = lunch.Select(x => x.Owner).Distinct().ToList(); PlayAttack(worm, attackPosition, affectedPlayers); foreach (var notify in worm.TraitsImplementing()) notify.Attacking(worm, target, null, null); return true; } // List because IEnumerable gets evaluated too late. void PlayAttack(Actor self, WPos attackPosition, List affectedPlayers) { withSpriteBody.PlayCustomAnimation(self, sandworm.Info.MouthSequence); Game.Sound.Play(swallow.Info.WormAttackSound, self.CenterPosition); Game.RunAfterDelay(1000, () => { foreach (var affectedPlayer in affectedPlayers) NotifyPlayer(affectedPlayer, attackPosition); }); } void NotifyPlayer(Player player, WPos location) { Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Faction.InternalName); if (player == player.World.RenderPlayer) radarPings.Add(() => true, location, Color.Red, 50); } public override Activity Tick(Actor self) { if (countdown > 0) { countdown--; return this; } // Wait for the worm to get back underground if (stance == AttackState.ReturningUnderground) { sandworm.IsAttacking = false; // There is a chance that the worm would just go away after attacking if (self.World.SharedRandom.Next() % 100 <= sandworm.Info.ChanceToDisappear) { self.CancelActivity(); self.World.AddFrameEndTask(w => self.Kill(self)); } else withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.IdleSequence); return NextActivity; } // Wait for the worm to get in position if (stance == AttackState.Burrowed) { // This is so that the worm cancels an attack against a target that has reached solid rock if (!positionable.CanEnterCell(target.Actor.Location, null, false)) return NextActivity; if (!WormAttack(self)) { withSpriteBody.DefaultAnimation.ReplaceAnim(sandworm.Info.IdleSequence); return NextActivity; } countdown = swallow.Info.ReturnTime; stance = AttackState.ReturningUnderground; } return this; } } }