#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Mods.Common.Projectiles; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Lint { class CheckAngle : ILintRulesPass { public void Run(Action emitError, Action emitWarning, Ruleset rules) { foreach (var weaponInfo in rules.Weapons) { var missile = weaponInfo.Value.Projectile as MissileInfo; if (missile != null) { var minAngle = missile.MinimumLaunchAngle.Angle; var maxAngle = missile.MaximumLaunchAngle.Angle; // If both angles are identical, we only need to test one of them var testMaxAngle = minAngle != maxAngle; CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError); } var bullet = weaponInfo.Value.Projectile as BulletInfo; if (bullet != null) { var minAngle = bullet.LaunchAngle[0].Angle; var maxAngle = bullet.LaunchAngle.Length > 1 ? bullet.LaunchAngle[1].Angle : minAngle; // If both angles are identical, we only need to test one of them var testMaxAngle = minAngle != maxAngle; CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError); } } } static bool InvalidAngle(int value) { return value > 255 && value < 769; } static void CheckLaunchAngles(string weaponInfo, int minAngle, bool testMaxAngle, int maxAngle, Action emitError) { if (InvalidAngle(minAngle)) emitError("Weapon `{0}`: Projectile minimum LaunchAngle must not exceed (-)255!".F(weaponInfo)); if (testMaxAngle && InvalidAngle(maxAngle)) emitError("Weapon `{0}`: Projectile maximum LaunchAngle must not exceed (-)255!".F(weaponInfo)); if ((minAngle < 256) && (maxAngle < 256) && (minAngle > maxAngle)) emitError("Weapon `{0}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!".F(weaponInfo)); if ((minAngle > 768) && (maxAngle > 768) && (minAngle > maxAngle)) emitError("Weapon `{0}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!".F(weaponInfo)); if ((minAngle < 256) && (maxAngle > 768)) emitError("Weapon `{0}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!".F(weaponInfo)); } } }