^BaseWorld: Inherits: ^Palettes AlwaysVisible: ActorMap: ScreenMap: MusicPlaylist: VictoryMusic: score DefeatMusic: map TerrainGeometryOverlay: DebugVisualizations: Locomotor@FOOT: Name: foot Crushes: mine, crate SharesCell: true TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Bridge: 100 Ore: 80 Gems: 80 Beach: 80 Locomotor@WHEELED: Name: wheeled Crushes: mine, crate TerrainSpeeds: Clear: 80 Rough: 40 Road: 100 Bridge: 100 Ore: 70 Gems: 70 Beach: 40 Locomotor@HEAVYWHEELED: Name: heavywheeled Crushes: wall, mine, crate, infantry TerrainSpeeds: Clear: 80 Rough: 40 Road: 100 Bridge: 100 Ore: 70 Gems: 70 Beach: 40 Locomotor@LIGHTTRACKED: Name: lighttracked Crushes: wall, mine, crate TerrainSpeeds: Clear: 80 Rough: 70 Road: 100 Bridge: 100 Ore: 70 Gems: 70 Beach: 70 Locomotor@TRACKED: Name: tracked Crushes: wall, infantry, mine, crate TerrainSpeeds: Clear: 80 Rough: 70 Road: 100 Bridge: 100 Ore: 70 Gems: 70 Beach: 70 Locomotor@HEAVYTRACKED: Name: heavytracked Crushes: wall, infantry, mine, crate, heavywall TerrainSpeeds: Clear: 80 Rough: 70 Road: 100 Bridge: 100 Ore: 70 Gems: 70 Beach: 70 Locomotor@NAVAL: Name: naval Crushes: crate TerrainSpeeds: Water: 100 Locomotor@LANDINGCRAFT: Name: lcraft Crushes: crate TerrainSpeeds: Water: 100 Beach: 70 Locomotor@IMMOBILE: Name: immobile TerrainSpeeds: TerrainRenderer: ShroudRenderer: FogVariants: shroud Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255 UseExtendedIndex: true Faction@0: Name: Allies InternalName: allies Side: Allies Selectable: False Faction@1: Name: England InternalName: england Side: Allies Description: England: Counterintelligence\nSpecial Unit: British Spy\nSpecial Unit: Mobile Gap Generator Faction@2: Name: France InternalName: france Side: Allies Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Phase Transport Faction@3: Name: Germany InternalName: germany Side: Allies Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank Faction@4: Name: Soviet InternalName: soviet Side: Soviet Selectable: False Faction@5: Name: Russia InternalName: russia Side: Soviet Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper Faction@6: Name: Ukraine InternalName: ukraine Side: Soviet Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck Faction@random: Name: Any InternalName: Random RandomFactionMembers: RandomAllies, RandomSoviet Side: Random Description: Random Country\nA random country will be chosen when the game starts. Faction@randomallies: Name: Allies InternalName: RandomAllies RandomFactionMembers: england, france, germany Side: Random Description: Random Allied Country\nA random Allied country will be chosen when the game starts. Faction@randomsoviet: Name: Soviet InternalName: RandomSoviet RandomFactionMembers: russia, ukraine Side: Random Description: Random Soviet Country\nA random Soviet country will be chosen when the game starts. ResourceType@ore: Type: Ore Name: Valuable Minerals PipColor: Yellow ResourceType: 1 TerrainType: Ore Palette: player Sequences: gold01,gold02,gold03,gold04 MaxDensity: 12 ValuePerUnit: 25 AllowedTerrainTypes: Clear,Road AllowUnderActors: true ResourceType@gem: Type: Gems Name: Valuable Minerals PipColor: Red ResourceType: 2 TerrainType: Gems Palette: player Sequences: gem01,gem02,gem03,gem04 MaxDensity: 3 ValuePerUnit: 50 AllowedTerrainTypes: Clear,Road AllowUnderActors: true World: Inherits: ^BaseWorld ChatCommands: DevCommands: DebugVisualizationCommands: PlayerCommands: HelpCommand: ScreenShaker: BuildingInfluence: ProductionQueueFromSelection: ProductionPaletteWidget: PRODUCTION_PALETTE LegacyBridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4 CustomTerrainDebugOverlay: CrateSpawner: DeliveryAircraft: badr QuantizedFacings: 16 Minimum: 1 Maximum: 3 SpawnInterval: 3000 WaterChance: 20 InitialSpawnDelay: 1500 CheckboxDisplayOrder: 1 DomainIndex: SmudgeLayer@SCORCH: Type: Scorch Sequence: scorches SmokePercentage: 50 SmudgeLayer@CRATER: Type: Crater Sequence: craters ResourceLayer: ResourceClaimLayer: WarheadDebugOverlay: SpawnMapActors: MapBuildRadius: AllyBuildRadiusCheckboxDisplayOrder: 4 BuildRadiusCheckboxDisplayOrder: 5 MapOptions: ShortGameCheckboxDisplayOrder: 2 TechLevelDropdownDisplayOrder: 2 GameSpeedDropdownDisplayOrder: 3 CreateMPPlayers: MPStartUnits@mcvonly: Class: none ClassName: MCV Only Factions: allies, england, france, germany, soviet, russia, ukraine BaseActor: mcv MPStartUnits@lightallies: Class: light ClassName: Light Support Factions: allies, england, france, germany BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@lightsoviet: Class: light ClassName: Light Support Factions: soviet, russia, ukraine BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavyallies: Class: heavy ClassName: Heavy Support Factions: allies, england, france, germany BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavysoviet: Class: heavy ClassName: Heavy Support Factions: soviet, russia, ukraine BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartLocations: SeparateTeamSpawnsCheckboxDisplayOrder: 6 SpawnMPUnits: DropdownDisplayOrder: 1 PathFinder: ValidateOrder: DebugPauseState: RadarPings: StartGameNotification: ObjectivesPanel: PanelName: SKIRMISH_STATS LoadWidgetAtGameStart: EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorResourceLayer: EditorSelectionLayer: LoadWidgetAtGameStart: