^BaseWorld: Inherits: ^Palettes AlwaysVisible: ActorMap: ScreenMap: Selection: ControlGroups: MusicPlaylist: VictoryMusic: score DefeatMusic: map TerrainGeometryOverlay: DebugVisualizations: Locomotor@FOOT: Name: foot Crushes: mine, crate SharesCell: true TerrainSpeeds: Clear: 100 Rough: 89 Road: 111 Bridge: 111 Ore: 89 Gems: 89 Beach: 89 Locomotor@WHEELED: Name: wheeled Crushes: mine, crate TerrainSpeeds: Clear: 100 Rough: 50 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 50 Locomotor@HEAVYWHEELED: Name: heavywheeled Crushes: wall, mine, crate, infantry TerrainSpeeds: Clear: 100 Rough: 50 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 50 Locomotor@LIGHTTRACKED: Name: lighttracked Crushes: wall, mine, crate TerrainSpeeds: Clear: 100 Rough: 88 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 88 Locomotor@TRACKED: Name: tracked Crushes: wall, infantry, mine, crate TerrainSpeeds: Clear: 100 Rough: 88 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 88 Locomotor@HEAVYTRACKED: Name: heavytracked Crushes: wall, infantry, mine, crate, heavywall TerrainSpeeds: Clear: 100 Rough: 88 Road: 125 Bridge: 125 Ore: 88 Gems: 88 Beach: 88 Locomotor@NAVAL: Name: naval Crushes: crate TerrainSpeeds: Water: 100 Locomotor@LANDINGCRAFT: Name: lcraft Crushes: crate TerrainSpeeds: Water: 100 Beach: 70 Locomotor@IMMOBILE: Name: immobile TerrainSpeeds: TerrainRenderer: ShroudRenderer: FogVariants: shroud Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255 UseExtendedIndex: true Faction@0: Name: Allies InternalName: allies Side: Allies Selectable: False Faction@1: Name: England InternalName: england Side: Allies Description: England: Counterintelligence\nSpecial Unit: British Spy\nSpecial Unit: Mobile Gap Generator Faction@2: Name: France InternalName: france Side: Allies Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Phase Transport Faction@3: Name: Germany InternalName: germany Side: Allies Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank Faction@4: Name: Soviet InternalName: soviet Side: Soviet Selectable: False Faction@5: Name: Russia InternalName: russia Side: Soviet Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper Faction@6: Name: Ukraine InternalName: ukraine Side: Soviet Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck Faction@random: Name: Any InternalName: Random RandomFactionMembers: RandomAllies, RandomSoviet Side: Random Description: Random Country\nA random country will be chosen when the game starts. Faction@randomallies: Name: Allies InternalName: RandomAllies RandomFactionMembers: england, france, germany Side: Random Description: Random Allied Country\nA random Allied country will be chosen when the game starts. Faction@randomsoviet: Name: Soviet InternalName: RandomSoviet RandomFactionMembers: russia, ukraine Side: Random Description: Random Soviet Country\nA random Soviet country will be chosen when the game starts. ResourceRenderer: ResourceTypes: Ore: Sequences: gold01, gold02, gold03, gold04 Palette: player Name: Valuable Minerals Gems: Sequences: gem01, gem02, gem03, gem04 Palette: player Name: Valuable Minerals World: Inherits: ^BaseWorld ChatCommands: DevCommands: DebugVisualizationCommands: PathFinderOverlay: HierarchicalPathFinderOverlay: PlayerCommands: HelpCommand: ScreenShaker: BuildingInfluence: ProductionQueueFromSelection: ProductionPaletteWidget: PRODUCTION_PALETTE LegacyBridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4 CustomTerrainDebugOverlay: CrateSpawner: DeliveryAircraft: badr QuantizedFacings: 16 Minimum: 1 Maximum: 3 SpawnInterval: 3000 WaterChance: 20 InitialSpawnDelay: 1500 CheckboxDisplayOrder: 1 SmudgeLayer@SCORCH: Type: Scorch Sequence: scorches SmokeChance: 50 SmokeImage: smoke_m SmokeSequences: idle SmudgeLayer@CRATER: Type: Crater Sequence: craters SmokeChance: 25 SmokeImage: smoke_m SmokeSequences: idle ResourceLayer: RecalculateResourceDensity: true ResourceTypes: Ore: ResourceIndex: 1 TerrainType: Ore AllowedTerrainTypes: Clear, Road MaxDensity: 12 Gems: ResourceIndex: 2 TerrainType: Gems AllowedTerrainTypes: Clear, Road MaxDensity: 3 ResourceClaimLayer: WithResourceAnimation@GEMS: Types: Gems Image: twinkle Sequences: twinkle1, twinkle2, twinkle3 Palette: effect WarheadDebugOverlay: SpawnMapActors: MapBuildRadius: AllyBuildRadiusCheckboxDisplayOrder: 4 BuildRadiusCheckboxDisplayOrder: 5 MapOptions: ShortGameCheckboxDisplayOrder: 2 TechLevelDropdownDisplayOrder: 2 GameSpeedDropdownDisplayOrder: 1 CreateMapPlayers: StartingUnits@mcvonly: Class: none ClassName: options-starting-units.mcv-only Factions: allies, england, france, germany, soviet, russia, ukraine BaseActor: mcv StartingUnits@lightallies: Class: light ClassName: options-starting-units.light-support Factions: allies, england, france, germany BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@lightsoviet: Class: light ClassName: options-starting-units.light-support Factions: soviet, russia, ukraine BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavyallies: Class: heavy ClassName: options-starting-units.heavy-support Factions: allies, england, france, germany BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavysoviet: Class: heavy ClassName: options-starting-units.heavy-support Factions: soviet, russia, ukraine BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MapStartingLocations: SeparateTeamSpawnsCheckboxDisplayOrder: 6 SpawnStartingUnits: PathFinder: ValidateOrder: DebugPauseState: RadarPings: StartGameNotification: ObjectivesPanel: PanelName: SKIRMISH_STATS LoadWidgetAtGameStart: ScriptTriggers: CellTriggerOverlay: TimeLimitManager: TimeLimitDisplayOrder: 2 TimeLimitWarnings: 40: FourtyMinutesRemaining 30: ThirtyMinutesRemaining 20: TwentyMinutesRemaining 10: TenMinutesRemaining 5: WarningFiveMinutesRemaining 4: WarningFourMinutesRemaining 3: WarningThreeMinutesRemaining 2: WarningTwoMinutesRemaining 1: WarningOneMinuteRemaining ColorPickerManager: PreviewActor: fact.colorpicker PresetHues: 0, 0.125, 0.22, 0.375, 0.5, 0.56, 0.8, 0.88, 0, 0.15, 0.235, 0.4, 0.47, 0.55, 0.75, 0.85 PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5 OrderEffects: TerrainFlashImage: moveflsh TerrainFlashSequence: idle TerrainFlashPalette: moveflash EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorCursorLayer: EditorResourceLayer: RecalculateResourceDensity: true ResourceTypes: Ore: ResourceIndex: 1 TerrainType: Ore AllowedTerrainTypes: Clear, Road MaxDensity: 12 Gems: ResourceIndex: 2 TerrainType: Gems AllowedTerrainTypes: Clear, Road MaxDensity: 3 EditorSelectionLayer: LoadWidgetAtGameStart: EditorActionManager: BuildableTerrainOverlay: AllowedTerrainTypes: Clear, Road