#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Primitives; namespace OpenRA.Mods.Common.Graphics { public class DetectionCircleAnnotationRenderable : IRenderable, IFinalizedRenderable { readonly WPos centerPosition; readonly WDist radius; readonly int zOffset; readonly int trailCount; readonly WAngle trailSeparation; readonly WAngle trailAngle; readonly Color color; readonly float width; readonly Color borderColor; readonly float borderWidth; public DetectionCircleAnnotationRenderable(WPos centerPosition, WDist radius, int zOffset, int lineTrails, WAngle trailSeparation, WAngle trailAngle, Color color, float width, Color borderColor, float borderWidth) { this.centerPosition = centerPosition; this.radius = radius; this.zOffset = zOffset; trailCount = lineTrails; this.trailSeparation = trailSeparation; this.trailAngle = trailAngle; this.color = color; this.width = width; this.borderColor = borderColor; this.borderWidth = borderWidth; } public WPos Pos => centerPosition; public int ZOffset => zOffset; public bool IsDecoration => true; public IRenderable WithZOffset(int newOffset) { return new DetectionCircleAnnotationRenderable(centerPosition, radius, newOffset, trailCount, trailSeparation, trailAngle, color, width, borderColor, borderWidth); } public IRenderable OffsetBy(in WVec vec) { return new DetectionCircleAnnotationRenderable(centerPosition + vec, radius, zOffset, trailCount, trailSeparation, trailAngle, color, width, borderColor, borderWidth); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { var cr = Game.Renderer.RgbaColorRenderer; var center = wr.Viewport.WorldToViewPx(wr.Screen3DPosition(centerPosition)); for (var i = 0; i < trailCount; i++) { var angle = trailAngle - new WAngle(i * (trailSeparation.Angle <= 512 ? 1 : -1)); var length = radius.Length * new WVec(angle.Cos(), angle.Sin(), 0) / 1024; var end = wr.Viewport.WorldToViewPx(wr.Screen3DPosition(centerPosition + length)); var alpha = color.A - i * color.A / trailCount; cr.DrawLine(center, end, borderWidth, Color.FromArgb(alpha, borderColor)); cr.DrawLine(center, end, width, Color.FromArgb(alpha, color)); } RangeCircleAnnotationRenderable.DrawRangeCircle(wr, centerPosition, radius, width, color, borderWidth, borderColor); } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }