#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Graphics; namespace OpenRA.Mods.Common.UtilityCommands { class CheckSquenceSprites : IUtilityCommand { public string Name { get { return "--check-sequence-sprites"; } } public bool ValidateArguments(string[] args) { return true; } [Desc("Check the sequence definitions for missing sprite files.")] public void Run(ModData modData, string[] args) { // HACK: The engine code assumes that Game.modData is set. Game.ModData = modData; Game.ModData.ModFiles.LoadFromManifest(Game.ModData.Manifest); Game.ModData.SpriteSequenceLoader.OnMissingSpriteError = s => Console.WriteLine("\t" + s); foreach (var t in Game.ModData.Manifest.TileSets) { var ts = new TileSet(Game.ModData, t); Console.WriteLine("Tileset: " + ts.Name); var sc = new SpriteCache(modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)); var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(MiniYaml.FromFile)); foreach (var n in nodes) Game.ModData.SpriteSequenceLoader.ParseSequences(Game.ModData, ts, sc, n); } } } }