#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { public class WithTurretAimAnimationInfo : ITraitInfo, Requires, Requires, Requires { [Desc("Armament name")] public readonly string Armament = "primary"; [Desc("Turret name")] public readonly string Turret = "primary"; [Desc("Displayed while targeting.")] [SequenceReference] public readonly string Sequence = null; [Desc("Shown while reloading.")] [SequenceReference(null, true)] public readonly string ReloadPrefix = null; public object Create(ActorInitializer init) { return new WithTurretAimAnimation(init, this); } } public class WithTurretAimAnimation : ITick { readonly WithTurretAimAnimationInfo info; readonly AttackBase attack; readonly Armament armament; readonly WithSpriteTurret wst; public WithTurretAimAnimation(ActorInitializer init, WithTurretAimAnimationInfo info) { this.info = info; attack = init.Self.Trait(); armament = init.Self.TraitsImplementing() .Single(a => a.Info.Name == info.Armament); wst = init.Self.TraitsImplementing() .Single(st => st.Info.Turret == info.Turret); } void ITick.Tick(Actor self) { if (string.IsNullOrEmpty(info.Sequence) && string.IsNullOrEmpty(info.ReloadPrefix)) return; var sequence = wst.Info.Sequence; if (!string.IsNullOrEmpty(info.Sequence) && attack.IsAiming) sequence = info.Sequence; var prefix = (armament.IsReloading && !string.IsNullOrEmpty(info.ReloadPrefix)) ? info.ReloadPrefix : ""; if (!string.IsNullOrEmpty(prefix) && sequence != (prefix + sequence)) sequence = prefix + sequence; wst.DefaultAnimation.ReplaceAnim(sequence); } } }