#TODO: Currently only uses the Atreides voices. Player: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: AI_BUILD.AUD ReadyAudio: AI_BDRDY.AUD ClassicProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: AI_BUILD.AUD ReadyAudio: AI_BDRDY.AUD ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Plane: Type: Plane BuildSpeed: .4 LowPowerSlowdown: 3 PlaceBuilding: SupportPowerManager: ConquestVictoryConditions: WinNotification:AI_MWIN.AUD LoseNotification:AI_MFAIL.AUD PowerManager: AllyRepair: PlayerResources: InitialCash: 5000 ActorGroupProxy: DeveloperMode: # HackyAI@EasyAI: # Name:Easy AI # BuildingFractions: # refa: 30% # refh: 30% # powra: 35% # powrh: 35% # barra: 1% # barrh: 1% # lighta: 1% # lighth: 1% # heavya: 1% # heavyh: 1% # researcha: 1% # researchh: 1% # repaira: 0.1% # radara: 10% # UnitsToBuild: # trike: 30% # quad: 40% # siege: 15% # combata: 70% # combath: 70% # sonic: 25% # devast: 25% # SquadSize: 10 PlayerColorPalette: BasePalette: d2k PaletteFormat: d2k DebugResourceCash: DebugResourceOre: DebugResourceOreCapacity: -GpsWatcher: BaseAttackNotifier: World: OpenWidgetAtGameStart: Widget: INGAME_ROOT ObserverWidget: OBSERVER_ROOT ScreenShaker: -WaterPaletteRotation: NukePaletteEffect: -LightPaletteRotator: BuildingInfluence: ChooseBuildTabOnSelect: CrateSpawner: Minimum: 1 Maximum: 3 SpawnInterval: 120 WaterChance: 0 PaletteFromCurrentTileset: Name: terrain PaletteFromFile@d2k: Name: d2k Filename: d2k.pal PaletteFromFile@chrome: Name: chrome Filename: d2k.pal PaletteFromFile@effect: Name: effect Filename: temperat.pal PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@invuln: Name: invuln R: 128 G: 0 B: 0 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ColorPickerPaletteModifier: ShroudPalette@shroud: ShroudPalette@fog: IsFog: yes Name: fog Country@Atreides: Name: Atreides Race: atreides Country@Harkonnen: Name: Harkonnen Race: harkonnen Country@Ordos: Name: Ordos Race: ordos # BibLayer: ResourceLayer: # ResourceType@spice: # ResourceType: 1 # Palette: d2k # SpriteNames: spice #? # ValuePerUnit: 25 # Name: Spice # PipColor: Yellow # AllowedTerrainTypes: Sand # AllowUnderActors: false # SmudgeLayer@SCORCH: # Type:Scorch # SmokePercentage:50 # Types:sc1,sc2,sc3,sc4,sc5,sc6 # Depths:1,1,1,1,1,1 # SmudgeLayer@CRATER: # Type:Crater # Types:cr1,cr2,cr3,cr4,cr5,cr6 # Depths:5,5,5,5,5,5 SpawnMapActors: CreateMPPlayers: MPStartLocations: SpawnMPUnits@atreides: InitialUnit: mcva Faction: atreides SpawnMPUnits@harkonnen: InitialUnit: mcvh Faction: harkonnen SpawnMPUnits@ordos: InitialUnit: mcvo Faction: ordos EvaAlerts: RadarUp: RadarDown: BuildingCannotPlaceAudio: CashTickUp: CashTickDown: LowPower: SilosNeeded: PrimaryBuildingSelected: AbilityInsufficientPower: LevelUp: SpatialBins: BinSize: 4 Shroud: PathFinder: ValidateOrder: CRATE: Tooltip: Name: Crate Crate: Lifetime: 120 TerrainTypes: Clear, Rough, Road, Water, Ore, Beach GiveCashCrateAction: Amount: 1000 SelectionShares: 50 UseCashTick: yes LevelUpCrateAction: SelectionShares: 40 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 ExplodeCrateAction@nuke: Weapon: CrateNuke SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Effect: hide-map RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map GiveMcvCrateAction: SelectionShares: 2 NoBaseSelectionShares: 9001 Unit: mcv GiveUnitCrateAction@trike: SelectionShares: 7 Unit: trike GiveUnitCrateAction@quad: SelectionShares: 6 Unit: quad RenderSimple: BelowUnits: ProximityCaptor: Types:Crate Passenger: mpspawn: Waypoint: RenderEditorOnly: waypoint: Waypoint: RenderEditorOnly: