#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; using OpenRA.Mods.RA; using OpenRA.GameRules; namespace OpenRA.Mods.Cnc { class PoisonedByTiberiumInfo : ITraitInfo { [WeaponReference] public readonly string Weapon = "Tiberium"; public readonly string[] Resources = { "Tiberium", "BlueTiberium" }; public object Create(ActorInitializer init) { return new PoisonedByTiberium(this); } } class PoisonedByTiberium : ITick, ISync { PoisonedByTiberiumInfo info; [Sync] int poisonTicks; public PoisonedByTiberium(PoisonedByTiberiumInfo info) { this.info = info; } public void Tick(Actor self) { if (--poisonTicks > 0) return; // Prevents harming infantry in cargo. if (!self.IsInWorld) return; var rl = self.World.WorldActor.Trait(); var r = rl.GetResource(self.Location); if (r == null) return; if (!info.Resources.Contains(r.Info.Name)) return; var weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()]; weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty()); poisonTicks = weapon.ReloadDelay; } } }