#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Create a palette by applying alpha transparency to another palette.")] class PaletteFromPaletteWithAlphaInfo : ITraitInfo { [FieldLoader.Require, PaletteDefinition] [Desc("Internal palette name")] public readonly string Name = null; [FieldLoader.Require, PaletteReference] [Desc("The name of the palette to base off.")] public readonly string BasePalette = null; [Desc("Allow palette modifiers to change the palette.")] public readonly bool AllowModifiers = true; [Desc("Alpha component that is applied to the base palette.")] public readonly float Alpha = 1.0f; [Desc("Premultiply color by the alpha component.")] public readonly bool Premultiply = true; public object Create(ActorInitializer init) { return new PaletteFromPaletteWithAlpha(this); } } class PaletteFromPaletteWithAlpha : ILoadsPalettes, IProvidesAssetBrowserPalettes { readonly PaletteFromPaletteWithAlphaInfo info; public PaletteFromPaletteWithAlpha(PaletteFromPaletteWithAlphaInfo info) { this.info = info; } public void LoadPalettes(WorldRenderer wr) { var remap = new AlphaPaletteRemap(info.Alpha, info.Premultiply); wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers); } public IEnumerable PaletteNames { get { yield return info.Name; } } } class AlphaPaletteRemap : IPaletteRemap { readonly float alpha; readonly bool premultiply; public AlphaPaletteRemap(float alpha, bool premultiply) { this.alpha = alpha; this.premultiply = premultiply; } public Color GetRemappedColor(Color original, int index) { var a = (int)(original.A * alpha).Clamp(0, 255); var r = premultiply ? (int)(alpha * original.R + 0.5f).Clamp(0, 255) : original.R; var g = premultiply ? (int)(alpha * original.G + 0.5f).Clamp(0, 255) : original.G; var b = premultiply ? (int)(alpha * original.B + 0.5f).Clamp(0, 255) : original.B; return Color.FromArgb(a, r, g, b); } } }