using OpenRA.Graphics; using System.Drawing; using System.Collections.Generic; namespace OpenRA.Widgets { class ButtonWidget : Widget { public readonly string Text = ""; public bool Depressed = false; public int VisualHeight = 1; public override bool HandleInput(MouseInput mi) { if (Game.chrome.selectedWidget == this) Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false; // Relinquish focus if (Game.chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up) { Game.chrome.selectedWidget = null; Depressed = false; } // Are we able to handle this event? if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) return base.HandleInput(mi); // Give button focus only while the mouse is down // This is a bit of a hack: it will become cleaner soonish // It will also steal events from any potential children // We also want to play a click sound if (mi.Event == MouseInputEvent.Down) { Game.chrome.selectedWidget = this; Depressed = true; return true; } return base.HandleInput(mi); } public override void Draw() { if (!Visible) { base.Draw(); return; } string collection = (Depressed) ? "dialog3" : "dialog2"; int2 stateOffset = (Depressed) ? new int2(VisualHeight,VisualHeight) : new int2(0,0); Game.chrome.renderer.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height); string[] images = { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" }; var ss = Graphics.Util.MakeArray(9, n => ChromeProvider.GetImage(Game.chrome.renderer, collection,images[n])); for( var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[8].size.X ) for( var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y ) Game.chrome.rgbaRenderer.DrawSprite(ss[8], new float2(x, y), "chrome"); //draw borders for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y) { Game.chrome.rgbaRenderer.DrawSprite(ss[2], new float2(Bounds.Left, y), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[3], new float2(Bounds.Right - ss[3].size.X, y), "chrome"); } for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[0].size.X) { Game.chrome.rgbaRenderer.DrawSprite(ss[0], new float2(x, Bounds.Top), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[1], new float2(x, Bounds.Bottom - ss[1].size.Y), "chrome"); } Game.chrome.rgbaRenderer.DrawSprite(ss[4], new float2(Bounds.Left, Bounds.Top), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome"); Game.chrome.rgbaRenderer.Flush(); Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, new int2(Bounds.X+Bounds.Width/2, Bounds.Y+Bounds.Height/2) - new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2, Game.chrome.renderer.BoldFont.Measure(Text).Y/2) + stateOffset, Color.White); Game.chrome.renderer.Device.DisableScissor(); base.Draw(); } } }