World: CrateSpawner: Maximum: 3 SpawnInterval: 125 CrateActors: unitcrate InitialSpawnDelay: 0 -SpawnMPUnits: -MPStartLocations: MapBuildRadius: AllyBuildRadiusCheckboxVisible: False BuildRadiusCheckboxVisible: False MapOptions: TechLevelDropdownLocked: True TechLevelDropdownVisible: False TechLevel: unrestricted UNITCRATE: Inherits: ^Crate GiveUnitCrateAction@ttnk: SelectionShares: 4 Units: ttnk GiveUnitCrateAction@ftrk: SelectionShares: 6 Units: ftrk GiveUnitCrateAction@harv: SelectionShares: 1 Units: harv GiveUnitCrateAction@shok: SelectionShares: 1 Units: shok GiveUnitCrateAction@dog: SelectionShares: 1 Units: dog Crate: TerrainTypes: Clear, Road, Ore, Beach APC: Inherits@AUTOTARGET: ^AutoTargetGround Health: HP: 100000 MustBeDestroyed: RequiredForShortGame: true -AttackMove: HARV: Tooltip: Name: Bomb Truck Health: HP: 10000 Explodes: Weapon: CrateNuke EmptyWeapon: CrateNuke AttackSuicides: Buildable: Description: Explodes like a damn nuke! SHOK: Health: HP: 80000 DOG: Health: HP: 12000 Mobile: Speed: 99 Player: Shroud: FogCheckboxLocked: True FogCheckboxEnabled: False FogCheckboxVisible: False ExploredMapCheckboxLocked: True ExploredMapCheckboxEnabled: True ExploredMapCheckboxVisible: False PlayerResources: DefaultCashDropdownLocked: True DefaultCashDropdownVisible: False DefaultCash: 5000 LobbyPrerequisiteCheckbox@GLOBALBOUNTY: Enabled: False Locked: True Visible: False LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: Visible: False