BADR: Inherits: ^NeutralPlane ParaDrop: DropRange: 4c0 ChuteSound: chute1.aud Health: HP: 30000 Aircraft: CruiseAltitude: 2560 TurnSpeed: 5 Speed: 149 Repulsable: False MaximumPitch: 56 Cargo: MaxWeight: 10 -Selectable: SelectionDecorations: RenderSelectionBars: False -Voiced: Tooltip: Name: Badger Contrail@1: Offset: -432,560,0 Contrail@2: Offset: -432,-560,0 SpawnActorOnDeath: Actor: BADR.Husk SmokeTrailWhenDamaged@0: Offset: -432,560,0 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -432,-560,0 Interval: 2 -EjectOnDeath: RejectsOrders: GivesExperience: Experience: 1000 Interactable: BADR.Bomber: Inherits: ^NeutralPlane AttackBomber: Armament: Weapon: ParaBomb Health: HP: 30000 Aircraft: CruiseAltitude: 2560 TurnSpeed: 5 Speed: 149 Repulsable: False MaximumPitch: 56 AmmoPool: Ammo: 7 -Selectable: SelectionDecorations: RenderSelectionBars: False -Voiced: Tooltip: Name: Badger Contrail@1: Offset: -432,560,0 Contrail@2: Offset: -432,-560,0 SpawnActorOnDeath: Actor: BADR.Husk SmokeTrailWhenDamaged@0: Offset: -432,560,0 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -432,-560,0 Interval: 2 -EjectOnDeath: -MapEditorData: RejectsOrders: RenderSprites: Image: badr GivesExperience: Experience: 1000 Interactable: MIG: Inherits: ^Plane Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Plane BuildPaletteOrder: 50 Prerequisites: ~afld, stek, ~techlevel.high BuildDurationModifier: 50 Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Valued: Cost: 2000 Tooltip: Name: MiG Attack Plane UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 7500 RevealsShroud: Range: 13c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 11c0 Type: GroundPosition Armament: Weapon: Maverick LocalOffset: 0,-640,0, 0,640,0 LocalYaw: -40, 24 PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 20 Aircraft: CruiseAltitude: 2560 InitialFacing: 192 TurnSpeed: 4 Speed: 223 RepulsionSpeed: 40 MaximumPitch: 56 AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire AmmoPool: Ammo: 8 AmmoCondition: ammo ReturnOnIdle: Selectable: Bounds: 36,28,0,2 DecorationBounds: 40,29,0,1 SelectionDecorations: Contrail@1: Offset: -598,-683,0 Contrail@2: Offset: -598,683,0 SpawnActorOnDeath: Actor: MIG.Husk SmokeTrailWhenDamaged: Offset: -853,0,171 Interval: 2 ProducibleWithLevel: Prerequisites: aircraft.upgraded Rearmable: RearmActors: afld, afld.ukraine YAK: Inherits: ^Plane Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Plane BuildPaletteOrder: 30 Prerequisites: ~afld, ~techlevel.medium Description: Attack Plane armed with\ndual machine guns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: Cost: 1350 Tooltip: Name: Yak Attack Plane UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 6000 RevealsShroud: Range: 11c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 9c0 Type: GroundPosition Armament@PRIMARY: Weapon: ChainGun.Yak LocalOffset: 256,-213,0 MuzzleSequence: muzzle PauseOnCondition: !ammo Armament@SECONDARY: Name: secondary Weapon: ChainGun.Yak LocalOffset: 256,213,0 MuzzleSequence: muzzle PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 20 Aircraft: CruiseAltitude: 2560 InitialFacing: 192 TurnSpeed: 4 Speed: 178 RepulsionSpeed: 40 MaximumPitch: 56 AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire AmmoPool: Ammo: 18 PipCount: 6 ReloadDelay: 11 AmmoCondition: ammo ReturnOnIdle: SelectionDecorations: WithMuzzleOverlay: Contrail: Offset: -853,0,0 SpawnActorOnDeath: Actor: YAK.Husk SmokeTrailWhenDamaged: Offset: -853,0,0 Interval: 2 ProducibleWithLevel: Prerequisites: aircraft.upgraded Selectable: DecorationBounds: 30,28,0,2 Rearmable: RearmActors: afld, afld.ukraine TRAN: Inherits: ^Helicopter Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 10 Prerequisites: ~hpad, ~techlevel.medium Description: Fast Infantry Transport Helicopter.\n Unarmed Valued: Cost: 900 Tooltip: Name: Chinook UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 14000 RevealsShroud: Range: 8c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 6c0 Type: GroundPosition Aircraft: TurnSpeed: 5 Speed: 128 LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Gems AltitudeVelocity: 0c58 WithIdleOverlay@ROTOR1AIR: Offset: 597,0,213 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTOR1GROUND: Offset: 597,0,213 Sequence: slow-rotor RequiresCondition: !airborne WithIdleOverlay@ROTOR2AIR: Offset: -597,0,341 Sequence: rotor2 RequiresCondition: airborne WithIdleOverlay@ROTOR2GROUND: Offset: -597,0,341 Sequence: slow-rotor2 RequiresCondition: !airborne Cargo: Types: Infantry MaxWeight: 8 PipCount: 8 SpawnActorOnDeath: Actor: TRAN.Husk SelectionDecorations: Selectable: DecorationBounds: 40,36 HELI: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 40 Prerequisites: ~hpad, atek, ~techlevel.high BuildDurationModifier: 50 Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry Valued: Cost: 2000 Tooltip: Name: Longbow UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 12000 RevealsShroud: Range: 12c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 10c0 Type: GroundPosition Armament@PRIMARY: Weapon: HellfireAA LocalOffset: 0,-213,-85, 0,213,-85 PauseOnCondition: !ammo Armament@SECONDARY: Weapon: HellfireAG LocalOffset: 0,213,-85, 0,-213,-85 PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 20 Aircraft: LandWhenIdle: false TurnSpeed: 4 Speed: 149 AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire WithIdleOverlay@ROTORAIR: Offset: 0,0,85 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTORGROUND: Offset: 0,0,85 Sequence: slow-rotor RequiresCondition: !airborne AmmoPool: Ammo: 8 AmmoCondition: ammo SelectionDecorations: SpawnActorOnDeath: Actor: HELI.Husk SmokeTrailWhenDamaged: Offset: -427,0,0 ProducibleWithLevel: Prerequisites: aircraft.upgraded Selectable: DecorationBounds: 36,28 Rearmable: RearmActors: hpad HIND: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 20 Prerequisites: ~hpad, ~techlevel.medium Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: Cost: 1350 Tooltip: Name: Hind UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 10000 RevealsShroud: Range: 10c0 Type: GroundPosition RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 8c0 Type: GroundPosition Armament@PRIMARY: Weapon: ChainGun LocalOffset: 85,-213,-85, 85,213,-85 MuzzleSequence: muzzle PauseOnCondition: !ammo Armament@SECONDARY: Name: secondary Weapon: ChainGun LocalOffset: 85,213,-85, 85,-213,-85 MuzzleSequence: muzzle PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 20 Aircraft: LandWhenIdle: false TurnSpeed: 4 Speed: 112 AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire WithIdleOverlay@ROTORAIR: Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTORGROUND: Sequence: slow-rotor RequiresCondition: !airborne AmmoPool: Ammo: 24 PipCount: 6 ReloadDelay: 8 AmmoCondition: ammo SelectionDecorations: WithMuzzleOverlay: SpawnActorOnDeath: Actor: HIND.Husk SmokeTrailWhenDamaged: Offset: -427,0,0 ProducibleWithLevel: Prerequisites: aircraft.upgraded Selectable: DecorationBounds: 38,32 Rearmable: RearmActors: hpad U2: Inherits: ^NeutralPlane Health: HP: 200000 Tooltip: Name: Spy Plane Aircraft: CruiseAltitude: 2560 TurnSpeed: 7 Speed: 373 Repulsable: False MaximumPitch: 56 AttackBomber: -Selectable: SelectionDecorations: RenderSelectionBars: False -Voiced: -Targetable@AIRBORNE: Contrail@1: Offset: -725,683,0 Contrail@2: Offset: -725,-683,0 SpawnActorOnDeath: Actor: U2.Husk SmokeTrailWhenDamaged: Offset: -1c43,0,0 Interval: 2 RejectsOrders: Interactable: -MapEditorData: