#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.RA { class HasUnitOnBuildInfo : ITraitInfo { public readonly string Unit = null; public readonly string InitialActivity = null; public readonly int2 SpawnOffset = int2.Zero; public readonly int Facing = 0; public object Create( Actor self ) { return new HasUnitOnBuild(self); } } public class HasUnitOnBuild { public HasUnitOnBuild(Actor self) { var info = self.Info.Traits.Get(); self.World.AddFrameEndTask( w => { var unit = w.CreateActor(info.Unit, self.Location + info.SpawnOffset, self.Owner); var unitTrait = unit.traits.Get(); unitTrait.Facing = info.Facing; if (info.InitialActivity != null) unit.QueueActivity(Game.CreateObject(info.InitialActivity)); }); } } }