FPWR: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@shape: ^2x2Shape Selectable: Bounds: 2048, 2048 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0 Buildable: BuildPaletteOrder: 870 Queue: Defense Prerequisites: ~structures.france, ~techlevel.infonly Description: actor-fpwr.description Icon: fake-icon Tooltip: Name: actor-fpwr.name GenericName: actor-fpwr.generic-name GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xx xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: HP: 40000 Armor: Type: Wood WithBuildingBib: RenderSprites: Image: POWR Valued: Cost: 30 TENF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@shape: ^2x2Shape Selectable: Bounds: 2048, 2048 Buildable: BuildPaletteOrder: 880 Queue: Defense Prerequisites: ~structures.france, ~techlevel.infonly Description: actor-tenf.description Icon: fake-icon Tooltip: Name: actor-tenf.name GenericName: actor-tenf.generic-name GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xx xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 RenderSprites: Image: TENT Valued: Cost: 50 Health: HP: 60000 Armor: Type: Wood WithBuildingBib: HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 630,-512,0, 355,512,0, -281,-512,0, -630,512,0 SYRF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Selectable: Bounds: 3072, 2048 Buildable: BuildPaletteOrder: 890 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: actor-syrf.description Icon: fake-icon Tooltip: Name: actor-syrf.name GenericName: actor-syrf.generic-name GenericVisibility: Enemy GenericStancePrefix: False Targetable: TargetTypes: WaterActor, Structure, SpyInfiltrate Building: Footprint: XXX xxx XXX Dimensions: 3,3 TerrainTypes: Water RequiresBuildableArea: Adjacent: 8 RenderSprites: Image: SYRD Valued: Cost: 100 Health: HP: 100000 Armor: Type: Light MapEditorData: ExcludeTilesets: INTERIOR HitShape: TargetableOffsets: 768,0,0, 768,-1024,0, 768,1024,0 Type: Rectangle TopLeft: -1536, -1152 BottomRight: 1536, 598 HitShape@BOTTOM: TargetableOffsets: -768,0,0 Type: Rectangle TopLeft: -512, 598 BottomRight: 512, 1110 SPEF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Selectable: Bounds: 3072, 2048 Targetable: TargetTypes: WaterActor, Structure, SpyInfiltrate Buildable: BuildPaletteOrder: 890 Queue: Defense Prerequisites: ~disabled Description: actor-spef.description Icon: fake-icon Tooltip: Name: actor-spef.name GenericName: actor-spef.generic-name GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: XXX xxx XXX Dimensions: 3,3 TerrainTypes: Water RequiresBuildableArea: Adjacent: 8 RenderSprites: Image: SPEN Valued: Cost: 80 Health: HP: 100000 Armor: Type: Light MapEditorData: ExcludeTilesets: INTERIOR HitShape: Type: Rectangle TopLeft: -1536, -598 BottomRight: 1536, 598 HitShape@TOPANDBOTTOM: TargetableOffsets: 811,0,0, -811,0,0 Type: Rectangle TopLeft: -555, -1110 BottomRight: 555, 1110 WEAF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@shape: ^3x2Shape Selectable: Bounds: 3072, 2048 Buildable: BuildPaletteOrder: 920 Prerequisites: ~structures.france, ~techlevel.medium Queue: Defense Description: actor-weaf.description Icon: fake-icon Tooltip: Name: actor-weaf.name GenericName: actor-weaf.generic-name GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx xxx === Dimensions: 3,3 LocalCenterOffset: 0,-512,0 RenderSprites: Image: WEAP WithBuildingBib: WithProductionDoorOverlay: RequiresCondition: !build-incomplete Sequence: build-top Valued: Cost: 200 Health: HP: 150000 Armor: Type: Wood -ActorPreviewPlaceBuildingPreview: SequencePlaceBuildingPreview: Sequence: place SequenceAlpha: 0.65 DOMF: Inherits: ^FakeBuilding Inherits@IDISABLE: ^DisableOnLowPower Inherits@infiltrate: ^InfiltratableFake Inherits@shape: ^2x2Shape Selectable: Bounds: 2048, 2048 HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0 Tooltip: Name: actor-domf.name GenericName: actor-domf.generic-name GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 930 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: actor-domf.description Icon: fake-icon Building: Footprint: xx xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 WithBuildingBib: RenderSprites: Image: DOME Valued: Cost: 180 Health: HP: 100000 Armor: Type: Wood FIXF: Inherits: ^FakeBuilding Selectable: Bounds: 2901, 1450, 0, 128 DecorationBounds: 3072, 2048 Buildable: BuildPaletteOrder: 940 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: actor-fixf.description Icon: fake-icon Tooltip: Name: actor-fixf.name GenericName: actor-fixf.generic-name GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: _=_ xxx _=_ Dimensions: 3,3 Health: HP: 80000 Armor: Type: Wood WithBuildingBib: HasMinibib: true RenderSprites: Image: FIX Valued: Cost: 120 HitShape: TargetableOffsets: 840,0,0, 598,-640,0, 598,640,0, -1060,0,0, -768,-640,0, -768,640,0 Type: Polygon Points: -1536,-300, -640,-811, 640,-811, 1536,-300, 1536,555, 640,1110, -640,1110, -1536,555 FAPW: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@shape: ^3x2Shape HitShape: TargetableOffsets: -355,-1024,0 Buildable: BuildPaletteOrder: 950 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: actor-fapw.description Icon: fake-icon Tooltip: Name: actor-fapw.name GenericName: actor-fapw.generic-name GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxx Xxx === Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Health: HP: 70000 Armor: Type: Wood WithBuildingBib: RenderSprites: Image: APWR Selectable: Bounds: 3072, 2048 DecorationBounds: 3072, 2901, 0, -426 Valued: Cost: 50 ATEF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@IDISABLE: ^DisableOnLowPower Inherits@shape: ^2x2Shape Selectable: Bounds: 2048, 2048 Tooltip: Name: actor-atef.name GenericName: actor-atef.generic-name GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 970 Queue: Defense Prerequisites: ~structures.france, ~techlevel.high Description: actor-atef.description Icon: fake-icon Building: Footprint: xx xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 WithBuildingBib: RenderSprites: Image: ATEK Valued: Cost: 150 Health: HP: 40000 Armor: Type: Wood PDOF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@IDISABLE: ^DisableOnLowPower Inherits@shape: ^2x2Shape Selectable: Bounds: 2048, 2048 Tooltip: Name: actor-pdof.name GenericName: actor-pdof.generic-name GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 980 Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 Description: actor-pdof.description Icon: fake-icon Building: Footprint: xx xx Dimensions: 2,2 RenderSprites: Image: PDOX WithBuildingBib: HasMinibib: true Valued: Cost: 150 Health: HP: 100000 Armor: Type: Wood FireWarheadsOnDeath: DamageThreshold: 50 MSLF: Inherits: ^FakeBuilding Inherits@infiltrate: ^InfiltratableFake Inherits@IDISABLE: ^DisableOnLowPower Inherits@shape: ^2x1Shape Selectable: Bounds: 2048, 1024 Tooltip: Name: actor-mslf.name GenericName: actor-mslf.generic-name GenericVisibility: Enemy GenericStancePrefix: False Buildable: BuildPaletteOrder: 990 Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 Description: actor-mslf.description Icon: fake-icon Building: Footprint: xx Dimensions: 2,1 RenderSprites: Image: MSLO Valued: Cost: 250 Health: HP: 100000 Armor: Type: Wood FireWarheadsOnDeath: DamageThreshold: 50 FACF: Inherits: ^FakeBuilding Selectable: Bounds: 3072, 3072 Buildable: BuildPaletteOrder: 1000 Queue: Defense Prerequisites: ~structures.france, ~techlevel.medium Description: actor-facf.description Icon: fake-icon Tooltip: Name: actor-facf.name GenericName: actor-facf.generic-name GenericVisibility: Enemy GenericStancePrefix: False Building: Footprint: xxX xxx XxX === Dimensions: 3,4 LocalCenterOffset: 0,-512,0 WithBuildingBib: RenderSprites: Image: FACT Valued: Cost: 200 Health: HP: 150000 Armor: Type: Wood HitShape: TargetableOffsets: 1273,939,0, -980,-640,0, -980,640,0 Type: Rectangle TopLeft: -1536, -1536 BottomRight: 1536, 1536