using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Traits { class SpyPlanePowerInfo : SupportPowerInfo { public override object Create(Actor self) { return new SpyPlanePower(self,this); } } class SpyPlanePower : SupportPower, IResolveOrder { public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { } protected override void OnFinishCharging() { Sound.Play("spypln1.aud"); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "SpyPlane") { FinishActivate(); if (order.Player == Owner.World.LocalPlayer) Game.controller.CancelInputMode(); // todo: pick a cell p1 on the edge of the map; get the cell p2 at the other end of the line // through that p1 & the target location; // todo: spawn a SpyPlane at p1 with activities: // -- fly to target point // -- take picture // -- fly to p2 // -- leave the world } } class SelectTarget : IOrderGenerator { public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) { Game.controller.CancelInputMode(); yield break; } yield return new Order("SpyPlane", Game.world.LocalPlayer.PlayerActor, xy); } public void Tick(World world) {} public void Render(World world) {} public Cursor GetCursor(World world, int2 xy, MouseInput mi) { return Cursor.Ability; } } } }