#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Mods.Common; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [Desc("Transform into a different actor type.")] sealed class InfiltrateForTransformInfo : TraitInfo { [ActorReference] [FieldLoader.Require] public readonly string IntoActor = null; public readonly int ForceHealthPercentage = 0; public readonly bool SkipMakeAnims = true; [Desc("Experience to grant to the infiltrating player.")] public readonly int PlayerExperience = 0; [Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")] public readonly BitSet Types = default; public override object Create(ActorInitializer init) { return new InfiltrateForTransform(init, this); } } sealed class InfiltrateForTransform : INotifyInfiltrated { readonly InfiltrateForTransformInfo info; readonly string faction; public InfiltrateForTransform(ActorInitializer init, InfiltrateForTransformInfo info) { this.info = info; faction = init.GetValue(init.Self.Owner.Faction.InternalName); } void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet types) { if (!info.Types.Overlaps(types)) return; var transform = new Transform(info.IntoActor) { ForceHealthPercentage = info.ForceHealthPercentage, Faction = faction, SkipMakeAnims = info.SkipMakeAnims }; var facing = self.TraitOrDefault(); if (facing != null) transform.Facing = facing.Facing; infiltrator.Owner.PlayerActor.TraitOrDefault()?.GiveExperience(info.PlayerExperience); self.QueueActivity(false, transform); } } }