#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits.Render { sealed class WithSplitAttackPaletteInfantryBodyInfo : WithInfantryBodyInfo { [PaletteReference] [Desc("Palette to use for the split attack rendering.")] public readonly string SplitAttackPalette = null; [Desc("Sequence suffix to use.")] public readonly string SplitAttackSuffix = "muzzle"; public override object Create(ActorInitializer init) { return new WithSplitAttackPaletteInfantryBody(init, this); } } sealed class WithSplitAttackPaletteInfantryBody : WithInfantryBody { readonly WithSplitAttackPaletteInfantryBodyInfo info; readonly Animation splitAnimation; bool visible; public WithSplitAttackPaletteInfantryBody(ActorInitializer init, WithSplitAttackPaletteInfantryBodyInfo info) : base(init, info) { this.info = info; var rs = init.Self.Trait(); splitAnimation = new Animation(init.World, rs.GetImage(init.Self), RenderSprites.MakeFacingFunc(init.Self)); rs.Add(new AnimationWithOffset(splitAnimation, null, () => IsTraitDisabled || !visible), info.SplitAttackPalette); } protected override void Attacking(Actor self, Armament a, Barrel barrel) { base.Attacking(self, a, barrel); var sequence = DefaultAnimation.CurrentSequence.Name + "-" + info.SplitAttackSuffix; if (state == AnimationState.Attacking && splitAnimation.HasSequence(sequence)) { visible = true; splitAnimation.PlayThen(sequence, () => visible = false); } } } }