#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; namespace OpenRA.Mods.Common.Traits { [Desc("Grants a condition to the collector and nearby units.")] public class GrantExternalConditionCrateActionInfo : CrateActionInfo { [FieldLoader.Require] [Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")] public readonly string Condition = null; [Desc("How many times to grant the condition.")] public readonly int Levels = 1; [Desc("Duration of the condition (in ticks). Set to 0 for a permanent condition.")] public readonly int Duration = 0; [Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")] public readonly WDist Range = new(3); [Desc("The maximum number of extra collectors to grant the crate action to.", "-1 = no limit")] public readonly int MaxExtraCollectors = 4; public override object Create(ActorInitializer init) { return new GrantExternalConditionCrateAction(init.Self, this); } } public class GrantExternalConditionCrateAction : CrateAction { readonly Actor self; readonly GrantExternalConditionCrateActionInfo info; public GrantExternalConditionCrateAction(Actor self, GrantExternalConditionCrateActionInfo info) : base(self, info) { this.self = self; this.info = info; } bool AcceptsCondition(Actor a) { return a.TraitsImplementing() .Any(t => t.Info.Condition == info.Condition && t.CanGrantCondition(self)); } public override int GetSelectionShares(Actor collector) { return AcceptsCondition(collector) ? info.SelectionShares : 0; } public override void Activate(Actor collector) { if (collector.IsInWorld && !collector.IsDead) GrantCondition(collector); var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range) .Where(a => a != self && a != collector && a.IsInWorld && !a.IsDead && a.Owner == collector.Owner && AcceptsCondition(a)) .OrderBy(a => (a.CenterPosition - self.CenterPosition).LengthSquared); foreach (var a in info.MaxExtraCollectors > -1 ? actorsInRange.Take(info.MaxExtraCollectors) : actorsInRange) GrantCondition(a); base.Activate(collector); } void GrantCondition(Actor actor) { var externals = actor.TraitsImplementing() .Where(t => t.Info.Condition == info.Condition); ExternalCondition external = null; for (var n = 0; n < info.Levels; n++) { if (external == null || !external.CanGrantCondition(self)) { external = externals.FirstOrDefault(t => t.CanGrantCondition(self)); if (external == null) break; } external.GrantCondition(actor, self, info.Duration); } } } }