#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.GameRules; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Warheads { [Desc("Interacts with the `" + nameof(TemporaryOwnerManager) + "` trait.")] public class ChangeOwnerWarhead : Warhead { [Desc("Duration of the owner change (in ticks). Set to 0 to make it permanent.")] public readonly int Duration = 0; public readonly WDist Range = WDist.FromCells(1); public override void DoImpact(in Target target, WarheadArgs args) { var firedBy = args.SourceActor; var actors = target.Type == TargetType.Actor ? new[] { target.Actor } : firedBy.World.FindActorsInCircle(target.CenterPosition, Range); foreach (var a in actors) { if (!IsValidAgainst(a, firedBy)) continue; // Don't do anything on friendly fire if (a.Owner == firedBy.Owner) continue; if (Duration == 0) a.ChangeOwner(firedBy.Owner); // Permanent else { var tempOwnerManager = a.TraitOrDefault(); if (tempOwnerManager == null) continue; tempOwnerManager.ChangeOwner(a, firedBy.Owner, Duration); } // Stop shooting, you have new enemies a.CancelActivity(); } } } }