--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] RifleReinforcments = { "e1", "e1", "e1", "bike" } BazookaReinforcments = { "e3", "e3", "e3", "bike" } BikeReinforcments = { "bike" } WorldLoaded = function() Nod = Player.GetPlayer("Nod") Dinosaur = Player.GetPlayer("Dinosaur") Civilian = Player.GetPlayer("Civilian") InvestigateObj = AddPrimaryObjective(Nod, "investigate-village") InitObjectives(Nod) ReachVillageObj = AddPrimaryObjective(Nod, "reach-village") Trigger.OnPlayerDiscovered(Civilian, function(_, discoverer) if discoverer == Nod and not Nod.IsObjectiveCompleted(ReachVillageObj) then if not Dinosaur.HasNoRequiredUnits() then KillDinos = AddPrimaryObjective(Nod, "kill-creatures") end Nod.MarkCompletedObjective(ReachVillageObj) end end) DinoTric.Patrol({ WP0.Location, WP1.Location }, true, 3) Trigger.OnDamaged(DinoTric, function() DinoTric.Stop() IdleHunt(DinoTric) end) DinoTrex.AttackMove(WP2.Location) DinoTrex.AttackMove(WP3.Location) IdleHunt(DinoTrex) ReinforceWithLandingCraft(Nod, RifleReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) Trigger.AfterDelay(DateTime.Seconds(3), function() InitialUnitsArrived = true end) Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(Nod, BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end) if Difficulty == "easy" then Trigger.AfterDelay(DateTime.Seconds(25), function() ReinforceWithLandingCraft(Nod, BikeReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) end) Trigger.AfterDelay(DateTime.Seconds(30), function() ReinforceWithLandingCraft(Nod, BikeReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end) end Camera.Position = CameraStart.CenterPosition end Tick = function() if InitialUnitsArrived then if Nod.HasNoRequiredUnits() then Nod.MarkFailedObjective(InvestigateObj) end if Dinosaur.HasNoRequiredUnits() then if KillDinos then Nod.MarkCompletedObjective(KillDinos) end Nod.MarkCompletedObjective(InvestigateObj) end end end