vice: idle: Filename: vice.shp Length: * muzzle: Combine: 0: Filename: chem-n.shp Length: * Offset: 1,2 1: Filename: chem-nw.shp Length: * Offset: 8,2 2: Filename: chem-w.shp Length: * Offset: 8,-3 3: Filename: chem-sw.shp Length: * Offset: 7,-6 4: Filename: chem-s.shp Length: * Offset: 1,-6 5: Filename: chem-se.shp Length: * Offset: -5,-6 6: Filename: chem-e.shp Length: * Offset: -7,-3 7: Filename: chem-ne.shp Length: * Offset: -3,2 Facings: 8 Length: 13 die: Filename: chemball.shp Length: * ZOffset: 2047 icon: Filename: viceicnh.shp pvice: Inherits: vice Defaults: Filename: pvice.shp e1: Defaults: Filename: e1.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 shoot: Start: 64 Length: 8 Facings: 8 prone-stand: Start: 144 Stride: 4 Facings: 8 prone-stand2: Start: 144 Stride: 4 Facings: 8 prone-run: Start: 144 Length: 4 Facings: 8 Tick: 100 # stand -> prone transition liedown: Start: 128 Length: 2 Facings: 8 # prone -> stand transition standup: Start: 176 Length: 2 Facings: 8 prone-shoot: Start: 192 Length: 8 Facings: 8 idle1: Start: 257 Length: 15 Tick: 120 idle2: Start: 272 Length: 16 Tick: 120 idle3: Start: 289 Length: 22 Tick: 120 cheer: Start: 460 Length: 3 Facings: 8 Tick: 120 # Dancing idle4: Start: 517 Length: 9 Tick: 120 # Shot die1: Start: 381 Length: 9 Tick: 80 # Explode die2: Start: 390 Length: 8 Tick: 80 # Fly and explode in air die3: Start: 398 Length: 8 Tick: 80 # Fly through air squish on ground die4: Start: 406 Length: 12 Tick: 80 # Burn die5: Start: 418 Length: 18 Tick: 80 # Tib die6: Start: 366 Length: 11 Tick: 80 die-crushed: Filename: e1rot.shp Start: 16 Length: 4 Tick: 1600 ZOffset: -511 icon: Filename: e1icnh.tem e2: Defaults: Filename: e2.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 throw: Start: 64 Length: 20 Facings: 8 # stand -> prone transition liedown: Start: 224 Length: 2 Facings: 8 # prone -> stand transition standup: Start: 272 Length: 2 Facings: 8 prone-stand: Start: 240 Stride: 4 Facings: 8 prone-stand2: Start: 240 Stride: 4 Facings: 8 prone-run: Start: 240 Length: 4 Facings: 8 Tick: 100 prone-throw: Start: 288 Length: 12 Facings: 8 idle1: Start: 384 Length: 16 Tick: 120 idle2: Start: 400 Length: 13 Tick: 120 cheer: Start: 588 Length: 3 Facings: 8 Tick: 120 # Shot die1: Start: 509 Length: 9 Tick: 80 # Explode die2: Start: 518 Length: 8 Tick: 80 # Fly and explode in air die3: Start: 526 Length: 8 Tick: 80 # Fly through air squish on ground die4: Start: 534 Length: 12 Tick: 80 # Burn die5: Start: 546 Length: 18 Tick: 80 # Tib die6: Start: 494 Length: 11 Tick: 80 die-crushed: Filename: e2rot.shp Start: 16 Length: 4 Tick: 1600 ZOffset: -511 icon: Filename: e2icnh.tem e3: Defaults: Filename: e3.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 shoot: Start: 64 Length: 8 Facings: 8 # stand -> prone transition liedown: Start: 128 Length: 2 Facings: 8 # prone -> stand transition standup: Start: 176 Length: 2 Facings: 8 prone-stand: Start: 144 Stride: 4 Facings: 8 prone-stand2: Start: 144 Stride: 4 Facings: 8 prone-run: Start: 144 Length: 4 Facings: 8 Tick: 100 prone-shoot: Start: 192 Length: 10 Facings: 8 idle1: Start: 274 Length: 12 Tick: 120 idle2: Start: 289 Length: 14 Tick: 120 cheer: Start: 476 Length: 3 Facings: 8 Tick: 120 # Shot die1: Start: 397 Length: 9 Tick: 80 # Explode die2: Start: 406 Length: 8 Tick: 80 # Fly and explode in air die3: Start: 414 Length: 8 Tick: 80 # Fly through air squish on ground die4: Start: 422 Length: 12 Tick: 80 # Burn die5: Start: 434 Length: 18 Tick: 80 # Tib die6: Start: 382 Length: 11 Tick: 80 die-crushed: Filename: e3rot.shp Start: 16 Length: 4 Tick: 1600 ZOffset: -511 icon: Filename: e3icnh.tem e4: Defaults: Filename: e4.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 shoot: Start: 64 Length: 16 Facings: 8 # stand -> prone transition liedown: Start: 192 Length: 2 Facings: 8 # prone -> stand transition standup: Start: 240 Length: 2 Facings: 8 prone-stand: Start: 208 Stride: 4 Facings: 8 prone-stand2: Start: 208 Stride: 4 Facings: 8 prone-run: Start: 208 Length: 4 Facings: 8 Tick: 100 prone-shoot: Start: 256 Length: 16 Facings: 8 idle1: Start: 384 Length: 16 Tick: 120 idle2: Start: 400 Length: 16 Tick: 120 cheer: Start: 588 Length: 3 Facings: 8 Tick: 120 # Shot die1: Start: 509 Length: 9 Tick: 80 # Explode die2: Start: 518 Length: 8 Tick: 80 # Fly and explode in air die3: Start: 526 Length: 8 Tick: 80 # Fly through air squish on ground die4: Start: 534 Length: 12 Tick: 80 # Burn die5: Start: 546 Length: 18 Tick: 80 # Tib die6: Start: 494 Length: 10 Tick: 80 die-crushed: Filename: e4rot.shp Start: 16 Length: 4 Tick: 1600 ZOffset: -511 muzzle: Filename: Combine: 0: Filename: flame-n.shp Length: * Offset: 1,6 1: Filename: flame-nw.shp Length: * Offset: 8,7 2: Filename: flame-w.shp Length: * Offset: 8,2 3: Filename: flame-sw.shp Length: * Offset: 7,-2 4: Filename: flame-s.shp Length: * Offset: 1,-2 5: Filename: flame-se.shp Length: * Offset: -5,-2 6: Filename: flame-e.shp Length: * Offset: -7,2 7: Filename: flame-ne.shp Length: * Offset: -7,8 Facings: 8 Length: 13 icon: Filename: e4icnh.tem e5: Defaults: Filename: e5.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 shoot: Start: 64 Length: 16 Facings: 8 # stand -> prone transition liedown: Start: 192 Length: 2 Facings: 8 # prone -> stand transition standup: Start: 240 Length: 2 Facings: 8 prone-stand: Start: 208 Stride: 4 Facings: 8 prone-stand2: Start: 208 Stride: 4 Facings: 8 prone-run: Start: 208 Length: 4 Facings: 8 Tick: 100 prone-shoot: Start: 256 Length: 16 Facings: 8 idle1: Start: 384 Length: 16 Tick: 120 idle2: Start: 400 Length: 16 Tick: 120 cheer: Start: 588 Length: 3 Facings: 8 Tick: 120 # Shot die1: Start: 509 Length: 9 Tick: 80 # Explode die2: Start: 518 Length: 8 Tick: 80 # Fly and explode in air die3: Start: 526 Length: 8 Tick: 80 # Fly through air squish on ground die4: Start: 534 Length: 12 Tick: 80 # Burn die5: Start: 546 Length: 18 Tick: 80 # Tib die6: Start: 494 Length: 10 Tick: 80 die-crushed: Filename: e4rot.shp Start: 16 Length: 4 Tick: 1600 ZOffset: -511 muzzle: Filename: Combine: 0: Filename: chem-n.shp Length: * Offset: 1,2 1: Filename: chem-nw.shp Length: * Offset: 8,2 2: Filename: chem-w.shp Length: * Offset: 8,-3 3: Filename: chem-sw.shp Length: * Offset: 7,-6 4: Filename: chem-s.shp Length: * Offset: 1,-6 5: Filename: chem-se.shp Length: * Offset: -5,-6 6: Filename: chem-e.shp Length: * Offset: -7,-3 7: Filename: chem-ne.shp Length: * Offset: -3,2 Facings: 8 Length: 13 icon: Filename: e5icnh.tem e6: Defaults: Filename: e6.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 # stand -> prone transition liedown: Start: 66 Length: 2 Facings: 8 # prone -> stand transition standup: Start: 114 Length: 2 Facings: 8 prone-stand: Start: 82 Stride: 4 Facings: 8 prone-stand2: Start: 82 Stride: 4 Facings: 8 prone-run: Start: 82 Length: 4 Facings: 8 Tick: 100 idle1: Start: 114 Length: 6 Tick: 120 idle2: Start: 200 Length: 6 Tick: 120 cheer: Start: 200 Length: 3 Facings: 8 Tick: 120 # Shot die1: Start: 146 Length: 8 Tick: 80 # Explode die2: Start: 154 Length: 8 Tick: 80 # Fly and explode in air die3: Start: 162 Length: 8 Tick: 80 # Fly through air squish on ground die4: Start: 170 Length: 12 Tick: 80 # Burn die5: Start: 182 Length: 18 Tick: 80 # Tib die6: Start: 130 Length: 4 Tick: 80 die-crushed: Filename: e1rot.shp Start: 16 Length: 4 Tick: 1600 ZOffset: -511 icon: Filename: e6icnh.tem rmbo: Defaults: Filename: rmbo.shp stand: Facings: 8 stand2: Start: 8 Facings: 8 run: Start: 16 Length: 6 Facings: 8 Tick: 100 shoot: Start: 64 Length: 4 Facings: 8 # stand -> prone transition liedown: Start: 96 Length: 2 Facings: 8 # prone -> stand transition standup: Start: 144 Length: 2 Facings: 8 prone-stand: Start: 112 Stride: 4 Facings: 8 prone-stand2: Start: 112 Stride: 4 Facings: 8 prone-run: Start: 112 Length: 4 Facings: 8 Tick: 100 prone-shoot: Start: 160 Length: 4 Facings: 8 idle1: Start: 192 Length: 16 Tick: 120 idle2: Start: 208 Length: 16 Tick: 120 idle3: Start: 224 Length: 15 Tick: 120 cheer: Start: 396 Length: 3 Facings: 8 Tick: 120 # Shot die1: Start: 318 Length: 8 Tick: 80 # Explode die2: Start: 326 Length: 8 Tick: 80 # Fly and explode in air die3: Start: 334 Length: 8 Tick: 80 # Fly through air squish on ground die4: Start: 342 Length: 12 Tick: 80 # Burn die5: Start: 354 Length: 18 Tick: 80 # Tib die6: Start: 308 Length: 4 Tick: 80 die-crushed: Filename: e1rot.shp Start: 16 Length: 4 Tick: 1600 ZOffset: -511 icon: Filename: rmboicnh.tem