fb4: idle: Filename: fb4.shp Length: 4 ZOffset: 1023 fire: 1: Filename: fire1.shp Length: * Offset: 0,-3 ZOffset: 1023 2: Filename: fire2.shp Length: * Offset: 0,-3 ZOffset: 1023 burn-l: Defaults: Filename: burn-l.shp idle: Length: * ZOffset: 512 loop: Start: 16 Length: 44 ZOffset: 512 end: Start: 60 Length: 6 ZOffset: 512 burn-m: Defaults: Filename: burn-m.shp idle: Length: * ZOffset: 512 loop: Start: 16 Length: 44 ZOffset: 512 end: Start: 60 Length: 6 ZOffset: 512 burn-s: Defaults: Filename: burn-s.shp idle: Length: * ZOffset: 512 loop: Start: 12 Length: 46 ZOffset: 512 end: Start: 59 Length: 5 ZOffset: 512 120mm: idle: Filename: 120mm.shp ZOffset: 1023 smoke_m: Defaults: Filename: smoke_m.shp idle: Length: * Offset: 2, -5 ZOffset: 512 loop: Start: 49 Length: 42 Offset: 2, -5 ZOffset: 512 end: Frames: 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 Offset: 2, -5 ZOffset: 512 laserfire: idle: Filename: veh-hit3.shp Length: * ZOffset: 511 dragon: idle: Filename: dragon.shp Facings: 32 ZOffset: 1023 smokey: idle: Filename: smokey.shp Length: * ZOffset: 1023 bomb: idle: Filename: bomb.shp Length: * ZOffset: 1023 missile: idle: Filename: missile.shp Facings: 32 ZOffset: 1023 patriot: idle: Filename: patriot.shp Facings: 32 ZOffset: 1023 explosion: Defaults: Length: * ZOffset: 2047 nuke_explosion: Filename: atomsfx.shp piff: Filename: piff.shp piffs: Filename: piffpiff.shp chemball: Filename: chemball.shp small_napalm: Filename: napalm1.shp med_napalm: Filename: napalm2.shp big_napalm: Filename: napalm3.shp small_frag: Filename: veh-hit3.shp med_frag: Filename: frag1.shp big_frag: Filename: frag3.shp small_poof: Filename: veh-hit2.shp poof: Filename: art-exp1.shp small_building: Filename: veh-hit1.shp building: Filename: fball1.shp building_napalm: Filename: napalm2.shp FlipX: true rank: Defaults: Filename: rank.shp Offset: 0, 3 rank-veteran-1: rank-veteran-2: Start: 1 rank-veteran-3: Start: 2 rank-elite: Start: 3 Offset: 1, 3 rallypoint: flag: Filename: flagfly.shp Length: * Offset: 10,-5 ZOffset: 2535 circles: Filename: fpls.shp Length: * ZOffset: 2047 beacon: Defaults: ZOffset: 2535 arrow: Filename: mouse2.shp Start: 5 Offset: 1,-12 circles: Filename: fpls.shp Length: * ZOffset: 2047 airstrike: Filename: bombicon.shp Offset: 0,-42 atomic: Filename: atomicon.shp Offset: 0,-42 clock: Filename: beaconclock.shp Length: * Offset: 0,-42 select: repair: Filename: select.shp Start: 2 allyrepair: repair: Filename: allyrepair.shp Length: * Tick: 160 ZOffset: 2047 scrate: idle: Filename: scrate.shp Start: 1 ZOffset: -511 wcrate: idle: Filename: wcrate.shp Start: 1 ZOffset: -511 xcratea: idle: Filename: xcrate.shp ZOffset: -511 xcrateb: idle: Filename: xcrate.shp Start: 1 ZOffset: -511 xcratec: idle: Filename: xcrate.shp Start: 2 ZOffset: -511 xcrated: idle: Filename: xcrate.shp Start: 3 ZOffset: -511 crate-effects: Defaults: Length: * ZOffset: 2047 airstrike: Filename: deviator.shp nuke: Filename: missile2.shp dollar: Filename: dollar.shp reveal-map: Filename: radarcrate.shp hide-map: Filename: empulse.shp heal: Filename: healcrate.shp mine: Filename: mine.shp redskull: Filename: rapid.shp cloak: Filename: cloakcrate.shp levelup: Filename: levelup.shp Tick: 200 firepowerup: Filename: firepowercrate.shp armorup: Filename: armorcrate.shp speedup: Filename: speedcrate.shp atomic: Defaults: Length: * ZOffset: 1023 up: Filename: atomicup.shp down: Filename: atomicdn.shp ionsfx: idle: Filename: ionsfx.shp Length: * Offset: 0, -78 ZOffset: 1023 bomblet: idle: Filename: bomblet.shp Length: * ZOffset: 1023 mpspawn: idle: Filename: mpspawn.shp Length: * waypoint: idle: Filename: waypoint.shp Length: * camera: idle: Filename: camera.shp Length: * clock: idle: Filename: hclock.shp Length: * pips: Defaults: Filename: pips.shp pip-empty: pip-green: Start: 1 pip-yellow: Start: 2 pip-gray: Start: 3 pip-red: Start: 4 pip-blue: Start: 5 pip-heal: Filename: pip-heal.shp Offset: -1, 1 groups: Filename: pdigits.shp Length: * Offset: 9, 5 Frames: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 pip-hazmat: Filename: pip-hazmat.shp Offset: -3, 0 overlay: Defaults: Filename: trans.icn build-valid: build-invalid: Start: 2 target-valid: target-select: Start: 1 target-invalid: Start: 2 editor-overlay: Defaults: Filename: trans.icn copy: paste: Start: 2 poweroff: offline: Filename: poweroff.shp Length: * Tick: 160 ZOffset: 2047 icon: airstrike: Filename: bombicnh.tem ioncannon: Filename: ionicnh.tem abomb: Filename: atomicnh.tem moveflsh: idle: Filename: moveflsh.shp Length: * Tick: 80 ZOffset: 2047 resources: Defaults: Length: * ti1: TilesetFilenames: DESERT: ti1.des WINTER: ti1.win SNOW: ti1.sno TEMPERAT: ti1.tem JUNGLE: ti1.jun ti2: TilesetFilenames: DESERT: ti2.des WINTER: ti2.win SNOW: ti2.sno TEMPERAT: ti2.tem JUNGLE: ti2.jun ti3: TilesetFilenames: DESERT: ti3.des WINTER: ti3.win SNOW: ti3.sno TEMPERAT: ti3.tem JUNGLE: ti3.jun ti4: TilesetFilenames: DESERT: ti4.des WINTER: ti4.win SNOW: ti4.sno TEMPERAT: ti4.tem JUNGLE: ti4.jun ti5: TilesetFilenames: DESERT: ti5.des WINTER: ti5.win SNOW: ti5.sno TEMPERAT: ti5.tem JUNGLE: ti5.jun ti6: TilesetFilenames: DESERT: ti6.des WINTER: ti6.win SNOW: ti6.sno TEMPERAT: ti6.tem JUNGLE: ti6.jun ti7: TilesetFilenames: DESERT: ti7.des WINTER: ti7.win SNOW: ti7.sno TEMPERAT: ti7.tem JUNGLE: ti7.jun ti8: TilesetFilenames: DESERT: ti8.des WINTER: ti8.win SNOW: ti8.sno TEMPERAT: ti8.tem JUNGLE: ti8.jun ti9: TilesetFilenames: DESERT: ti9.des WINTER: ti9.win SNOW: ti9.sno TEMPERAT: ti9.tem JUNGLE: ti9.jun ti10: TilesetFilenames: DESERT: ti10.des WINTER: ti10.win SNOW: ti10.sno TEMPERAT: ti10.tem JUNGLE: ti10.jun ti11: TilesetFilenames: DESERT: ti11.des WINTER: ti11.win SNOW: ti11.sno TEMPERAT: ti11.tem JUNGLE: ti11.jun ti12: TilesetFilenames: DESERT: ti12.des WINTER: ti12.win SNOW: ti12.sno TEMPERAT: ti12.tem JUNGLE: ti12.jun bti1: Filename: rtib1.tem TilesetFilenames: DESERT: rtib1.des bti2: Filename: rtib2.tem TilesetFilenames: DESERT: rtib2.des bti3: Filename: rtib3.tem TilesetFilenames: DESERT: rtib3.des bti4: Filename: rtib4.tem TilesetFilenames: DESERT: rtib4.des bti5: Filename: rtib5.tem TilesetFilenames: DESERT: rtib5.des bti6: Filename: rtib6.tem TilesetFilenames: DESERT: rtib6.des bti7: Filename: rtib7.tem TilesetFilenames: DESERT: rtib7.des bti8: Filename: rtib8.tem TilesetFilenames: DESERT: rtib8.des bti9: Filename: rtib9.tem TilesetFilenames: DESERT: rtib9.des bti10: Filename: rtib10.tem TilesetFilenames: DESERT: rtib10.des bti11: Filename: rtib11.tem TilesetFilenames: DESERT: rtib11.des bti12: Filename: rtib12.tem TilesetFilenames: DESERT: rtib12.des shroud: Defaults: Length: 12 typea: Filename: shadow.shp typeb: Filename: shadow.shp Start: 12 typec: Filename: shadow.shp Start: 24 typed: Filename: shadow.shp Start: 36 full: Filename: fullshroud.shp Length: 1 # Note: The order of smudges and craters determines # the index that is mapped to them in maps scorches: Defaults: Length: * sc1: TilesetFilenames: DESERT: sc1.des WINTER: sc1.win SNOW: sc1.sno TEMPERAT: sc1.tem JUNGLE: sc1.jun sc2: TilesetFilenames: DESERT: sc2.des WINTER: sc2.win SNOW: sc2.sno TEMPERAT: sc2.tem JUNGLE: sc2.jun sc3: TilesetFilenames: DESERT: sc3.des WINTER: sc3.win SNOW: sc3.sno TEMPERAT: sc3.tem JUNGLE: sc3.jun sc4: TilesetFilenames: DESERT: sc4.des WINTER: sc4.win SNOW: sc4.sno TEMPERAT: sc4.tem JUNGLE: sc4.jun sc5: TilesetFilenames: DESERT: sc5.des WINTER: sc5.win SNOW: sc5.sno TEMPERAT: sc5.tem JUNGLE: sc5.jun sc6: TilesetFilenames: DESERT: sc6.des WINTER: sc6.win SNOW: sc6.sno TEMPERAT: sc6.tem JUNGLE: sc6.jun craters: Defaults: Length: * cr1: TilesetFilenames: DESERT: cr1.des WINTER: cr1.win SNOW: cr1.sno TEMPERAT: cr1.tem JUNGLE: cr1.jun cr2: TilesetFilenames: DESERT: cr2.des WINTER: cr2.win SNOW: cr2.sno TEMPERAT: cr2.tem JUNGLE: cr2.jun cr3: TilesetFilenames: DESERT: cr3.des WINTER: cr3.win SNOW: cr3.sno TEMPERAT: cr3.tem JUNGLE: cr3.jun cr4: TilesetFilenames: DESERT: cr4.des WINTER: cr4.win SNOW: cr4.sno TEMPERAT: cr4.tem JUNGLE: cr4.jun cr5: TilesetFilenames: DESERT: cr5.des WINTER: cr5.win SNOW: cr5.sno TEMPERAT: cr5.tem JUNGLE: cr5.jun cr6: TilesetFilenames: DESERT: cr6.des WINTER: cr6.win SNOW: cr6.sno TEMPERAT: cr6.tem JUNGLE: cr6.jun smokland: Defaults: Filename: smokland.shp open: Length: 72 Tick: 120 ZOffset: 1023 idle: Start: 72 Length: 20 Tick: 120 ZOffset: 1023 airstrikedirection: arrow-t: Filename: mouse2.shp Start: 1 Offset: 0, -15, 0 arrow-tr: Filename: mouse2.shp Start: 2 Offset: 7, -7, 0 arrow-r: Filename: mouse2.shp Start: 3 Offset: 12, 0, 0 arrow-br: Filename: mouse2.shp Start: 4 Offset: 7, 7, 0 arrow-b: Filename: mouse2.shp Start: 5 Offset: 0, 15, 0 arrow-bl: Filename: mouse2.shp Start: 6 Offset: -7, 7, 0 arrow-l: Filename: mouse2.shp Start: 7 Offset: -12, 0, 0 arrow-tl: Filename: mouse2.shp Start: 8 Offset: -7, -7, 0