fact: Defaults: Filename: fact.shp build: Start: 4 Length: 20 Tick: 100 idle: Length: 4 Tick: 100 damaged-idle: Start: 24 Length: 4 Tick: 100 damaged-build: Start: 28 Length: 20 Tick: 100 dead: Start: 48 Tick: 800 make: Filename: factmake.shp Length: * Tick: 80 bib: TilesetFilenames: DESERT: bib2.des WINTER: bib2.win SNOW: bib2.sno TEMPERAT: bib2.tem JUNGLE: bib2.jun Length: * icon: Filename: facticnh.shp nuke: Defaults: Filename: nuke.shp idle: Length: 4 Tick: 1000 damaged-idle: Start: 4 Length: 4 Tick: 1000 dead: Start: 8 Tick: 800 make: Filename: nukemake.shp Length: * Tick: 80 bib: TilesetFilenames: DESERT: bib3.des WINTER: bib3.win SNOW: bib3.sno TEMPERAT: bib3.tem JUNGLE: bib3.jun Length: * icon: Filename: nukeicnh.tem proc: Defaults: Filename: proc.shp idle: Length: 6 Tick: 120 Offset: 2,4 damaged-idle: Start: 30 Length: 6 Tick: 120 Offset: 2,4 dead: Start: 60 Tick: 800 Offset: 2,4 make: Filename: procmake.shp Length: * Tick: 80 Offset: 2,4 resources: Filename: proctwr.shp Length: 6 Offset: -30,-17 damaged-resources: Filename: proctwr.shp Start: 6 Length: 6 Offset: -30,-17 bib: TilesetFilenames: DESERT: bib2.des WINTER: bib2.win SNOW: bib2.sno TEMPERAT: bib2.tem JUNGLE: bib2.jun Length: * icon: Filename: procicnh.tem silo: Defaults: Filename: silo.shp idle: Offset: 0,-1 damaged-idle: Start: 5 Offset: 0,-1 dead: Start: 10 Offset: 0,-1 Tick: 800 stages: Length: 5 Offset: 0,-1 damaged-stages: Start: 5 Length: 5 Offset: 0,-1 make: Filename: silomake.shp Length: * Tick: 80 Offset: 0,-1 bib: Filename: mbSILO.tem TilesetFilenames: DESERT: mbSILO.des Length: * Offset: 0,1 icon: Filename: siloicnh.tem hand: Defaults: Filename: hand.shp Offset: 0,-8 idle: damaged-idle: Start: 1 dead: Start: 2 Tick: 800 make: Filename: handmake.shp Length: * Tick: 80 bib: TilesetFilenames: DESERT: bib3.des WINTER: bib3.win SNOW: bib3.sno TEMPERAT: bib3.tem JUNGLE: bib3.jun Length: * Offset: 0,0 icon: Filename: handicnh.tem Offset: 0,0 pyle: Defaults: Filename: pyle.shp idle: Length: 10 Tick: 100 ZOffset: -511 damaged-idle: Start: 10 Length: 10 Tick: 100 ZOffset: -511 dead: Start: 20 Tick: 800 make: Filename: pylemake.shp Length: * Tick: 80 bib: TilesetFilenames: DESERT: bib3.des WINTER: bib3.win SNOW: bib3.sno TEMPERAT: bib3.tem JUNGLE: bib3.jun Length: * icon: Filename: pyleicnh.tem weap: Defaults: Filename: weap.shp Offset: 0,-12 idle: ZOffset: -511 damaged-idle: Start: 1 ZOffset: -511 dead: Start: 2 Tick: 800 build-top: Filename: weap2.shp Length: 10 ZOffset: -1024 damaged-build-top: Filename: weap2.shp Start: 10 Length: 10 ZOffset: -1024 place: Filename: weapmake.shp Start: 19 make: Filename: weapmake.shp Length: * Tick: 80 bib: TilesetFilenames: DESERT: bib2.des WINTER: bib2.win SNOW: bib2.sno TEMPERAT: bib2.tem JUNGLE: bib2.jun Length: * Offset: 0,0 icon: Filename: weapicnh.tem Offset: 0,0 afld: Defaults: Filename: afld.shp idle: Tick: 120 ZOffset: -1023 damaged-idle: Start: 16 Tick: 120 ZOffset: -1023 active: Length: 16 Tick: 120 ZOffset: -1023 damaged-active: Start: 16 Length: 16 Tick: 120 ZOffset: -1023 idle-dish: Filename: afld_d.shp Length: 16 Tick: 160 damaged-idle-dish: Filename: afld_d.shp Start: 16 Length: 16 Tick: 160 dead: Start: 32 ZOffset: -1023 Tick: 800 make: Filename: afldmake.shp Length: * Tick: 80 bib: TilesetFilenames: DESERT: bib1.des WINTER: bib1.win SNOW: bib1.sno TEMPERAT: bib1.tem JUNGLE: bib1.jun Length: * icon: Filename: afldicnh.tem hq: Defaults: Filename: hq.shp idle: Length: 16 Tick: 100 damaged-idle: Start: 16 Length: 16 Tick: 100 dead: Start: 32 Tick: 800 make: Filename: hqmake.shp Length: * Tick: 80 bib: TilesetFilenames: DESERT: bib3.des WINTER: bib3.win SNOW: bib3.sno TEMPERAT: bib3.tem JUNGLE: bib3.jun Length: * icon: Filename: hqicnh.tem nuk2: Defaults: Filename: nuk2.shp idle: Length: 4 Tick: 1000 damaged-idle: Start: 4 Length: 4 Tick: 1000 dead: Start: 8 Tick: 800 make: Filename: nuk2make.shp Length: * Tick: 80 bib: TilesetFilenames: DESERT: bib3.des WINTER: bib3.win SNOW: bib3.sno TEMPERAT: bib3.tem JUNGLE: bib3.jun Length: * icon: Filename: nuk2icnh.tem hpad: Defaults: Filename: hpad.shp idle: ZOffset: -1023 damaged-idle: Start: 7 ZOffset: -1023 active: Start: 1 Length: 6 Tick: 100 ZOffset: -1023 damaged-active: Start: 8 Length: 6 Tick: 100 ZOffset: -1023 dead: Start: 14 ZOffset: -1023 Tick: 800 make: Filename: hpadmake.shp Length: * Tick: 80 icon: Filename: hpadicnh.tem fix: Defaults: Filename: fix.shp idle: ZOffset: -1c511 damaged-idle: Start: 7 ZOffset: -1c511 active: Length: 7 ZOffset: -1c511 damaged-active: Start: 7 Length: 7 ZOffset: -1c511 dead: Start: 14 ZOffset: -1c511 Tick: 800 make: Filename: fixmake.shp Length: 14 Tick: 60 bib: Filename: mbFIX.tem TilesetFilenames: DESERT: mbFIX.des Length: * Offset: 0,-9 icon: Filename: fixicnh.tem eye: Defaults: Filename: eye.shp idle: Length: 16 Tick: 100 damaged-idle: Start: 16 Length: 16 Tick: 100 dead: Start: 32 Tick: 800 make: Filename: eyemake.shp Length: * Tick: 80 bib: TilesetFilenames: DESERT: bib3.des WINTER: bib3.win SNOW: bib3.sno TEMPERAT: bib3.tem JUNGLE: bib3.jun Length: * icon: Filename: eyeicnh.tem tmpl: Defaults: Filename: tmpl.shp Offset: 0,-12 idle: damaged-idle: Start: 5 active: Length: 5 Tick: 200 smoke: Filename: atomdoor.shp Length: * Offset: -1,-47 damaged-active: Start: 5 Length: 5 dead: Start: 10 Tick: 800 make: Filename: tmplmake.shp Length: * Tick: 60 bib: TilesetFilenames: DESERT: bib2.des WINTER: bib2.win SNOW: bib2.sno TEMPERAT: bib2.tem JUNGLE: bib2.jun Length: * Offset: 0,0 icon: Filename: tmplicnh.tem Offset: 0,0 obli: Defaults: Filename: obli.shp Offset: 0,-12 idle: damaged-idle: Start: 4 active: Length: 4 Tick: 680 damaged-active: Start: 4 Length: 4 Tick: 680 dead: Start: 8 Tick: 800 make: Filename: oblimake.shp Length: 13 Tick: 80 bib: Filename: mbOBLI.tem TilesetFilenames: DESERT: mbOBLI.des Length: * Offset: -1,-3 icon: Filename: obliicnh.tem Offset: 0,0 brik: Defaults: Filename: brik.shp idle: Length: 16 scratched-idle: Start: 16 Length: 16 damaged-idle: Start: 32 Length: 16 icon: Filename: brikicnh.tem sbag: idle: Filename: sbag.shp Length: 16 icon: Filename: sbagicnh.tem cycl: Defaults: Filename: cycl.shp idle: Length: 16 damaged-idle: Start: 16 Length: 16 icon: Filename: cyclicnh.tem barb: Defaults: Filename: barb.shp idle: Length: 16 damaged-idle: Start: 16 Length: 16 wood: Defaults: Filename: wood.shp idle: Length: 16 damaged-idle: Start: 16 Length: 16 gun: Defaults: Filename: gun.shp idle: # Empty first frame. We need WithSpriteBody for the make anim, and WSB needs at least a placeholder default sequence to work Filename: gunmake.shp turret: Facings: 32 UseClassicFacings: True recoil: Start: 32 Facings: 32 UseClassicFacings: True damaged-turret: Start: 64 Facings: 32 UseClassicFacings: True damaged-recoil: Start: 96 Facings: 32 UseClassicFacings: True make: Filename: gunmake.shp Length: * Tick: 80 muzzle: Filename: gunfire2.shp Length: * bib: Filename: mbGUN.tem TilesetFilenames: DESERT: mbGUN.des Length: * Offset: -1,-1 icon: Filename: gunicnh.tem sam: Defaults: Filename: sam.shp closed-idle: Start: 0 opening: Start: 1 Length: 16 Tick: 30 idle: Start: 17 Facings: 32 UseClassicFacings: True closing: Start: 50 Length: 14 Tick: 30 damaged-closed-idle: Start: 64 damaged-opening: Start: 65 Length: 16 Tick: 30 damaged-idle: Start: 81 Facings: 32 UseClassicFacings: True damaged-closing: Start: 114 Length: 14 Tick: 30 dead: Start: 128 Tick: 800 place: Start: 0 make: Filename: sammake.shp Length: 20 Tick: 50 muzzle: Filename: samfire.shp Length: 18 Facings: 8 icon: Filename: samicnh.tem gtwr: Defaults: Filename: gtwr.shp idle: damaged-idle: Start: 1 dead: Start: 2 Tick: 800 make: Filename: gtwrmake.shp Frames: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19 Length: 18 Tick: 80 muzzle: Filename: minigun.shp Length: 6 Facings: 8 bib: Filename: mbGTWR.tem TilesetFilenames: DESERT: mbGTWR.des Length: * Offset: 0,-2 icon: Filename: gtwricnh.tem atwr: Defaults: Filename: atwr.shp Offset: 0,-13 idle: damaged-idle: Start: 1 dead: Start: 2 Tick: 800 make: Filename: atwrmake.shp Length: * Tick: 80 muzzle: Filename: gunfire2.shp Length: * bib: Filename: mbGTWR.tem TilesetFilenames: DESERT: mbGTWR.des Length: * Offset: -3,0 icon: Filename: atwricnh.tem Offset: 0,0 hosp: Defaults: Filename: hosp.shp idle: Length: 4 Tick: 100 Offset: 0,-2 damaged-idle: Start: 4 Length: 4 Offset: 0,-2 make: Filename: hospmake.shp Length: * Tick: 80 Offset: 0,-2 bib: Filename: mbHOSP.tem TilesetFilenames: DESERT: mbHOSP.des Length: * Offset: 0,1 hosp.husk: idle: Filename: hosp.shp Start: 8 bib: Filename: mbHOSP.tem TilesetFilenames: DESERT: mbHOSP.des Length: * Offset: 0,1 bio: Defaults: Filename: bio.shp idle: damaged-idle: Start: 1 make: Filename: biomake.shp Length: * Tick: 80 bio.husk: idle: Filename: bio.shp Start: 2 miss: Defaults: Filename: miss.shp idle: Offset: 0,-1 damaged-idle: Start: 1 Offset: 0,-1 make: Filename: missmake.shp Length: * Tick: 80 Offset: 0,-1 bib: Filename: mbMISS.tem TilesetFilenames: DESERT: mbMISS.des Length: * Offset: 0,1 icon: Filename: missicnh.shp miss.husk: idle: Filename: miss.shp Start: 2 bib: Filename: mbMISS.tem TilesetFilenames: DESERT: mbMISS.des Length: * Offset: 0,1