--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] HarkonnenBase = { HBarracks, HWindTrap1, HWindTrap2, HLightFactory, HOutpost, HConyard, HRefinery, HSilo1, HSilo2, HSilo3, HSilo4 } HarkonnenBaseAreaTrigger = { CPos.New(2, 58), CPos.New(3, 58), CPos.New(4, 58), CPos.New(5, 58), CPos.New(6, 58), CPos.New(7, 58), CPos.New(8, 58), CPos.New(9, 58), CPos.New(10, 58), CPos.New(11, 58), CPos.New(12, 58), CPos.New(13, 58), CPos.New(14, 58), CPos.New(15, 58), CPos.New(16, 58), CPos.New(16, 59), CPos.New(16, 60) } HarkonnenReinforcements = { easy = { { "light_inf", "trike", "trooper" }, { "light_inf", "trike", "quad" }, { "light_inf", "light_inf", "trooper", "trike", "trike", "quad" } }, normal = { { "light_inf", "trike", "trooper" }, { "light_inf", "trike", "trike" }, { "light_inf", "light_inf", "trooper", "trike", "trike", "quad" }, { "light_inf", "light_inf", "trooper", "trooper" }, { "light_inf", "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike", "quad", "quad" } }, hard = { { "trike", "trike", "quad" }, { "light_inf", "trike", "trike" }, { "trooper", "trooper", "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf", "trooper", "trooper" }, { "trike", "trike", "quad", "quad", "quad", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "trike", "light_inf", "trooper", "trooper", "quad" }, { "trike", "trike", "quad", "quad", "quad", "trike" } } } HarkonnenAttackDelay = { easy = DateTime.Minutes(5), normal = DateTime.Minutes(2) + DateTime.Seconds(40), hard = DateTime.Minutes(1) + DateTime.Seconds(20) } HarkonnenAttackWaves = { easy = 3, normal = 6, hard = 9 } HarkonnenPaths = { { HarkonnenEntry1.Location, HarkonnenRally1.Location }, { HarkonnenEntry2.Location, HarkonnenRally2.Location }, { HarkonnenEntry3.Location, HarkonnenRally3.Location } } HarkonnenHunters = { "light_inf", "light_inf", "trike", "quad" } HarkonnenInitialReinforcements = { "light_inf", "light_inf", "quad", "quad", "trike", "trike", "trooper", "trooper" } HarkonnenHunterPath = { HarkonnenEntry5.Location, HarkonnenRally5.Location } HarkonnenInitialPath = { HarkonnenEntry4.Location, HarkonnenRally4.Location } OrdosReinforcements = { "quad", "raider" } OrdosPath = { OrdosEntry.Location, OrdosRally.Location } OrdosBaseBuildings = { "barracks", "light_factory" } OrdosUpgrades = { "upgrade.barracks", "upgrade.light" } MessageCheck = function(index) return #Ordos.GetActorsByType(OrdosBaseBuildings[index]) > 0 and not Ordos.HasPrerequisites({ OrdosUpgrades[index] }) end Tick = function() if Ordos.HasNoRequiredUnits() then Harkonnen.MarkCompletedObjective(KillOrdos) end if Harkonnen.HasNoRequiredUnits() and not Ordos.IsObjectiveCompleted(KillHarkonnen) then Media.DisplayMessage(UserInterface.Translate("harkonnen-annihilated"), Mentat) Ordos.MarkCompletedObjective(KillHarkonnen) end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[Harkonnen] then local units = Harkonnen.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[Harkonnen] = false ProtectHarvester(units[1], Harkonnen, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then Media.DisplayMessage(UserInterface.Translate("upgrade-barracks-light-factory"), Mentat) end end WorldLoaded = function() Harkonnen = Player.GetPlayer("Harkonnen") Ordos = Player.GetPlayer("Ordos") InitObjectives(Ordos) KillOrdos = AddPrimaryObjective(Harkonnen, "") KillHarkonnen = AddPrimaryObjective(Ordos, "eliminate-harkonnen-units-reinforcements") Camera.Position = OConyard.CenterPosition Trigger.OnAllKilled(HarkonnenBase, function() Utils.Do(Harkonnen.GetGroundAttackers(), IdleHunt) end) local path = function() return Utils.Random(HarkonnenPaths) end local waveCondition = function() return Ordos.IsObjectiveCompleted(KillHarkonnen) end SendCarryallReinforcements(Harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty], waveCondition) ActivateAI() Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function() Reinforcements.ReinforceWithTransport(Ordos, "carryall.reinforce", OrdosReinforcements, OrdosPath, { OrdosPath[1] }) end) TriggerCarryallReinforcements(Ordos, Harkonnen, HarkonnenBaseAreaTrigger, HarkonnenHunters, HarkonnenHunterPath) end