--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] Base = { Harkonnen = { HConyard, HRefinery, HHeavyFactory, HLightFactory, HGunTurret1, HGunTurret2, HGunTurret3, HGunTurret4, HGunTurret5, HBarracks, HPower1, HPower2, HPower3, HPower4 }, Smugglers = { SOutpost, SHeavyFactory, SLightFactory, SGunTurret1, SGunTurret2, SGunTurret3, SGunTurret4, SBarracks, SPower1, SPower2, SPower3 } } HarkonnenLightInfantryRushers = { easy = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, normal = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, hard = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" } } HarkonnenAttackDelay = { easy = DateTime.Minutes(3) + DateTime.Seconds(30), normal = DateTime.Minutes(2) + DateTime.Seconds(30), hard = DateTime.Minutes(1) + DateTime.Seconds(30) } InitialReinforcements = { Harkonnen = { "combat_tank_h", "combat_tank_h", "trike", "quad" }, Smugglers = { "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" } } LightInfantryRushersPaths = { { HarkonnenEntry1.Location, HarkonnenRally1.Location }, { HarkonnenEntry2.Location, HarkonnenRally2.Location }, { HarkonnenEntry3.Location, HarkonnenRally3.Location } } InitialReinforcementsPaths = { Harkonnen = { HarkonnenEntry4.Location, HarkonnenRally4.Location }, Smugglers = { SmugglerEntry.Location, SmugglerRally.Location } } OrdosReinforcements = { "light_inf", "light_inf", "light_inf", "light_inf" } OrdosPath = { OrdosEntry.Location, OrdosRally.Location } SendHarkonnen = function(path) Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function() if Ordos.IsObjectiveCompleted(KillHarkonnen) then return end local units = Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenLightInfantryRushers[Difficulty], path, { path[1] })[2] Utils.Do(units, function(unit) unit.AttackMove(HarkonnenAttackLocation) IdleHunt(unit) end) end) end Hunt = function(house) Trigger.OnAllKilledOrCaptured(Base[house.Name], function() Utils.Do(house.GetGroundAttackers(), IdleHunt) end) end CheckHarvester = function(house) if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[house] then local units = house.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[house] = false ProtectHarvester(units[1], house, AttackGroupSize[Difficulty]) end end end AttackNotifier = 0 Tick = function() if Ordos.HasNoRequiredUnits() then Harkonnen.MarkCompletedObjective(KillOrdosH) Smuggler.MarkCompletedObjective(KillOrdosS) Smuggler.MarkCompletedObjective(DefendOutpost) end if Harkonnen.HasNoRequiredUnits() and not Ordos.IsObjectiveCompleted(KillHarkonnen) then Media.DisplayMessage(UserInterface.Translate("harkonnen-annihilated"), Mentat) Ordos.MarkCompletedObjective(KillHarkonnen) end CheckHarvester(Harkonnen) CheckHarvester(Smuggler) AttackNotifier = AttackNotifier - 1 end WorldLoaded = function() Harkonnen = Player.GetPlayer("Harkonnen") Smuggler = Player.GetPlayer("Smugglers") Ordos = Player.GetPlayer("Ordos") InitObjectives(Ordos) KillOrdosH = AddPrimaryObjective(Harkonnen, "") KillOrdosS = AddSecondaryObjective(Smuggler, "") DefendOutpost = AddPrimaryObjective(Smuggler, "outpost-not-captured-destroyed") CaptureOutpost = AddPrimaryObjective(Ordos, "capture-smuggler-outpost") KillHarkonnen = AddSecondaryObjective(Ordos, "destroy-harkonnen") SOutpost.GrantCondition("modified") Camera.Position = OConyard.CenterPosition HarkonnenAttackLocation = OConyard.Location Hunt(Harkonnen) Hunt(Smuggler) SendHarkonnen(LightInfantryRushersPaths[1]) SendHarkonnen(LightInfantryRushersPaths[2]) SendHarkonnen(LightInfantryRushersPaths[3]) Actor.Create("upgrade.barracks", true, { Owner = Harkonnen }) Actor.Create("upgrade.light", true, { Owner = Harkonnen }) Actor.Create("upgrade.barracks", true, { Owner = Smuggler }) Actor.Create("upgrade.light", true, { Owner = Smuggler }) Trigger.AfterDelay(0, ActivateAI) Trigger.OnKilled(SOutpost, function() Ordos.MarkFailedObjective(CaptureOutpost) end) Trigger.OnCapture(SOutpost, function() Trigger.AfterDelay(DateTime.Seconds(2), function() Ordos.MarkCompletedObjective(CaptureOutpost) Smuggler.MarkFailedObjective(DefendOutpost) end) end) Trigger.OnDamaged(SOutpost, function() if SOutpost.Owner ~= Smuggler then return end if AttackNotifier <= 0 then AttackNotifier = DateTime.Seconds(10) Media.DisplayMessage(UserInterface.Translate("do-not-destroy-outpost"), Mentat) end end) Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty] - DateTime.Seconds(5), function() Media.PlaySpeechNotification(Ordos, "Reinforce") Reinforcements.Reinforce(Ordos, OrdosReinforcements, OrdosPath) end) Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function() Media.DisplayMessage(UserInterface.Translate("warning-large-force-approaching"), Mentat) end) end