light_inf: Inherits: ^Infantry Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Infantry BuildPaletteOrder: 10 BuildDuration: 62 BuildDurationModifier: 100 Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery Valued: Cost: 50 Tooltip: Name: Light Infantry UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 6000 Mobile: Speed: 43 Armament: Weapon: LMG Encyclopedia: Description: Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.\n\nLight Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons. Order: 0 Category: Units WithInfantryBody: DefaultAttackSequence: shoot engineer: Inherits: ^Infantry Inherits@selection: ^SelectableSupportUnit Buildable: Queue: Infantry BuildPaletteOrder: 30 Prerequisites: upgrade.barracks, ~techlevel.medium BuildDuration: 125 BuildDurationModifier: 100 Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything Valued: Cost: 400 Tooltip: Name: Engineer UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 5000 RevealsShroud: Range: 2c768 Mobile: Speed: 31 CaptureManager: Captures: CaptureTypes: building PlayerExperience: 10 Encyclopedia: Description: Engineers can be used to capture enemy buildings.\n\nEngineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons. Order: 30 Category: Units -RevealOnFire: Voiced: VoiceSet: EngineerVoice -AttackFrontal: trooper: Inherits: ^Infantry Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Infantry BuildPaletteOrder: 20 Prerequisites: upgrade.barracks, ~techlevel.medium BuildDuration: 85 BuildDurationModifier: 100 Description: Anti-tank infantry\n Strong vs Tanks\n Weak vs Infantry, Artillery Valued: Cost: 90 Tooltip: Name: Trooper UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 7000 RevealsShroud: Range: 4c768 Mobile: Speed: 31 Armament: Weapon: Bazooka LocalOffset: 128,0,256 Encyclopedia: Description: Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.\n\nTroopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons. Order: 10 Category: Units TakeCover: ProneOffset: 324,0,-204 WithInfantryBody: DefaultAttackSequence: shoot thumper: Inherits: ^Infantry -RevealOnFire: Buildable: Queue: Infantry BuildPaletteOrder: 40 Prerequisites: upgrade.barracks, ~techlevel.high BuildDuration: 125 BuildDurationModifier: 100 Description: Attracts nearby worms when deployed\n Unarmed Valued: Cost: 200 Tooltip: Name: Thumper Infantry UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 3750 RevealsShroud: Range: 2c768 Mobile: Speed: 43 RequireForceMoveCondition: !undeployed GrantConditionOnDeploy: DeployedCondition: deployed UndeployedCondition: undeployed UndeployOnMove: true Facing: 512 AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand Encyclopedia: Description: Deploys a noisy hammering device which will attract sand worms to this area. Order: 40 Category: Units WithInfantryBody: RequiresCondition: undeployed WithSpriteBody@DEPLOYED: Sequence: thump RequiresCondition: !undeployed WithMakeAnimation@DEPLOYING: Sequence: deploy WithIdleOverlay@DEPLOYED: Sequence: thump-sand RequiresCondition: deployed AmbientSound: SoundFiles: THUMPER1.WAV Interval: 60 RequiresCondition: deployed AttractsWorms: Intensity: 1000 Falloff: 0, 0, 0, 100, 100, 100, 25, 11, 6, 4, 3, 2, 1, 0 RequiresCondition: deployed -AttackFrontal: fremen: Inherits: ^Infantry Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Tooltip: Name: Fremen UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry BuildPaletteOrder: 80 Prerequisites: ~disabled Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility Mobile: Speed: 43 Valued: Cost: 200 ## actually 0, but spawns from support power at Palace Health: HP: 7000 RevealsShroud: Range: 4c768 AutoTarget: ScanRadius: 7 InitialStance: HoldFire InitialStanceAI: ReturnFire Armament@PRIMARY: Weapon: Fremen_S Armament@SECONDARY: Weapon: Fremen_L Encyclopedia: Description: Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.\n\nFremen units are very vulnerable to high-explosive and bullet weapons. Order: 70 Category: Units WithInfantryBody: DefaultAttackSequence: shoot Cloak: InitialDelay: 85 CloakDelay: 85 UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal IsPlayerPalette: true PauseOnCondition: cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical -MustBeDestroyed: Voiced: VoiceSet: FremenVoice grenadier: Inherits: ^Infantry Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium BuildDuration: 94 BuildDurationModifier: 100 Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Valued: Cost: 80 Tooltip: Name: Grenadier UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 6000 Mobile: Speed: 43 Armament: Weapon: grenade LocalOffset: 192,0,224 FireDelay: 3 Encyclopedia: Description: Grenadiers are an infantry artillery unit which are strong against buildings. They have a chance to explode on death, so don't group them together. Order: 50 Category: Units TakeCover: ProneOffset: 96,100,-64 WithInfantryBody: DefaultAttackSequence: throw Explodes: Weapon: GrenDeath EmptyWeapon: GrenDeath sardaukar: Inherits: ^Infantry Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: ~palace.sardaukar, ~techlevel.high BuildDuration: 94 BuildDurationModifier: 100 Description: Elite assault infantry of Corrino\n Strong vs Infantry, Vehicles\n Weak vs Artillery Valued: Cost: 120 Tooltip: Name: Sardaukar UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 10000 Mobile: Speed: 31 RevealsShroud: Range: 4c768 WithInfantryBody: DefaultAttackSequence: shoot Armament@PRIMARY: Weapon: M_LMG Armament@SECONDARY: Weapon: M_HMG Encyclopedia: Description: These powerful heavy troopers have a machine gun that's effective against infantry, and a rocket launcher for vehicles. Order: 60 Category: Units Voiced: VoiceSet: GenericVoice Explodes: Weapon: SardDeath EmptyWeapon: SardDeath Chance: 100 mpsardaukar: Inherits: sardaukar Buildable: Queue: Infantry BuildPaletteOrder: 70 Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium BuildDuration: 160 BuildDurationModifier: 100 Description: Elite assault infantry of Harkonnen\n Strong vs Infantry, Vehicles\n Weak vs Artillery Valued: Cost: 200 Armament@PRIMARY: Weapon: M_LMG_H Armament@SECONDARY: Weapon: M_HMG_H RenderSprites: Image: sardaukar UpdatesPlayerStatistics: OverrideActor: sardaukar saboteur: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 100 Prerequisites: ~disabled Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings Valued: Cost: 300 ## actually 0, but spawns from support power at Palace Tooltip: Name: Saboteur UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 4000 Encyclopedia: Description: The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.\n\nThe Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons. Order: 80 Category: Units Mobile: Speed: 43 Demolition: DetonationDelay: 0 Flashes: 0 EnterBehaviour: Suicide -RevealOnFire: Cloak: InitialDelay: 85 CloakDelay: 85 CloakSound: STEALTH1.WAV UncloakOn: Attack, Unload, Infiltrate, Demolish, Move, Damage, Heal IsPlayerPalette: true PauseOnCondition: cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical Voiced: VoiceSet: SaboteurVoice -AttackFrontal: nsfremen: Inherits: fremen Tooltip: Buildable: BuildPaletteOrder: 90 Prerequisites: ~disabled Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery RenderSprites: Image: fremen -Cloak: -GrantConditionOnDamageState@UNCLOAK: UpdatesPlayerStatistics: OverrideActor: fremen