Container@PLAYER_WIDGETS: Logic: LoadIngameChatLogic Children: Container@CHAT_ROOT: LogicKeyListener@PLAYER_KEYHANDLER: Logic: RemoveFromControlGroupHotkeyLogic RemoveFromControlGroupKey: RemoveFromControlGroup ControlGroups@CONTROLGROUPS: SelectGroupKeyPrefix: ControlGroupSelect CreateGroupKeyPrefix: ControlGroupCreate AddToGroupKeyPrefix: ControlGroupAddTo CombineWithGroupKeyPrefix: ControlGroupCombineWith JumpToGroupKeyPrefix: ControlGroupJumpTo LogicTicker@SIDEBAR_TICKER: Container@SUPPORT_POWERS: Logic: SupportPowerBinLogic X: 10 Y: 10 Children: SupportPowers@SUPPORT_PALETTE: IconSize: 62, 46 IconSpriteOffset: -1, -1 TooltipContainer: TOOLTIP_CONTAINER ReadyText: READY HoldText: ON HOLD HotkeyPrefix: SupportPower HotkeyCount: 6 Container@PALETTE_FOREGROUND: Children: Image@ICON_TEMPLATE: Logic: AddFactionSuffixLogic X: 0 - 2 Y: 0 - 2 Width: 62 Height: 46 IgnoreMouseOver: true ImageCollection: sidebar ImageName: background-supportoverlay SupportPowerTimer@SUPPORT_POWER_TIMER: X: 80 Y: 10 Order: Descending Image@COMMAND_BAR_BACKGROUND: X: 5 Y: WINDOW_BOTTOM - HEIGHT - 5 Width: 416 Height: 44 ImageCollection: commandbar ImageName: background Container@COMMAND_BAR: Logic: CommandBarLogic X: 14 Y: WINDOW_BOTTOM - HEIGHT - 14 Width: 275 Height: 26 Children: LogicKeyListener@MODIFIER_OVERRIDES: Button@ATTACK_MOVE: Logic: AddFactionSuffixLogic Width: 34 Height: 26 VisualHeight: 0 Background: command-button Key: AttackMove DisableKeySound: true TooltipText: Attack Move TooltipDesc: Selected units will move to the desired location\nand attack any enemies they encounter en route.\n\nHold {(Ctrl)} while targeting to order an Assault Move\nthat attacks any units or structures encountered en route.\n\nLeft-click icon then right-click on target location. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 5 Y: 1 ImageCollection: command-icons ImageName: attack-move Button@FORCE_MOVE: Logic: AddFactionSuffixLogic X: 34 Width: 34 Height: 26 VisualHeight: 0 Background: command-button DisableKeySound: true TooltipText: Force Move TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n - Helicopters will land at the target location\n - Chrono Tanks will teleport towards the target location\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 5 Y: 1 ImageCollection: command-icons ImageName: force-move Button@FORCE_ATTACK: Logic: AddFactionSuffixLogic X: 68 Width: 34 Height: 26 VisualHeight: 0 Background: command-button DisableKeySound: true TooltipText: Force Attack TooltipDesc: Selected units will attack the targeted unit or location\n - Default activity for the target is suppressed\n - Allows targeting of own or ally forces\n - Long-range artillery units will always target the\n location, ignoring units and buildings\n\nLeft-click icon then right-click on target.\nHold {(Ctrl)} to activate temporarily while commanding units. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 5 Y: 1 ImageCollection: command-icons ImageName: force-attack Button@GUARD: Logic: AddFactionSuffixLogic X: 102 Width: 34 Height: 26 VisualHeight: 0 Background: command-button Key: Guard DisableKeySound: true TooltipText: Guard TooltipDesc: Selected units will follow the targeted unit.\n\nLeft-click icon then right-click on target unit. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 1 ImageCollection: command-icons ImageName: guard Button@DEPLOY: Logic: AddFactionSuffixLogic X: 136 Width: 34 Height: 26 VisualHeight: 0 Background: command-button Key: Deploy DisableKeyRepeat: true DisableKeySound: true TooltipText: Deploy TooltipDesc: Selected units will perform their default deploy activity\n - MCVs will unpack into a Construction Yard\n - Construction Yards will re-pack into a MCV\n - Transports will unload their passengers\n - Demolition Trucks and MAD Tanks will self-destruct\n - Minelayers will deploy a mine\n - Aircraft will return to base\n\nActs immediately on selected units. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 1 ImageCollection: command-icons ImageName: deploy Button@SCATTER: Logic: AddFactionSuffixLogic X: 170 Width: 34 Height: 26 VisualHeight: 0 Background: command-button Key: Scatter DisableKeyRepeat: true DisableKeySound: true TooltipText: Scatter TooltipDesc: Selected units will stop their current activity\nand move to a nearby location.\n\nActs immediately on selected units. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 1 ImageCollection: command-icons ImageName: scatter Button@STOP: Logic: AddFactionSuffixLogic X: 204 Width: 34 Height: 26 VisualHeight: 0 Background: command-button Key: Stop DisableKeyRepeat: true DisableKeySound: true TooltipText: Stop TooltipDesc: Selected units will stop their current activity.\nSelected buildings will reset their rally point.\n\nActs immediately on selected targets. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 1 ImageCollection: command-icons ImageName: stop Button@QUEUE_ORDERS: Logic: AddFactionSuffixLogic X: 238 Width: 34 Height: 26 VisualHeight: 0 Background: command-button DisableKeySound: true TooltipText: Waypoint Mode TooltipDesc: Use Waypoint Mode to give multiple linking commands\nto the selected units. Units will execute the commands\nimmediately upon receiving them.\n\nLeft-click icon then give commands in the game world.\nHold {(Shift)} to activate temporarily while commanding units. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 5 Y: 1 ImageCollection: command-icons ImageName: queue-orders Container@STANCE_BAR: Logic: StanceSelectorLogic X: 294 Y: WINDOW_BOTTOM - HEIGHT - 14 Width: 138 Height: 26 Children: Button@STANCE_ATTACKANYTHING: Logic: AddFactionSuffixLogic Width: 34 Height: 26 VisualHeight: 0 Background: command-button Key: StanceAttackAnything DisableKeyRepeat: true DisableKeySound: true TooltipText: Attack Anything Stance TooltipDesc: Set the selected units to Attack Anything stance:\n - Units will attack enemy units and structures on sight\n - Units will pursue attackers across the battlefield TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 9 Y: 5 ImageCollection: stance-icons ImageName: attack-anything Button@STANCE_DEFEND: Logic: AddFactionSuffixLogic X: 34 Width: 34 Height: 26 VisualHeight: 0 Background: command-button Key: StanceDefend DisableKeyRepeat: true DisableKeySound: true TooltipText: Defend Stance TooltipDesc: Set the selected units to Defend stance:\n - Units will attack enemy units on sight\n - Units will not move or pursue enemies TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 9 Y: 5 ImageCollection: stance-icons ImageName: defend Button@STANCE_RETURNFIRE: Logic: AddFactionSuffixLogic X: 68 Width: 34 Height: 26 VisualHeight: 0 Background: command-button Key: StanceReturnFire DisableKeyRepeat: true DisableKeySound: true TooltipText: Return Fire Stance TooltipDesc: Set the selected units to Return Fire stance:\n - Units will retaliate against enemies that attack them\n - Units will not move or pursue enemies TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 9 Y: 5 ImageCollection: stance-icons ImageName: return-fire Button@STANCE_HOLDFIRE: Logic: AddFactionSuffixLogic X: 102 Width: 34 Height: 26 VisualHeight: 0 Background: command-button Key: StanceHoldFire DisableKeyRepeat: true DisableKeySound: true TooltipText: Hold Fire Stance TooltipDesc: Set the selected units to Hold Fire stance:\n - Units will not fire upon enemies\n - Units will not move or pursue enemies TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 9 Y: 5 ImageCollection: stance-icons ImageName: hold-fire Container@MUTE_INDICATOR: Logic: MuteIndicatorLogic X: WINDOW_RIGHT - WIDTH - 260 Y: 10 Width: 200 Height: 25 Children: Image@ICON: X: PARENT_RIGHT - WIDTH Y: 1 Width: 24 Height: 24 ImageCollection: sidebar-bits ImageName: indicator-muted Label@LABEL: Width: PARENT_RIGHT - 30 Height: 25 Align: Right Text: Audio Muted Contrast: true Image@SIDEBAR_BACKGROUND_TOP: Logic: AddFactionSuffixLogic X: WINDOW_RIGHT - 250 Y: 10 Width: 238 Height: 262 ImageCollection: sidebar ImageName: background-top ClickThrough: false Children: Container@TOP_BUTTONS: Logic: MenuButtonsChromeLogic X: 9 Y: 7 Children: Button@BEACON_BUTTON: Logic: BeaconOrderButtonLogic, AddFactionSuffixLogic Width: 28 Height: 28 Background: sidebar-button Key: PlaceBeacon TooltipText: Place Beacon TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Children: Image@ICON: X: 6 Y: 6 ImageCollection: order-icons Button@SELL_BUTTON: Logic: SellOrderButtonLogic, AddFactionSuffixLogic X: 32 Width: 28 Height: 28 Background: sidebar-button Key: Sell TooltipText: Sell TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Children: Image@ICON: X: 6 Y: 6 ImageCollection: order-icons Button@POWER_BUTTON: Logic: PowerdownOrderButtonLogic, AddFactionSuffixLogic X: 64 Width: 28 Height: 28 Background: sidebar-button Key: PowerDown TooltipText: Power Down TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Children: Image@ICON: X: 6 Y: 6 ImageCollection: order-icons Button@REPAIR_BUTTON: Logic: RepairOrderButtonLogic, AddFactionSuffixLogic X: 96 Width: 28 Height: 28 Background: sidebar-button Key: Repair TooltipText: Repair TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Children: Image@ICON: X: 6 Y: 6 ImageCollection: order-icons MenuButton@OPTIONS_BUTTON: Logic: AddFactionSuffixLogic X: 192 Width: 28 Height: 28 Background: sidebar-button Key: escape TooltipText: Options TooltipContainer: TOOLTIP_CONTAINER DisableWorldSounds: true VisualHeight: 0 Children: Image@ICON: X: 6 Y: 6 ImageCollection: order-icons ImageName: options Image@RADAR: Logic: AddFactionSuffixLogic, IngameRadarDisplayLogic X: 8 Y: 40 ImageCollection: sidebar ImageName: radar Children: LogicTicker@RADAR_TICKER: ColorBlock@RADAR_FADETOBLACK: Width: 222 Height: 222 Radar@RADAR_MINIMAP: WorldInteractionController: INTERACTION_CONTROLLER X: 1 Y: 1 Width: 220 Height: 220 SoundUp: RadarUp SoundDown: RadarDown Children: VideoPlayer@PLAYER: X: 1 Y: 1 Width: 220 Height: 220 Skippable: false Container@SIDEBAR_PRODUCTION: Logic: ClassicProductionLogic X: WINDOW_RIGHT - 250 Y: 300 Width: 238 Height: 250 Children: Container@PALETTE_BACKGROUND: Children: Image@ROW_TEMPLATE: Logic: AddFactionSuffixLogic X: 40 Width: 190 Height: 47 ClickThrough: false ImageCollection: sidebar ImageName: background-iconbg Image@BOTTOM_CAP: Logic: AddFactionSuffixLogic Width: 238 Height: 8 ClickThrough: false ImageCollection: sidebar ImageName: background-bottom LogicTicker@PRODUCTION_TICKER: ProductionPalette@PRODUCTION_PALETTE: X: 42 Y: 1 TooltipContainer: TOOLTIP_CONTAINER ReadyText: READY HoldText: ON HOLD IconSize: 62, 46 IconMargin: 1, 1 IconSpriteOffset: -1, -1 HotkeyPrefix: Production HotkeyCount: 24 SelectProductionBuildingHotkey: SelectProductionBuilding Container@PALETTE_FOREGROUND: Children: Image@ROW_TEMPLATE: Logic: AddFactionSuffixLogic Width: 238 Height: 47 IgnoreMouseOver: true ImageCollection: sidebar ImageName: background-iconrow Container@PRODUCTION_TYPES: X: 7 Y: 2 Width: 29 Height: 240 Children: ProductionTypeButton@BUILDING: Logic: AddFactionSuffixLogic Width: 28 Height: 28 VisualHeight: 0 Background: sidebar-button TooltipText: Buildings TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Building Key: ProductionTypeBuilding Children: Image@ICON: X: 6 Y: 6 ImageCollection: production-icons ProductionTypeButton@DEFENSE: Logic: AddFactionSuffixLogic Y: 31 Width: 28 Height: 28 VisualHeight: 0 Background: sidebar-button TooltipText: Defense TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Defense Key: ProductionTypeDefense Children: Image@ICON: X: 6 Y: 6 ImageCollection: production-icons ProductionTypeButton@INFANTRY: Logic: AddFactionSuffixLogic Y: 62 Width: 28 Height: 28 VisualHeight: 0 Background: sidebar-button TooltipText: Infantry TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Infantry Key: ProductionTypeInfantry Children: Image@ICON: X: 6 Y: 6 ImageCollection: production-icons ProductionTypeButton@VEHICLE: Logic: AddFactionSuffixLogic Y: 93 Width: 28 Height: 28 VisualHeight: 0 Background: sidebar-button TooltipText: Vehicles TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Vehicle Key: ProductionTypeVehicle Children: Image@ICON: X: 6 Y: 6 ImageCollection: production-icons ProductionTypeButton@AIRCRAFT: Logic: AddFactionSuffixLogic Y: 124 Width: 28 Height: 28 VisualHeight: 0 Background: sidebar-button TooltipText: Aircraft TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Aircraft Key: ProductionTypeAircraft Children: Image@ICON: X: 6 Y: 6 ImageCollection: production-icons ProductionTypeButton@NAVAL: Logic: AddFactionSuffixLogic Y: 155 Width: 28 Height: 28 VisualHeight: 0 Background: sidebar-button TooltipText: Naval TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Ship Key: ProductionTypeNaval Children: Image@ICON: X: 6 Y: 6 ImageCollection: production-icons Button@SCROLL_UP_BUTTON: Logic: AddFactionSuffixLogic Y: 186 Width: 28 Height: 22 VisualHeight: 0 Background: sidebar-button TooltipText: Scroll up TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 6 Y: 3 ImageCollection: scrollpanel-decorations ImageName: up Button@SCROLL_DOWN_BUTTON: Logic: AddFactionSuffixLogic Y: 211 Width: 28 Height: 22 VisualHeight: 0 Background: sidebar-button TooltipText: Scroll down TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 6 Y: 3 ImageCollection: scrollpanel-decorations ImageName: down Image@SIDEBAR_MONEYBIN: Logic: AddFactionSuffixLogic X: WINDOW_RIGHT - 250 Y: 272 Width: 238 Height: 28 ImageCollection: sidebar ImageName: background-moneybin ClickThrough: false Children: Label@GAME_TIMER: Logic: GameTimerLogic X: 3 Y: 3 Width: PARENT_RIGHT Height: 23 Align: Center Font: TinyBold LabelWithTooltip@CASH: Logic: IngameCashCounterLogic X: 35 Y: 2 Width: 50 Height: 23 Font: Bold TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: SIMPLE_TOOLTIP Children: Image@CASH_ICON: X: -21 Y: 4 ImageCollection: cash-icons ImageName: cash-normal LabelWithTooltip@POWER: Logic: IngamePowerCounterLogic X: PARENT_RIGHT - WIDTH - 30 Y: 2 Width: 50 Height: 23 Align: Right Font: Bold TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: SIMPLE_TOOLTIP Children: Image@POWER_ICON: X: PARENT_RIGHT + 4 Y: 4 ImageCollection: power-icons ImageName: power-normal Container@HPF_ROOT: Logic: LoadIngameHierarchicalPathFinderOverlayLogic X: WINDOW_RIGHT - WIDTH - 260 Y: 40 Width: 175