--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] Yaks = { "yak", "yak", "yak" } Airfields = { Airfield1, Airfield2, Airfield3 } InsertYaks = function() local i = 1 Utils.Do(Yaks, function(yakType) local start = YakEntry.CenterPosition + WVec.New(0, (i - 1) * 1536, Actor.CruiseAltitude(yakType)) local dest = StartJeep.Location + CVec.New(0, 2 * i) local yak = Actor.Create(yakType, true, { CenterPosition = start, Owner = USSR, Facing = (Map.CenterOfCell(dest) - start).Facing }) yak.Move(dest) yak.ReturnToBase(Airfields[i]) i = i + 1 end) end JeepDemolishingBridge = function() StartJeep.Move(StartJeepMovePoint.Location) Trigger.OnEnteredFootprint({ StartJeepMovePoint.Location }, function(actor, id) if actor.Owner == France and not BridgeBarrel.IsDead then Trigger.RemoveFootprintTrigger(id) BridgeBarrel.Kill() end local bridge = Map.ActorsInBox(BridgeWaypoint.CenterPosition, Airfield1.CenterPosition, function(self) return self.Type == "bridge1" end)[1] if not bridge.IsDead then bridge.Kill() end end) end Paratroopers = function() Trigger.OnKilled(StartJeep, function() Media.PlaySpeechNotification(USSR, "ReinforcementsArrived") Paradrop.TargetParatroopers(StartJeepMovePoint.CenterPosition, Angle.East) end) Trigger.OnKilled(Church, function() Media.PlaySpeechNotification(USSR, "ReinforcementsArrived") Paradrop.TargetParatroopers(StartJeepMovePoint.CenterPosition, Angle.East) end) Trigger.OnKilled(ParaHut, function() Media.PlaySpeechNotification(USSR, "ReinforcementsArrived") Paradrop.TargetParatroopers(StartJeepMovePoint.CenterPosition, Angle.East) end) end PanicAttack = function() if not HouseDamaged then local panicTeam = Reinforcements.Reinforce(France, { "c3", "c6", "c9" }, { CivSpawn.Location }, 0) Utils.Do(panicTeam, function(a) a.Move(a.Location + CVec.New(-1,-1)) a.Panic() end) end HouseDamaged = true end WorldLoaded = function() USSR = Player.GetPlayer("USSR") France = Player.GetPlayer("France") Germany = Player.GetPlayer("Germany") InitObjectives(USSR) VillageRaidObjective = AddPrimaryObjective(USSR, "raze-village") Trigger.OnAllRemovedFromWorld(Airfields, function() USSR.MarkFailedObjective(VillageRaidObjective) end) JeepDemolishingBridge() Paradrop = Actor.Create("powerproxy.paratroopers", false, { Owner = USSR }) Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks) Paratroopers() Trigger.OnDamaged(HayHouse, PanicAttack) Trigger.OnKilled(PillboxBarrel1, function() if not Pillbox1.IsDead then Pillbox1.Kill() end end) Trigger.OnKilled(PillboxBarrel2, function() if not Pillbox2.IsDead then Pillbox2.Kill() end end) end Tick = function() if France.HasNoRequiredUnits() and Germany.HasNoRequiredUnits() then USSR.MarkCompletedObjective(VillageRaidObjective) end end