--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] TruckStops = { TruckStop1, TruckStop2, TruckStop3, TruckStop4, TruckStop5, TruckStop6, TruckStop7, TruckStop8 } MissionStartAttackUnits = { StartAttack1tnk1, StartAttack1tnk2, StartAttackArty1, StartAttackArty2, StartAttackArty3 } TruckEscape = { TruckEscape1, TruckEscape2, TruckEscape3, TruckEscape4, TruckEscape5, TruckEscapeWest } BackupRoute = { TruckEscape2, TruckEscape1, TruckEscapeEast } MissionStart = function() Utils.Do(TruckStops, function(waypoint) StolenTruck.Move(waypoint.Location) end) Trigger.AfterDelay(DateTime.Seconds(5), function() Utils.Do(MissionStartAttackUnits, function(actor) actor.AttackMove(DefaultCameraPosition.Location) end) end) Trigger.AfterDelay(DateTime.Seconds(45), function() Media.DisplayMessage(UserInterface.Translate("trucks-stopped-near-allied-base")) end) Trigger.OnKilled(StolenTruck, function() USSR.MarkCompletedObjective(DestroyTruck) USSR.MarkCompletedObjective(DefendCommand) end) Trigger.OnKilled(CommandCenter, function() USSR.MarkFailedObjective(DefendCommand) end) end Trigger.OnEnteredProximityTrigger(TruckAlarm.CenterPosition, WDist.FromCells(11), function(actor, triggerflee) if actor.Owner == USSR and actor.Type ~= "badr" and actor.Type ~= "u2" and actor.Type ~= "camera.spyplane" then Trigger.RemoveProximityTrigger(triggerflee) Media.DisplayMessage(UserInterface.Translate("convoy-truck-escaping")) EscapeCamera = Actor.Create("camera", true, { Owner = USSR, Location = TruckAlarm.Location }) Media.PlaySoundNotification(USSR, "AlertBleep") Utils.Do(TruckEscape, function(waypoint) StolenTruck.Move(waypoint.Location) end) Trigger.AfterDelay(DateTime.Seconds(5), function() EscapeCamera.Destroy() end) Trigger.OnIdle(StolenTruck, function() Utils.Do(BackupRoute, function(waypoint) StolenTruck.Move(waypoint.Location) end) end) end end) Trigger.OnEnteredFootprint(({ TruckEscapeWest.Location } or { TruckEscapeEast.Location }), function(actor, triggerlose) if actor.Owner == Greece and actor.Type == "truk" then Trigger.RemoveFootprintTrigger(triggerlose) actor.Destroy() USSR.MarkFailedObjective(DestroyTruck) end end) Tick = function() Greece.Cash = 50000 Germany.Cash = 50000 end WorldLoaded = function() USSR = Player.GetPlayer("USSR") Germany = Player.GetPlayer("Germany") Greece = Player.GetPlayer("Greece") InitObjectives(USSR) DestroyTruck = AddPrimaryObjective(USSR, "destroy-stolen-convoy-truck") DefendCommand = AddPrimaryObjective(USSR, "defend-forward-command-center") Camera.Position = DefaultCameraPosition.CenterPosition MissionStart() ActivateAI() end