^Explosion: ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor Warhead@1Dam: SpreadDamage Spread: 426 Damage: 5000 ValidTargets: GroundActor, WaterActor Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Concrete: 100 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@Smu: LeaveSmudge SmudgeType: Crater ValidTargets: Ground, Vehicle, Infantry Warhead@2Eff: CreateEffect Explosions: self_destruct ImpactSounds: kaboom22.aud ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees Warhead@3EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater InvalidTargets: Bridge CrateNapalm: Inherits: ^Explosion ValidTargets: Ground, GroundActor, WaterActor, Trees Warhead@1Dam: SpreadDamage Spread: 170 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: GroundActor, WaterActor, Trees Versus: Wood: 100 Concrete: 50 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees -Warhead@3EffWater: Warhead@Smu: LeaveSmudge SmudgeType: Scorch CrateExplosion: Inherits: ^Explosion Warhead@1Dam: SpreadDamage Falloff: 1000, 368, 135, 50, 18, 7, 0 AffectsParent: true Warhead@2Eff: CreateEffect ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees -Warhead@3EffWater: UnitExplode: Inherits: ^Explosion Warhead@1Dam: SpreadDamage Falloff: 1000, 368, 135, 50, 18, 7, 0 UnitExplodePlane: Inherits: UnitExplode Warhead@2Eff: CreateEffect Explosions: large_napalm UnitExplodeHeli: Inherits: UnitExplode Warhead@2Eff: CreateEffect Explosions: napalm VisualExplode: Inherits: ^Explosion -Warhead@1Dam: Warhead@2Eff: CreateEffect Explosions: offset_napalm ImpactSounds: firebl3.aud UnitExplodeShip: Inherits: ^Explosion -Warhead@Smu: Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: kaboom25.aud ValidTargets: Ground, Water ImpactActors: false Warhead@3EffWater: CreateEffect ValidTargets: Water ImpactActors: false UnitExplodeSubmarine: Inherits: ^Explosion -Warhead@Smu: Warhead@2Eff: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidTargets: Water ImpactActors: false -Warhead@3EffWater: UnitExplodeSmall: Inherits: ^Explosion Warhead@1Dam: SpreadDamage Damage: 4000 Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: kaboom15.aud ArtilleryExplode: Inherits: ^Explosion Warhead@1Dam: SpreadDamage Damage: 15000 Warhead@2Eff: CreateEffect Explosions: self_destruct ImpactSounds: kaboom22.aud V2Explode: Inherits: SCUD -Report: BuildingExplode: ValidTargets: Ground, Water, GroundActor, WaterActor Warhead@2Eff: CreateEffect Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm Warhead@Smu: LeaveSmudge SmudgeType: Crater ValidTargets: GroundActor InvalidTargets: Wall SmallBuildingExplode: Inherits: BuildingExplode Warhead@2Eff: CreateEffect Explosions: building, building_napalm, large_explosion, self_destruct CivPanicExplosion: ValidTargets: Ground, GroundActor Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding ValidTargets: Infantry Falloff: 100, 100 Range: 0, 128 Damage: 1 Delay: 1 BarrelExplode: Warhead@Cluster: FireCluster Weapon: BarrelCluster Dimensions: 3,3 Footprint: _X_ X_X _X_ Warhead@1Dam: SpreadDamage Spread: 325 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: GroundActor, Trees Versus: None: 120 Light: 50 Wood: 20 Concrete: 10 Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: kaboom25.aud Warhead@Smu: LeaveSmudge SmudgeType: Crater BarrelCluster: Inherits: ^Explosion Projectile: InstantHit Warhead@1Dam: SpreadDamage Spread: 325 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: GroundActor, Trees Versus: None: 120 Light: 50 Wood: 20 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Eff: CreateEffect Explosions: large_napalm ImpactSounds: firebl3.aud Delay: 5 -Warhead@3EffWater: Warhead@Smu: LeaveSmudge SmudgeType: Scorch ATMine: ValidTargets: Ground, Water, GroundActor, WaterActor Warhead@1Dam: SpreadDamage Spread: 256 Damage: 40000 AffectsParent: true ValidTargets: GroundActor, WaterActor InvalidTargets: Mine DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: mineblo1.aud ImpactActors: false Warhead@Smu: LeaveSmudge SmudgeType: Crater ValidTargets: Ground, GroundActor InvalidTargets: Structure, Wall APMine: Inherits: ATMine Warhead@1Dam: SpreadDamage DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: napalm ImpactSounds: mine1.aud Warhead@Smu: LeaveSmudge SmudgeType: Scorch OreExplosion: ValidTargets: Ground, Water, GroundActor, WaterActor Warhead@1Dam: SpreadDamage Spread: 9 Damage: 1000 ValidTargets: GroundActor, WaterActor Versus: None: 90 Wood: 70 Light: 60 Heavy: 20 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Res: CreateResource AddsResourceType: Ore Size: 1,1 Warhead@2Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud ImpactActors: false CrateNuke: ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 10000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: GroundActor, Trees, WaterActor, AirborneActor Versus: Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Res_impact: DestroyResource Warhead@3Eff_impact: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud ImpactActors: false Warhead@4Dam_areanuke1: SpreadDamage Spread: 1c0 Damage: 6000 Falloff: 1000, 600, 400, 250, 150, 100, 0 Delay: 5 ValidTargets: GroundActor, Trees, WaterActor, AirborneActor Versus: Tree: 200 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@5Res_areanuke1: DestroyResource Size: 4 Delay: 5 Warhead@6Eff_areanuke1: CreateEffect ImpactSounds: kaboom22.aud Delay: 5 ImpactActors: false Warhead@6Smu_areanuke1: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 4 Delay: 5 Warhead@7FlashEffect: FlashPaletteEffect Duration: 20 FlashType: Nuke MiniNuke: ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 15000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Wood: 25 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Res_impact: DestroyResource Size: 1 Warhead@3Eff_impact: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud ImpactActors: false Warhead@4Dam_areanuke1: SpreadDamage Spread: 2c0 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Wood: 50 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@5Res_areanuke1: DestroyResource Size: 2 Delay: 5 Warhead@6Eff_areanuke1: CreateEffect ImpactSounds: kaboom22.aud Delay: 5 ImpactActors: false Warhead@7Dam_areanuke2: SpreadDamage Spread: 3c0 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Wood: 50 Tree: 200 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@9Res_areanuke2: DestroyResource Size: 3 Delay: 10 Warhead@10Dam_areanuke3: SpreadDamage Spread: 4c0 Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: GroundActor, Trees, WaterActor, Underwater Versus: Tree: 300 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@12Res_areanuke3: DestroyResource Size: 4 Delay: 15 Warhead@13Smu_areanuke3: LeaveSmudge SmudgeType: Scorch ValidTargets: Ground, Infantry Size: 4 Delay: 15 Warhead@14FlashEffect: FlashPaletteEffect Duration: 20 FlashType: Nuke