using System; using System.Collections.Generic; using System.Text; using Ijw.DirectX; using System.Drawing; using System.IO; using OpenRa.FileFormats; namespace OpenRa.Game.Graphics { class HardwarePalette : Sheet { const int maxEntries = 8; int allocated = 0; public HardwarePalette(Renderer renderer, Map map, int rotate) : base(renderer,new Size(256, maxEntries)) { Palette pal = new Palette(FileSystem.Open(map.Theater + ".pal")); AddPalette(pal); foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" }) AddPalette(new Palette(pal, new PaletteRemap(FileSystem.Open(remap + ".rem")))); using (var bitmapCopy = new Bitmap(bitmap)) for (int j = 0; j < maxEntries; j++) for (int i = 0; i < 7; i++) this[new Point(0x60 + i, j)] = bitmapCopy.GetPixel(0x60 + (rotate + i) % 7, j); } int AddPalette(Palette p) { for (int i = 0; i < 256; i++) this[new Point(i, allocated)] = p.GetColor(i); return allocated++; } } }