using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class Building : ITick { public Building(Actor self) { } bool first = true; public void Tick(Actor self) { if (first && self.Owner == Game.LocalPlayer) { self.Owner.TechTree.Build(self.unitInfo.Name, true); self.CenterLocation = Game.CellSize * (float2)self.Location + 0.5f * self.SelectedSize; } first = false; } } }