using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Graphics; using IjwFramework.Types; namespace OpenRa.Game.Traits { class RenderWarFactory : RenderBuilding { public Animation roof; bool doneBuilding; public RenderWarFactory(Actor self) : base(self) { roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name); anim.PlayThen("make", () => { doneBuilding = true; anim.Play("idle"); roof.Play("idle-top"); }); } public override IEnumerable> Render(Actor self) { if (doneBuilding) return base.Render(self).Concat( new[] { Pair.New(roof.Image, 24f * (float2)self.Location) }); else return base.Render(self); } public override void Tick(Actor self) { base.Tick(self); roof.Tick(); } } }