#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries.")] public class AutoCarryallInfo : CarryallInfo { public override object Create(ActorInitializer init) { return new AutoCarryall(init.Self, this); } } public class AutoCarryall : Carryall, INotifyBecomingIdle { bool busy; public AutoCarryall(Actor self, AutoCarryallInfo info) : base(self, info) { } void INotifyBecomingIdle.OnBecomingIdle(Actor self) { busy = false; FindCarryableForTransport(self); } // A carryable notifying us that he'd like to be carried public override bool RequestTransportNotify(Actor self, Actor carryable, CPos destination) { if (busy) return false; if (ReserveCarryable(self, carryable)) { self.QueueActivity(false, new FerryUnit(self, carryable)); return true; } return false; } static bool IsBestAutoCarryallForCargo(Actor self, Actor candidateCargo) { // Find carriers var carriers = self.World.ActorsHavingTrait(c => !c.busy) .Where(a => a.Owner == self.Owner && a.IsInWorld); return carriers.ClosestTo(candidateCargo) == self; } void FindCarryableForTransport(Actor self) { if (!self.IsInWorld) return; // Get all carryables who want transport var carryables = self.World.ActorsWithTrait().Where(p => { var actor = p.Actor; if (actor == null) return false; if (actor.Owner != self.Owner) return false; if (actor.IsDead) return false; var trait = p.Trait; if (trait.Reserved) return false; if (!trait.WantsTransport) return false; if (actor.IsIdle) return false; return true; }).OrderBy(p => (self.Location - p.Actor.Location).LengthSquared); foreach (var p in carryables) { // Check if its actually me who's the best candidate if (IsBestAutoCarryallForCargo(self, p.Actor) && ReserveCarryable(self, p.Actor)) { busy = true; self.QueueActivity(false, new FerryUnit(self, p.Actor)); break; } } } class FerryUnit : Activity { readonly Actor cargo; readonly Carryable carryable; readonly CarryallInfo carryallInfo; public FerryUnit(Actor self, Actor cargo) { this.cargo = cargo; carryable = cargo.Trait(); carryallInfo = self.Trait().Info; } protected override void OnFirstRun(Actor self) { if (!cargo.IsDead) QueueChild(new PickupUnit(self, cargo, 0, carryallInfo.TargetLineColor)); } public override bool Tick(Actor self) { if (cargo.IsDead) return true; var dropRange = carryallInfo.DropRange; var destination = carryable.Destination; if (destination != null) self.QueueActivity(true, new DeliverUnit(self, Target.FromCell(self.World, destination.Value), dropRange, carryallInfo.TargetLineColor)); return true; } } } }