#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class ShakeOnDeathInfo : TraitInfo { [Desc("DeathType(s) that trigger the shake. Leave empty to always trigger a shake.")] public readonly BitSet DeathTypes = default(BitSet); public readonly int Duration = 10; public readonly int Intensity = 1; public override object Create(ActorInitializer init) { return new ShakeOnDeath(this); } } public class ShakeOnDeath : INotifyKilled { readonly ShakeOnDeathInfo info; public ShakeOnDeath(ShakeOnDeathInfo info) { this.info = info; } void INotifyKilled.Killed(Actor self, AttackInfo e) { if (!info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(info.DeathTypes)) return; self.World.WorldActor.Trait().AddEffect(info.Duration, self.CenterPosition, info.Intensity); } } }