#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Globalization; using System.IO; using System.Linq; using System.Text; using OpenRA.FileFormats; using OpenRA.Traits; namespace OpenRA.Editor { public class LegacyMapImporter { // Mapping from ra overlay index to type string static string[] raOverlayNames = { "sbag", "cycl", "brik", "fenc", "wood", "gold01", "gold02", "gold03", "gold04", "gem01", "gem02", "gem03", "gem04", "v12", "v13", "v14", "v15", "v16", "v17", "v18", "fpls", "wcrate", "scrate", "barb", "sbag", }; static Dictionary> overlayResourceMapping = new Dictionary>() { // RA Gems, Gold { "gold01", new Pair(1,0) }, { "gold02", new Pair(1,1) }, { "gold03", new Pair(1,2) }, { "gold04", new Pair(1,3) }, { "gem01", new Pair(2,0) }, { "gem02", new Pair(2,1) }, { "gem03", new Pair(2,2) }, { "gem04", new Pair(2,3) }, // cnc tiberium { "ti1", new Pair(1,0) }, { "ti2", new Pair(1,1) }, { "ti3", new Pair(1,2) }, { "ti4", new Pair(1,3) }, { "ti5", new Pair(1,4) }, { "ti6", new Pair(1,5) }, { "ti7", new Pair(1,6) }, { "ti8", new Pair(1,7) }, { "ti9", new Pair(1,8) }, { "ti10", new Pair(1,9) }, { "ti11", new Pair(1,10) }, { "ti12", new Pair(1,11) }, }; static Dictionary overlayActorMapping = new Dictionary() { // Fences {"sbag","sbag"}, {"cycl","cycl"}, {"brik","brik"}, {"fenc","fenc"}, {"wood","wood"}, // Fields {"v12","v12"}, {"v13","v13"}, {"v14","v14"}, {"v15","v15"}, {"v16","v16"}, {"v17","v17"}, {"v18","v18"}, // Crates // {"wcrate","crate"}, // {"scrate","crate"}, }; // todo: fix this -- will have bitrotted pretty badly. static Dictionary> namedColorMapping = new Dictionary>() { {"gold",Pair.New(Color.FromArgb(246,214,121),Color.FromArgb(40,32,8))}, {"blue",Pair.New(Color.FromArgb(226,230,246),Color.FromArgb(8,20,52))}, {"red",Pair.New(Color.FromArgb(255,20,0),Color.FromArgb(56,0,0))}, {"neutral",Pair.New(Color.FromArgb(238,238,238),Color.FromArgb(44,28,24))}, {"orange",Pair.New(Color.FromArgb(255,230,149),Color.FromArgb(56,0,0))}, {"teal",Pair.New(Color.FromArgb(93,194,165),Color.FromArgb(0,32,32))}, {"salmon",Pair.New(Color.FromArgb(210,153,125),Color.FromArgb(56,0,0))}, {"green",Pair.New(Color.FromArgb(160,240,140),Color.FromArgb(20,20,20))}, {"white",Pair.New(Color.FromArgb(255,255,255),Color.FromArgb(75,75,75))}, {"black",Pair.New(Color.FromArgb(80,80,80),Color.FromArgb(5,5,5))}, }; int MapSize; int ActorCount = 0; Map Map = new Map(); List Players = new List(); Action errorHandler; LegacyMapImporter(string filename, Action errorHandler) { this.errorHandler = errorHandler; ConvertIniMap(filename); } public static Map Import(string filename, Action errorHandler) { var converter = new LegacyMapImporter(filename, errorHandler); return converter.Map; } enum IniMapFormat { RedAlert = 3, /* otherwise, cnc (2 variants exist, we don't care to differentiate) */ }; public void ConvertIniMap(string iniFile) { var file = new IniFile(FileSystem.Open(iniFile)); var basic = file.GetSection("Basic"); var map = file.GetSection("Map"); var legacyMapFormat = (IniMapFormat)int.Parse(basic.GetValue("NewINIFormat", "0")); var XOffset = int.Parse(map.GetValue("X", "0")); var YOffset = int.Parse(map.GetValue("Y", "0")); var Width = int.Parse(map.GetValue("Width", "0")); var Height = int.Parse(map.GetValue("Height", "0")); MapSize = (legacyMapFormat == IniMapFormat.RedAlert) ? 128 : 64; Map.Title = basic.GetValue("Name", "(null)"); Map.Author = "Westwood Studios"; Map.Tileset = Truncate(map.GetValue("Theater", "TEMPERAT"), 8); Map.MapSize.X = MapSize; Map.MapSize.Y = MapSize; Map.Bounds = Rectangle.FromLTRB(XOffset, YOffset, XOffset + Width, YOffset + Height); Map.Selectable = true; Map.Smudges = Lazy.New(() => new List()); Map.Actors = Lazy.New(() => new Dictionary()); Map.MapResources = Lazy.New(() => new TileReference[MapSize, MapSize]); Map.MapTiles = Lazy.New(() => new TileReference[MapSize, MapSize]); if (legacyMapFormat == IniMapFormat.RedAlert) { UnpackRATileData(ReadPackedSection(file.GetSection("MapPack"))); UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack"))); ReadRATrees(file); } else // CNC { UnpackCncTileData(FileSystem.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin")); ReadCncOverlay(file); ReadCncTrees(file); } LoadActors(file, "STRUCTURES"); LoadActors(file, "UNITS"); LoadActors(file, "INFANTRY"); LoadSmudges(file, "SMUDGE"); foreach (var p in Players) LoadPlayer(file, p, (legacyMapFormat == IniMapFormat.RedAlert)); var wps = file.GetSection("Waypoints") .Where(kv => int.Parse(kv.Value) > 0) .Select(kv => Pair.New(int.Parse(kv.Key), LocationFromMapOffset(int.Parse(kv.Value), MapSize))) .ToArray(); // Add waypoint actors foreach( var kv in wps ) { var a = new ActorReference("mpspawn"); a.Add(new LocationInit((CPos)kv.Second)); a.Add(new OwnerInit("Neutral")); Map.Actors.Value.Add("spawn" + kv.First, a); } } static int2 LocationFromMapOffset(int offset, int mapSize) { return new int2(offset % mapSize, offset / mapSize); } static MemoryStream ReadPackedSection(IniSection mapPackSection) { var sb = new StringBuilder(); for (int i = 1; ; i++) { var line = mapPackSection.GetValue(i.ToString(), null); if (line == null) break; sb.Append(line.Trim()); } var data = Convert.FromBase64String(sb.ToString()); var chunks = new List(); var reader = new BinaryReader(new MemoryStream(data)); try { while (true) { var length = reader.ReadUInt32() & 0xdfffffff; var dest = new byte[8192]; var src = reader.ReadBytes((int)length); /*int actualLength =*/ Format80.DecodeInto(src, dest); chunks.Add(dest); } } catch (EndOfStreamException) { } var ms = new MemoryStream(); foreach (var chunk in chunks) ms.Write(chunk, 0, chunk.Length); ms.Position = 0; return ms; } static byte ReadByte(Stream s) { int ret = s.ReadByte(); if (ret == -1) throw new NotImplementedException(); return (byte)ret; } static ushort ReadWord(Stream s) { ushort ret = ReadByte(s); ret |= (ushort)(ReadByte(s) << 8); return ret; } void UnpackRATileData(MemoryStream ms) { for (int i = 0; i < MapSize; i++) for (int j = 0; j < MapSize; j++) Map.MapTiles.Value[i, j] = new TileReference(); for (int j = 0; j < MapSize; j++) for (int i = 0; i < MapSize; i++) Map.MapTiles.Value[i, j].type = ReadWord(ms); for (int j = 0; j < MapSize; j++) for (int i = 0; i < MapSize; i++) Map.MapTiles.Value[i, j].index = ReadByte(ms); } void UnpackRAOverlayData(MemoryStream ms) { for (int j = 0; j < MapSize; j++) for (int i = 0; i < MapSize; i++) { byte o = ReadByte(ms); var res = Pair.New((byte)0, (byte)0); if (o != 255 && overlayResourceMapping.ContainsKey(raOverlayNames[o])) res = overlayResourceMapping[raOverlayNames[o]]; Map.MapResources.Value[i, j] = new TileReference(res.First, res.Second); if (o != 255 && overlayActorMapping.ContainsKey(raOverlayNames[o])) Map.Actors.Value.Add("Actor" + ActorCount++, new ActorReference(overlayActorMapping[raOverlayNames[o]]) { new LocationInit( new CPos(i, j) ), new OwnerInit( "Neutral" ) }); } } void ReadRATrees(IniFile file) { var terrain = file.GetSection("TERRAIN", true); if (terrain == null) return; foreach (KeyValuePair kv in terrain) { var loc = int.Parse(kv.Key); Map.Actors.Value.Add("Actor" + ActorCount++, new ActorReference(kv.Value.ToLowerInvariant()) { new LocationInit(new CPos(loc % MapSize, loc / MapSize)), new OwnerInit("Neutral") }); } } void UnpackCncTileData(Stream ms) { for (int i = 0; i < MapSize; i++) for (int j = 0; j < MapSize; j++) Map.MapTiles.Value[i, j] = new TileReference(); for (int j = 0; j < MapSize; j++) for (int i = 0; i < MapSize; i++) { Map.MapTiles.Value[i, j].type = ReadByte(ms); Map.MapTiles.Value[i, j].index = ReadByte(ms); } } void ReadCncOverlay(IniFile file) { var overlay = file.GetSection("OVERLAY", true); if (overlay == null) return; foreach (KeyValuePair kv in overlay) { var loc = int.Parse(kv.Key); var cell = new CPos(loc % MapSize, loc / MapSize); var res = Pair.New((byte)0, (byte)0); if (overlayResourceMapping.ContainsKey(kv.Value.ToLower())) res = overlayResourceMapping[kv.Value.ToLower()]; Map.MapResources.Value[cell.X, cell.Y] = new TileReference(res.First, res.Second); if (overlayActorMapping.ContainsKey(kv.Value.ToLower())) Map.Actors.Value.Add("Actor" + ActorCount++, new ActorReference(overlayActorMapping[kv.Value.ToLower()]) { new LocationInit(cell), new OwnerInit("Neutral") }); } } void ReadCncTrees(IniFile file) { var terrain = file.GetSection("TERRAIN", true); if (terrain == null) return; foreach (KeyValuePair kv in terrain) { var loc = int.Parse(kv.Key); Map.Actors.Value.Add("Actor" + ActorCount++, new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant()) { new LocationInit(new CPos(loc % MapSize, loc / MapSize)), new OwnerInit("Neutral") }); } } void LoadActors(IniFile file, string section) { foreach (var s in file.GetSection(section, true)) { //Structures: num=owner,type,health,location,turret-facing,trigger //Units: num=owner,type,health,location,facing,action,trigger //Infantry: num=owner,type,health,location,subcell,action,facing,trigger try { var parts = s.Value.Split(','); var loc = int.Parse(parts[3]); if (parts[0] == "") parts[0] = "Neutral"; if (!Players.Contains(parts[0])) Players.Add(parts[0]); var actor = new ActorReference(parts[1].ToLowerInvariant()) { new LocationInit(new CPos(loc % MapSize, loc / MapSize)), new OwnerInit(parts[0]), new HealthInit(float.Parse(parts[2], NumberFormatInfo.InvariantInfo)/256), new FacingInit((section == "INFANTRY") ? int.Parse(parts[6]) : int.Parse(parts[4])), }; if (section == "INFANTRY") actor.Add(new SubCellInit(int.Parse(parts[4]))); if (!Rules.Info.ContainsKey(parts[1].ToLowerInvariant())) errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant())); else Map.Actors.Value.Add("Actor" + ActorCount++, actor); } catch (Exception) { errorHandler("Malformed actor definition: `{0}`".F(s)); } } } void LoadSmudges(IniFile file, string section) { foreach (var s in file.GetSection(section, true)) { //loc=type,loc,depth var parts = s.Value.Split(','); var loc = int.Parse(parts[1]); Map.Smudges.Value.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), int.Parse(parts[2]))); } } void LoadPlayer(IniFile file, string section, bool isRA) { string c; string race; switch (section) { case "Spain": c = "gold"; race = "allies"; break; case "Greece": c = "blue"; race = "allies"; break; case "USSR": c = "red"; race = "soviet"; break; case "England": c = "green"; race = "allies"; break; case "Ukraine": c = "orange"; race = "soviet"; break; case "Germany": c = "salmon"; race = "allies"; break; case "France": c = "teal"; race = "allies"; break; case "Turkey": c = "salmon"; race = "allies"; break; case "Italy": c = "blue"; race = "allies"; break; case "GoodGuy": c = isRA? "blue" : "gold"; race = isRA ? "allies" : "gdi"; break; case "BadGuy": c = "red"; race = isRA ? "soviet" : "nod"; break; case "Neutral": c = "neutral"; race = isRA ? "allies" : "gdi"; break; default: c = "neutral"; race = isRA ? "allies" : "gdi"; break; } var color = namedColorMapping[c]; var pr = new PlayerReference { Name = section, OwnsWorld = section == "Neutral", NonCombatant = section == "Neutral", Race = race, ColorRamp = new ColorRamp( (byte)((color.First.GetHue() / 360.0f) * 255), (byte)(color.First.GetSaturation() * 255), (byte)(color.First.GetBrightness() * 255), (byte)(color.Second.GetBrightness() * 255)) }; var neutral = new [] {"Neutral"}; foreach (var s in file.GetSection(section, true)) { Console.WriteLine(s.Key); switch(s.Key) { case "Credits": pr.InitialCash = int.Parse(s.Value); break; case "Allies": pr.Allies = s.Value.Split(',').Intersect(Players).Except(neutral).ToArray(); pr.Enemies = s.Value.Split(',').SymmetricDifference(Players).Except(neutral).ToArray(); break; } } Map.Players.Add(section, pr); } static string Truncate(string s, int maxLength) { return s.Length <= maxLength ? s : s.Substring(0, maxLength); } } }