MSLO: Inherits: ^Building Valued: Cost: 2500 Tooltip: Name: Missile Silo Description: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile Icon: msloicon2 Buildable: Queue: Defense BuildPaletteOrder: 130 Prerequisites: techcenter Owner: soviet,allies Building: Power: -100 Footprint: xx Dimensions: 2,1 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 5 IronCurtainable: NukePower: Image: atomicon ChargeTime: 540 Description: Atom Bomb LongDesc: Launches a nuclear missile at a target location. BeginChargeSound: aprep1.aud EndChargeSound: aready1.aud SelectTargetSound: slcttgt1.aud LaunchSound: alaunch1.aud MissileWeapon: atomic SpawnOffset: 10,0 CanPowerDown: RequiresPower: SupportPowerChargeBar: GAP: RequiresPower: CanPowerDown: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Gap Generator Description: Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed # Buildable: # BuildPaletteOrder: 100 # Prerequisites: atek # Owner: allies # Cost: 500 Building: Power: -60 Footprint: _ x Dimensions: 1,2 Capturable: true Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10 IronCurtainable: SPEN: InfiltrateForSupportPower: Proxy: powerproxy.sonarpulse Inherits: ^Building Valued: Cost: 650 Tooltip: Name: Sub Pen Description: Produces and repairs submarines and \ntransports Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower Owner: soviet Hotkey: y TargetableBuilding: TargetTypes: Ground, Water Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 WaterBound: yes Health: HP: 1000 Armor: Type: Light RevealsShroud: Range: 4 Exit@1: SpawnOffset: 0,-5 Facing: 96 ExitCell: -1,2 Exit@2: SpawnOffset: 0,-5 Facing: 160 ExitCell: 3,2 Exit@3: SpawnOffset: 0,0 Facing: 32 ExitCell: 0,0 Exit@4: SpawnOffset: 0,0 Facing: 224 ExitCell: 2,0 Production: Produces: Ship PrimaryBuilding: IronCurtainable: -EmitInfantryOnSell: RepairsUnits: RallyPoint: ProductionBar: SYRD: InfiltrateForSupportPower: Proxy: powerproxy.sonarpulse Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 40 Prerequisites: anypower Owner: allies Hotkey: y Valued: Cost: 650 Tooltip: Name: Shipyard Description: Produces and repairs ships TargetableBuilding: TargetTypes: Ground, Water Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 WaterBound: yes Health: HP: 1000 Armor: Type: Light RevealsShroud: Range: 4 Exit@1: SpawnOffset: -24,24 Facing: 160 ExitCell: 0,2 Exit@2: SpawnOffset: 24,24 Facing: 224 ExitCell: 2,2 Exit@3: SpawnOffset: -24,-24 Facing: 96 ExitCell: 0,0 Exit@4: SpawnOffset: 24,-24 Facing: 32 ExitCell: 2,0 Production: Produces: Ship PrimaryBuilding: IronCurtainable: -EmitInfantryOnSell: RepairsUnits: RallyPoint: ProductionBar: IRON: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 120 Prerequisites: stek Owner: soviet Hotkey: c Valued: Cost: 1500 Tooltip: Name: Iron Curtain Description: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 10 Bib: IronCurtainable: IronCurtainPower: Image: infxicon ChargeTime: 120 Description: Invulnerability LongDesc: Makes a group of units invulnerable\nfor 10 seconds. Duration: 10 SelectTargetSound: slcttgt1.aud BeginChargeSound: ironchg1.aud EndChargeSound: ironrdy1.aud SupportPowerChargeBar: PDOX: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 120 Prerequisites: atek Owner: allies Hotkey: o Valued: Cost: 1500 Tooltip: Name: Chronosphere Description: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 10 Bib: IronCurtainable: ChronoshiftPower: Image: warpicon ChargeTime: 120 Description: Chronoshift LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds. SelectTargetSound: slcttgt1.aud BeginChargeSound: chrochr1.aud EndChargeSound: chrordy1.aud Duration: 30 KillCargo: yes SupportPowerChargeBar: TSLA: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 70 Prerequisites: weap Owner: soviet Hotkey: u Valued: Cost: 1500 Tooltip: Name: Tesla Coil Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Building: Power: -150 Footprint: _ x Dimensions: 1,2 BaseNormal: no Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 8 RenderBuildingCharge: AttackTesla: PrimaryWeapon: TeslaZap ReloadTime: 120 AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: AGUN: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 50 Prerequisites: dome Owner: allies Hotkey: g Valued: Cost: 600 Tooltip: Name: AA Gun Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Building: Power: -50 Footprint: _ x Dimensions: 1,2 BaseNormal: no Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6 Turreted: ROT: 15 InitialFacing: 224 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: ZSU-23 SecondaryWeapon: ZSU-23 AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: RangeCircleType: aa DOME: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 60 Prerequisites: proc Owner: allies,soviet Hotkey: r Valued: Cost: 1400 Tooltip: Name: Radar Dome Description: Provides an overview of the battlefield.\n Requires power to operate. Building: Power: -40 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10 Bib: ProvidesRadar: IronCurtainable: PBOX: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: tent Owner: allies Hotkey: x Valued: Cost: 400 Tooltip: Name: Pillbox Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Building: Power: -15 BaseNormal: no Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 6 AttackOmni: PrimaryWeapon: Vulcan AutoTarget: IronCurtainable: RenderRangeCircle: HBOX: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 30 Prerequisites: tent Owner: allies Hotkey: c Valued: Cost: 600 Tooltip: Name: Camo Pillbox Description: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Building: Power: -15 BaseNormal: no Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 6 AttackOmni: PrimaryWeapon: Vulcan AutoTarget: IronCurtainable: RenderRangeCircle: GUN: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: tent Owner: allies Hotkey: t Valued: Cost: 600 Tooltip: Name: Turret Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Building: Power: -40 BaseNormal: no Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 7 Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: TurretGun AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: FTUR: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: barr Owner: soviet Hotkey: t Valued: Cost: 600 Tooltip: Name: Flame Turret Description: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft Building: Power: -20 BaseNormal: no Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6 AttackOmni: PrimaryWeapon: FireballLauncher PrimaryOffset: 0,0,12,8 AutoTarget: IronCurtainable: RenderRangeCircle: SAM: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 90 Prerequisites: dome Owner: soviet Hotkey: y Valued: Cost: 750 Tooltip: Name: SAM Site Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Building: Power: -20 Footprint: xx Dimensions: 2,1 BaseNormal: no Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 5 Turreted: ROT: 30 InitialFacing: 0 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: Nike AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: RangeCircleType: aa RequiresPower: CanPowerDown: ATEK: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 100 Prerequisites: weap,dome Owner: allies Hotkey: t Valued: Cost: 1500 Tooltip: Name: Allied Tech Center Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite ProvidesCustomPrerequisite: Prerequisite: techcenter Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 10 Bib: IronCurtainable: GpsPower: Image: gpssicon OneShot: yes ChargeTime: 480 Description: GPS Satellite LongDesc: Reveals the entire map RevealDelay: 15 LaunchSound: satlnch1.aud SupportPowerChargeBar: WEAP: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Prerequisites: proc Owner: soviet,allies Hotkey: w Valued: Cost: 2000 Tooltip: Name: War Factory Description: Produces tanks & light vehicles. Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Capturable: true Health: HP: 1500 Armor: Type: Light RevealsShroud: Range: 4 Bib: RenderWarFactory: -RenderBuilding: RallyPoint: Exit@1: SpawnOffset: 5,0 ExitCell: 1,1 Production: Produces: Vehicle PrimaryBuilding: IronCurtainable: ProductionBar: FACT: Inherits: ^Building Building: Power: 0 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true Health: HP: 1000 Armor: Type: Heavy RevealsShroud: Range: 5 Bib: Production: Produces: Building,Defense IronCurtainable: Valued: Cost: 2500 Tooltip: Name: Construction Yard CustomSellValue: Value: 2500 BaseBuilding: AllowsBuildingRepair: Transforms: IntoActor: mcv Offset:1,1 Facing: 96 ProductionBar: PROC: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 10 Prerequisites: anypower Owner: allies,soviet Hotkey: e Valued: Cost: 1400 Tooltip: Name: Ore Refinery Description: Converts Ore and Gems into money Building: Power: -30 Footprint: _x_ xxx x== Dimensions: 3,3 Capturable: true Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 6 Bib: OreRefinery: StoresOre: PipCount: 17 Capacity: 2000 IronCurtainable: CustomSellValue: Value: 600 FreeActor: Actor: HARV InitialActivity: Harvest SpawnOffset: 1,2 Facing: 64 SILO: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 40 Prerequisites: proc Owner: allies,soviet Hotkey: o Valued: Cost: 150 Tooltip: Name: Silo Description: Stores excess harvested Ore Building: Power: -10 Capturable: true BaseNormal: no Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4 RenderBuildingOre: StoresOre: PipCount: 5 Capacity: 1500 IronCurtainable: -RenderBuilding: -EmitInfantryOnSell: HPAD: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 90 Prerequisites: dome Owner: allies Hotkey: i Valued: Cost: 300 Tooltip: Name: Helipad Description: Produces and reloads helicopters Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 Bib: Exit@1: SpawnOffset: 0,-6 ExitCell: 0,0 Production: Produces: Plane PrimaryBuilding: BelowUnits: Reservable: IronCurtainable: ProductionBar: AFLD: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Prerequisites: dome Owner: soviet Hotkey: g Valued: Cost: 300 Tooltip: Name: Airstrip Description: Provides radar and off-map support\n Special Ability: Paratroopers\n Special Ability: Spy Plane Building: Power: -20 Footprint: xxx xxx Dimensions: 3,2 Capturable: true Health: HP: 1000 Armor: Type: Heavy RevealsShroud: Range: 7 Exit@1: SpawnOffset: 0,4 ExitCell: 1,1 Facing:192 Production: Produces: Plane PrimaryBuilding: BelowUnits: Reservable: IronCurtainable: SpyPlanePower: Image: smigicon ChargeTime: 180 Description: Spy Plane LongDesc: Reveals an area of the map. SelectTargetSound: slcttgt1.aud EndChargeSound: spypln1.aud ParatroopersPower: Image: pinficon ChargeTime: 360 Description: Paratroopers LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map Prerequisites: AFLD DropItems: E1,E1,E1,E3,E3 SelectTargetSound: slcttgt1.aud ProductionBar: SupportPowerChargeBar: POWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 0 Owner: allies,soviet Hotkey: p Valued: Cost: 300 Tooltip: Name: Power Plant Description: Provides power for other structures ProvidesCustomPrerequisite: Prerequisite: anypower Building: Power: 100 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 4 Bib: IronCurtainable: APWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 20 Prerequisites: dome Owner: allies,soviet Hotkey: l Valued: Cost: 500 Tooltip: Name: Advanced Power Plant Description: Provides more power, cheaper than the \nstandard Power Plant ProvidesCustomPrerequisite: Prerequisite: anypower Building: Power: 200 Footprint: ___ xxx xxx Dimensions: 3,3 Capturable: true Health: HP: 700 Armor: Type: Wood RevealsShroud: Range: 4 Bib: IronCurtainable: STEK: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 60 Prerequisites: weap,dome Owner: soviet Hotkey: t Valued: Cost: 1500 Tooltip: Name: Soviet Tech Center Description: Provides Soviet advanced technologies ProvidesCustomPrerequisite: Prerequisite: techcenter Building: Power: -100 Footprint: xxx xxx Dimensions: 3,2 Capturable: true Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 4 Bib: IronCurtainable: BARR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower Owner: soviet Hotkey: b Valued: Cost: 400 Tooltip: Name: Soviet Barracks Description: Produces infantry Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 Bib: RallyPoint: Exit@1: SpawnOffset: -4,19 ExitCell: 0,2 Exit@2: SpawnOffset: -17,15 ExitCell: 0,2 Production: Produces: Infantry PrimaryBuilding: IronCurtainable: ProductionBar: TENT: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower Owner: allies Hotkey: b Valued: Cost: 400 Tooltip: Name: Allied Barracks Description: Produces infantry Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 Bib: RallyPoint: Exit@1: SpawnOffset: -1,19 ExitCell: 0,2 Exit@2: SpawnOffset: -17,15 ExitCell: 0,2 Production: Produces: Infantry PrimaryBuilding: IronCurtainable: ProductionBar: FIX: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: weap Owner: allies,soviet Hotkey: d Valued: Cost: 1000 Tooltip: Name: Service Depot Description: Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases. Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Capturable: true Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 BelowUnits: Reservable: RallyPoint: IronCurtainable: RepairsUnits: Interval: 10 FACF: Inherits: ^Building # Buildable: # BuildPaletteOrder: 900 # Owner: allies # Cost: 50 # Description: Fake Construction Yard # LongDesc: Looks like a Construction Yard. # Hotkey: c Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Health: HP: 30 RevealsShroud: Range: 4 Bib: RenderBuilding: Image: FACT Fake: IronCurtainable: -EmitInfantryOnSell: WEAF: Inherits: ^Building # Buildable: # BuildPaletteOrder: 900 # Prerequisites: proc # Owner: allies # Cost: 50 # Description: Fake War Factory # LongDesc: Looks like a War Factory. # Hotkey: x Building: Power: -2 Footprint: xxx xxx Dimensions: 3,2 Capturable: true BaseNormal: no Health: HP: 30 RevealsShroud: Range: 4 Bib: RenderWarFactory: Image: WEAP -RenderBuilding: Fake: IronCurtainable: -EmitInfantryOnSell: SYRF: Inherits: ^Building Valued: Cost: 50 Tooltip: Name: Fake Shipyard # Buildable: # BuildPaletteOrder: 900 # Prerequisites: anypower # Owner: allies # Cost: 50 # Description: Fake Shipyard # LongDesc: Looks like a Shipyard # Hotkey: z TargetableBuilding: TargetTypes: Ground, Water Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 WaterBound: yes Health: HP: 30 RevealsShroud: Range: 4 RenderBuilding: Image: SYRD Fake: -EmitInfantryOnSell: SPEF: Inherits: ^Building TargetableBuilding: TargetTypes: Ground, Water Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 WaterBound: yes Health: HP: 30 RevealsShroud: Range: 4 RenderBuilding: Image: SPEN Fake: -EmitInfantryOnSell: DOMF: Inherits: ^Building Valued: Cost: 50 Tooltip: Name: Fake Radar Dome # Buildable: # BuildPaletteOrder: 900 # Prerequisites: proc # Owner: allies # Cost: 50 # Description: Fake Radar Dome # LongDesc: Looks like a Radar Dome # Hotkey: v Building: Power: -2 Footprint: xx xx Dimensions: 2,2 Capturable: true BaseNormal: no Health: HP: 30 RevealsShroud: Range: 4 Bib: RenderBuilding: Image: DOME Fake: -EmitInfantryOnSell: SBAG: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: fact Owner: allies Hotkey: b Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Sandbag Wall Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: HP: 300 Armor: Type: Wood FENC: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: fact Owner: soviet Hotkey: n Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Wire Fence Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: HP: 300 Armor: Type: Wood BRIK: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: fact Owner: allies,soviet Hotkey: w Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stop units and blocks enemy fire. SoundOnDamageTransition: DamagedSound: crmble2.aud DestroyedSound: kaboom30.aud Health: HP: 1000 Armor: Type: Concrete Wall: CrushClasses: heavywall CYCL: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood BARB: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood WOOD: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood