#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Warheads { public class TargetDamageWarhead : DamageWarhead { [Desc("Damage will be applied to actors in this area. A value of zero means only targeted actor will be damaged.")] public readonly WDist Spread = WDist.Zero; public override void DoImpact(WPos pos, Actor firedBy, IEnumerable damageModifiers) { if (Spread == WDist.Zero) return; var debugVis = firedBy.World.WorldActor.TraitOrDefault(); if (debugVis != null && debugVis.CombatGeometry) firedBy.World.WorldActor.Trait().AddImpact(pos, new[] { WDist.Zero, Spread }, DebugOverlayColor); foreach (var victim in firedBy.World.FindActorsOnCircle(pos, Spread)) { if (!IsValidAgainst(victim, firedBy)) continue; var closestActiveShape = victim.TraitsImplementing() .Where(Exts.IsTraitEnabled) .Select(s => Pair.New(s, s.DistanceFromEdge(victim, pos))) .MinByOrDefault(s => s.Second); // Cannot be damaged without an active HitShape or if HitShape is outside Spread if (closestActiveShape.First == null || closestActiveShape.Second > Spread) continue; InflictDamage(victim, firedBy, closestActiveShape.First.Info, damageModifiers); } } } }