#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Drawing; namespace OpenRA.Widgets { class ButtonWidget : Widget { public string Text = ""; public bool Depressed = false; public int VisualHeight = 1; public override bool HandleInput(MouseInput mi) { if (Chrome.selectedWidget == this) Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false; // Relinquish focus if (Chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up) { Chrome.selectedWidget = null; Depressed = false; } // Are we able to handle this event? if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) return base.HandleInput(mi); if (base.HandleInput(mi)) return true; // Give button focus only while the mouse is down // This is a bit of a hack: it will become cleaner soonish // It will also steal events from any potential children // We also want to play a click sound if (mi.Event == MouseInputEvent.Down) { Chrome.selectedWidget = this; Depressed = true; return true; } return false; } public override void Draw() { if (!Visible) { base.Draw(); return; } var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0); WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", Bounds, () => Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, new int2(Bounds.X + Bounds.Width / 2, Bounds.Y + Bounds.Height / 2) - new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2, Game.chrome.renderer.BoldFont.Measure(Text).Y / 2) + stateOffset, Color.White)); base.Draw(); } } }