#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; using OpenRa.FileFormats; using OpenRa.GameRules; using OpenRa.Graphics; using OpenRa.Network; using OpenRa.Support; using OpenRa.Traits; using Timer = OpenRa.Support.Timer; using System.Runtime.InteropServices; using System.IO; namespace OpenRa { public static class Game { public static readonly int CellSize = 24; public static World world; internal static Viewport viewport; public static Controller controller; internal static Chrome chrome; public static UserSettings Settings; internal static OrderManager orderManager; public static bool skipMakeAnims = true; internal static Renderer renderer; static int2 clientSize; static string mapName; internal static Session LobbyInfo = new Session(); static bool changePending; public static void LoadModPackages(Manifest manifest) { FileSystem.UnmountAll(); Timer.Time("reset: {0}"); foreach (var dir in manifest.Folders) FileSystem.Mount(dir); foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg); Timer.Time("mount temporary packages: {0}"); } public static void ChangeMap(string mapName) { Timer.Time( "----ChangeMap" ); var manifest = new Manifest(LobbyInfo.GlobalSettings.Mods); Timer.Time( "manifest: {0}" ); Game.changePending = false; Game.mapName = mapName; SheetBuilder.Initialize(renderer); LoadModPackages(manifest); Rules.LoadRules(mapName, manifest); Timer.Time( "load rules: {0}" ); world = null; // trying to access the old world will NRE, rather than silently doing it wrong. Player.ResetPlayerColorList(); ChromeProvider.Initialize(manifest.Chrome); world = new World(); Game.world.ActorAdded += a => { if (a.Owner != null && a.Info.Traits.Contains()) a.Owner.Shroud.Explore(a); }; Timer.Time( "world: {0}" ); SequenceProvider.Initialize(manifest.Sequences); viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer); Timer.Time( "ChromeProv, SeqProv, viewport: {0}" ); skipMakeAnims = true; foreach (var treeReference in Game.world.Map.Trees) world.CreateActor(treeReference.Image, new int2(treeReference.Location), null); Timer.Time( "trees: {0}" ); world.LoadMapActors(Rules.AllRules); skipMakeAnims = false; Timer.Time( "map actors: {0}" ); chrome = new Chrome(renderer); Timer.Time( "chrome: {0}" ); Timer.Time( "----end ChangeMap" ); chat.AddLine(Color.White, "Debug", "Map change {0} -> {1}".F(Game.mapName, mapName)); } internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, Controller controller) { Game.renderer = renderer; Game.clientSize = clientSize; // todo Sound.Initialize(); PerfHistory.items["render"].hasNormalTick = false; PerfHistory.items["batches"].hasNormalTick = false; PerfHistory.items["text"].hasNormalTick = false; Game.controller = controller; ChangeMap(mapName); if (Settings.Replay != "") throw new NotImplementedException(); else { var connection = (string.IsNullOrEmpty(Settings.NetworkHost)) ? new EchoConnection() : new NetworkConnection( Settings.NetworkHost, Settings.NetworkPort ); orderManager = new OrderManager(connection, "replay.rep"); } } static int lastTime = Environment.TickCount; public static void ResetTimer() { lastTime = Environment.TickCount; } public static int RenderFrame = 0; internal static Chat chat = new Chat(); public static void Tick() { if (changePending && PackageDownloader.IsIdle()) { ChangeMap(LobbyInfo.GlobalSettings.Map); return; } int t = Environment.TickCount; int dt = t - lastTime; if (dt >= Settings.Timestep) { using (new PerfSample("tick_time")) { lastTime += Settings.Timestep; chrome.Tick( world ); orderManager.TickImmediate( world ); if (orderManager.IsReadyForNextFrame) { orderManager.Tick(world); controller.orderGenerator.Tick(world); controller.selection.Tick(world); world.Tick(); PerfHistory.Tick(); } else if (orderManager.FrameNumber == 0) lastTime = Environment.TickCount; } } using (new PerfSample("render")) { ++RenderFrame; viewport.DrawRegions( world ); } PerfHistory.items["render"].Tick(); PerfHistory.items["batches"].Tick(); PerfHistory.items["text"].Tick(); } public static void SyncLobbyInfo(string data) { var session = new Session(); session.GlobalSettings.Mods = Settings.InitialMods; var ys = MiniYaml.FromString(data); foreach (var y in ys) { if (y.Key == "GlobalSettings") { FieldLoader.Load(session.GlobalSettings, y.Value); continue; } int index; if (!int.TryParse(y.Key, out index)) continue; // not a player. var client = new Session.Client(); FieldLoader.Load(client, y.Value); session.Clients.Add(client); world.players[index].SyncFromLobby(client); } LobbyInfo = session; if (Game.orderManager.Connection.ConnectionState == ConnectionState.Connected) world.SetLocalPlayer(Game.orderManager.Connection.LocalClientId); if (Game.orderManager.FramesAhead != LobbyInfo.GlobalSettings.OrderLatency && !Game.orderManager.GameStarted) { Game.orderManager.FramesAhead = LobbyInfo.GlobalSettings.OrderLatency; Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(LobbyInfo.GlobalSettings.OrderLatency)); } if (PackageDownloader.SetPackageList(LobbyInfo.GlobalSettings.Packages) || mapName != LobbyInfo.GlobalSettings.Map) changePending = true; } public static void IssueOrder(Order o) { orderManager.IssueOrder(o); } /* avoid exposing the OM to mod code */ public static void StartGame() { Game.chat.Reset(); var taken = LobbyInfo.Clients.Where(c => c.SpawnPoint != 0) .Select(c => world.Map.SpawnPoints.ElementAt(c.SpawnPoint - 1)).ToList(); var available = world.Map.SpawnPoints.Except(taken).ToList(); foreach (var client in LobbyInfo.Clients) { var sp = (client.SpawnPoint == 0) ? ChooseSpawnPoint(available, taken) : world.Map.SpawnPoints.ElementAt(client.SpawnPoint - 1); foreach (var ssu in world.players[client.Index].PlayerActor .traits.WithInterface()) ssu.SpawnStartingUnits(world.players[client.Index], sp); } Game.viewport.GoToStartLocation( Game.world.LocalPlayer ); orderManager.StartGame(); } static int2 ChooseSpawnPoint(List available, List taken) { if (available.Count == 0) throw new InvalidOperationException("No free spawnpoint."); var n = taken.Count == 0 ? world.SharedRandom.Next(available.Count) : available // pick the most distant spawnpoint from everyone else .Select((k,i) => Pair.New(k,i)) .OrderByDescending(a => taken.Sum(t => (t - a.First).LengthSquared)) .Select(a => a.Second) .First(); var sp = available[n]; available.RemoveAt(n); taken.Add(sp); return sp; } public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Keys ModifierKeys) { int sync = Game.world.SyncHash(); Game.viewport.DispatchMouseInput( world, new MouseInput { Button = (MouseButton)(int)e.Button, Event = ev, Location = new int2(e.Location), Modifiers = (Modifiers)(int)ModifierKeys, }); if( sync != Game.world.SyncHash() ) throw new InvalidOperationException( "Desync in DispatchMouseInput" ); } public static void HandleKeyDown( KeyEventArgs e ) { int sync = Game.world.SyncHash(); if( !Game.chat.isChatting ) if( e.KeyCode >= Keys.D0 && e.KeyCode <= Keys.D9 ) Game.controller.selection.DoControlGroup( world, (int)e.KeyCode - (int)Keys.D0, (Modifiers)(int)e.Modifiers ); if( sync != Game.world.SyncHash() ) throw new InvalidOperationException( "Desync in OnKeyDown" ); } public static void HandleKeyPress( KeyPressEventArgs e ) { int sync = Game.world.SyncHash(); if( e.KeyChar == '\r' ) Game.chat.Toggle(); else if( Game.chat.isChatting ) Game.chat.TypeChar( e.KeyChar ); if( sync != Game.world.SyncHash() ) throw new InvalidOperationException( "Desync in OnKeyPress" ); } static Size GetResolution(Settings settings) { var desktopResolution = Screen.PrimaryScreen.Bounds.Size; if (Game.Settings.Width > 0 && Game.Settings.Height > 0) { desktopResolution.Width = Game.Settings.Width; desktopResolution.Height = Game.Settings.Height; } return new Size( desktopResolution.Width, desktopResolution.Height); } [DllImport("user32")] static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible); public static void PreInit(Settings settings) { while (!File.Exists("redalert.mix")) { var current = Directory.GetCurrentDirectory(); if (Directory.GetDirectoryRoot(current) == current) throw new InvalidOperationException("Unable to load MIX files."); Directory.SetCurrentDirectory(".."); } LoadUserSettings(settings); Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods; // Load the default mod to access required files Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods)); UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug; WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug; Renderer.SheetSize = Game.Settings.SheetSize; bool windowed = !Game.Settings.Fullscreen; var resolution = GetResolution(settings); renderer = new Renderer(resolution, windowed); resolution = renderer.Resolution; var controller = new Controller(() => (Modifiers)(int)0/*ModifierKeys*/); /* a bit of insane input routing */ Game.Initialize(Game.Settings.Map, renderer, new int2(resolution), Game.Settings.Player, controller); ShowCursor(false); Game.ResetTimer(); } static void LoadUserSettings(Settings settings) { Game.Settings = new UserSettings(); var settingsFile = settings.GetValue("settings", "settings.ini"); FileSystem.Mount("./"); if (FileSystem.Exists(settingsFile)) FieldLoader.Load(Game.Settings, new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings")); FileSystem.UnmountAll(); } static bool quit; internal static void Run() { while (!quit) { Game.Tick(); Application.DoEvents(); } } public static void Exit() { quit = true; } } }