#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Drawing; using System.Drawing.Text; using System.Reflection; using System.Windows.Forms; using OpenRa.FileFormats; using OpenRa.FileFormats.Graphics; using OpenRa.Support; using System.IO; namespace OpenRa.Graphics { internal class Renderer { internal static int SheetSize; readonly IGraphicsDevice device; public IShader SpriteShader { get; private set; } /* note: shared shader params */ public IShader LineShader { get; private set; } public IShader RgbaSpriteShader { get; private set; } public IShader WorldSpriteShader { get; private set; } public ITexture PaletteTexture; readonly Font fDebug, fTitle; Sheet textSheet; SpriteRenderer rgbaRenderer; Sprite textSprite; public Size Resolution { get { return device.WindowSize; } } public Renderer(Size resolution, bool windowed) { device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), resolution.Width, resolution.Height, windowed, false ); SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx")); LineShader = device.CreateShader(FileSystem.Open("line.fx")); RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx")); WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx")); fDebug = new Font("Tahoma", 10, FontStyle.Regular); fTitle = new Font("Tahoma", 10, FontStyle.Bold); textSheet = new Sheet(this, new Size(256, 256)); rgbaRenderer = new SpriteRenderer(this, true, RgbaSpriteShader); textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha); } IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, bool fullscreen, bool vsync ) { foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) ) { return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( int ), typeof( int ), typeof( bool ), typeof( bool ) } ) .Invoke( new object[] { width, height, fullscreen, vsync } ); } throw new NotImplementedException(); } Bitmap RenderTextToBitmap(string s, Font f, Color c) { Bitmap b = new Bitmap(256, 256); using (var g = System.Drawing.Graphics.FromImage(b)) { g.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit; g.DrawString(s, f, new SolidBrush(c), 0, 0); g.Flush(); } return b; } int2 GetTextSize(string s, Font f) { Bitmap b = new Bitmap(1,1); System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b); return new int2(g.MeasureString(s, f).ToSize()); } public IGraphicsDevice Device { get { return device; } } public void BeginFrame(float2 r1, float2 r2, float2 scroll) { device.Begin(); device.Clear(Color.Black); SetShaderParams( SpriteShader, r1, r2, scroll ); SetShaderParams( LineShader, r1, r2, scroll ); SetShaderParams( RgbaSpriteShader, r1, r2, scroll ); SetShaderParams( WorldSpriteShader, r1, r2, scroll ); } private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll ) { s.SetValue( "Palette", PaletteTexture ); s.SetValue( "Scroll", scroll.X, scroll.Y ); s.SetValue( "r1", r1.X, r1.Y ); s.SetValue( "r2", r2.X, r2.Y ); s.Commit(); } public void EndFrame() { device.End(); device.Present(); } public void DrawBatch(IVertexBuffer vertices, IIndexBuffer indices, Range vertexRange, Range indexRange, ITexture texture, PrimitiveType type, IShader shader) where T : struct { shader.SetValue("DiffuseTexture", texture); shader.Commit(); vertices.Bind(); indices.Bind(); device.DrawIndexedPrimitives(type, vertexRange, indexRange); PerfHistory.Increment("batches", 1); } public void DrawBatch(IVertexBuffer vertices, IIndexBuffer indices, int vertexPool, int numPrimitives, ITexture texture, PrimitiveType type) where T : struct { SpriteShader.SetValue("DiffuseTexture", texture); SpriteShader.Commit(); vertices.Bind(); indices.Bind(); device.DrawIndexedPrimitives(type, vertexPool, numPrimitives); PerfHistory.Increment("batches", 1); } public void DrawText(string text, int2 pos, Color c) { using (new PerfSample("text")) { var size = MeasureText(text); Bitmap b = RenderTextToBitmap(text, fDebug, c); textSheet.Texture.SetData(b); rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome"); rgbaRenderer.Flush(); } } public void DrawText2(string text, int2 pos, Color c) { using (new PerfSample("text")) { var size = MeasureText2(text); Bitmap b = RenderTextToBitmap(text, fTitle, c); textSheet.Texture.SetData(b); rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome"); rgbaRenderer.Flush(); } } public int2 MeasureText(string text) { return GetTextSize(text, fDebug); } public int2 MeasureText2(string text) { return GetTextSize(text, fTitle); } } }