#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Text;
using System.Reflection;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.FileFormats.Graphics;
using OpenRa.Support;
using System.IO;
namespace OpenRa.Graphics
{
internal class Renderer
{
internal static int SheetSize;
readonly IGraphicsDevice device;
public IShader SpriteShader { get; private set; } /* note: shared shader params */
public IShader LineShader { get; private set; }
public IShader RgbaSpriteShader { get; private set; }
public IShader WorldSpriteShader { get; private set; }
public ITexture PaletteTexture;
readonly Font fDebug, fTitle;
Sheet textSheet;
SpriteRenderer rgbaRenderer;
Sprite textSprite;
public Size Resolution { get { return device.WindowSize; } }
public Renderer(Size resolution, bool windowed)
{
device = CreateDevice( Assembly.LoadFile( Path.GetFullPath( "OpenRa.Gl.dll" ) ), resolution.Width, resolution.Height, windowed, false );
SpriteShader = device.CreateShader(FileSystem.Open("world-shp.fx"));
LineShader = device.CreateShader(FileSystem.Open("line.fx"));
RgbaSpriteShader = device.CreateShader(FileSystem.Open("chrome-rgba.fx"));
WorldSpriteShader = device.CreateShader(FileSystem.Open("chrome-shp.fx"));
fDebug = new Font("Tahoma", 10, FontStyle.Regular);
fTitle = new Font("Tahoma", 10, FontStyle.Bold);
textSheet = new Sheet(this, new Size(256, 256));
rgbaRenderer = new SpriteRenderer(this, true, RgbaSpriteShader);
textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
}
IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, bool fullscreen, bool vsync )
{
foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
{
return (IGraphicsDevice)r.Type.GetConstructor( new Type[] { typeof( int ), typeof( int ), typeof( bool ), typeof( bool ) } )
.Invoke( new object[] { width, height, fullscreen, vsync } );
}
throw new NotImplementedException();
}
Bitmap RenderTextToBitmap(string s, Font f, Color c)
{
Bitmap b = new Bitmap(256, 256);
using (var g = System.Drawing.Graphics.FromImage(b))
{
g.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;
g.DrawString(s, f, new SolidBrush(c), 0, 0);
g.Flush();
}
return b;
}
int2 GetTextSize(string s, Font f)
{
Bitmap b = new Bitmap(1,1);
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b);
return new int2(g.MeasureString(s, f).ToSize());
}
public IGraphicsDevice Device { get { return device; } }
public void BeginFrame(float2 r1, float2 r2, float2 scroll)
{
device.Begin();
device.Clear(Color.Black);
SetShaderParams( SpriteShader, r1, r2, scroll );
SetShaderParams( LineShader, r1, r2, scroll );
SetShaderParams( RgbaSpriteShader, r1, r2, scroll );
SetShaderParams( WorldSpriteShader, r1, r2, scroll );
}
private void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
{
s.SetValue( "Palette", PaletteTexture );
s.SetValue( "Scroll", scroll.X, scroll.Y );
s.SetValue( "r1", r1.X, r1.Y );
s.SetValue( "r2", r2.X, r2.Y );
s.Commit();
}
public void EndFrame()
{
device.End();
device.Present();
}
public void DrawBatch(IVertexBuffer vertices, IIndexBuffer indices,
Range vertexRange, Range indexRange, ITexture texture, PrimitiveType type, IShader shader)
where T : struct
{
shader.SetValue("DiffuseTexture", texture);
shader.Commit();
vertices.Bind();
indices.Bind();
device.DrawIndexedPrimitives(type, vertexRange, indexRange);
PerfHistory.Increment("batches", 1);
}
public void DrawBatch(IVertexBuffer vertices, IIndexBuffer indices,
int vertexPool, int numPrimitives, ITexture texture, PrimitiveType type)
where T : struct
{
SpriteShader.SetValue("DiffuseTexture", texture);
SpriteShader.Commit();
vertices.Bind();
indices.Bind();
device.DrawIndexedPrimitives(type, vertexPool, numPrimitives);
PerfHistory.Increment("batches", 1);
}
public void DrawText(string text, int2 pos, Color c)
{
using (new PerfSample("text"))
{
var size = MeasureText(text);
Bitmap b = RenderTextToBitmap(text, fDebug, c);
textSheet.Texture.SetData(b);
rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome");
rgbaRenderer.Flush();
}
}
public void DrawText2(string text, int2 pos, Color c)
{
using (new PerfSample("text"))
{
var size = MeasureText2(text);
Bitmap b = RenderTextToBitmap(text, fTitle, c);
textSheet.Texture.SetData(b);
rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome");
rgbaRenderer.Flush();
}
}
public int2 MeasureText(string text)
{
return GetTextSize(text, fDebug);
}
public int2 MeasureText2(string text)
{
return GetTextSize(text, fTitle);
}
}
}