#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; using System.Windows.Forms; using Tao.Cg; using Tao.OpenGl; using Tao.Platform.Windows; using OpenRa.FileFormats.Graphics; using Tao.Glfw; [assembly: Renderer( typeof( OpenRa.GlRenderer.GraphicsDevice ))] namespace OpenRa.GlRenderer { public class GraphicsDevice : IGraphicsDevice { Size windowSize; internal IntPtr cgContext; internal int vertexProfile, fragmentProfile; readonly Glfw.GLFWmousebuttonfun mouseButtonCallback; readonly Glfw.GLFWmouseposfun mousePositionCallback; readonly Glfw.GLFWwindowclosefun windowCloseCallback; int mouseX, mouseY; public Size WindowSize { get { return windowSize; } } internal static void CheckGlError() { var n = Gl.glGetError(); if (n != Gl.GL_NO_ERROR) throw new InvalidOperationException("GL Error"); } public GraphicsDevice( int width, int height, bool fullscreen, bool vsync ) { Glfw.glfwInit(); Glfw.glfwOpenWindow(width, height, 0, 0, 0, 0, 0, 0, /*fullscreen ? Glfw.GLFW_FULLSCREEN : */Glfw.GLFW_WINDOW); bool initDone = false; var lastButtonBits = (MouseButtons)0; Glfw.glfwSetMouseButtonCallback( mouseButtonCallback = ( button, action ) => { var b = button == Glfw.GLFW_MOUSE_BUTTON_1 ? MouseButtons.Left : button == Glfw.GLFW_MOUSE_BUTTON_2 ? MouseButtons.Right : button == Glfw.GLFW_MOUSE_BUTTON_3 ? MouseButtons.Middle : 0; Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up, new MouseEventArgs( b, action == Glfw.GLFW_PRESS ? 1 : 0, mouseX, mouseY, 0 ), 0 ); if (action == Glfw.GLFW_PRESS) lastButtonBits |= b; else lastButtonBits &= ~b; if (action != Glfw.GLFW_PRESS && action != Glfw.GLFW_RELEASE) throw new InvalidOperationException(); } ); Glfw.glfwSetMousePosCallback(mousePositionCallback = (x, y) => { mouseX = x; mouseY = y; if (initDone) Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, x, y, 0), 0); }); Glfw.glfwSetWindowCloseCallback( windowCloseCallback = () => { Game.Exit(); Glfw.glfwIconifyWindow(); return Gl.GL_TRUE; } ); CheckGlError(); Glfw.glfwGetWindowSize(out width, out height); windowSize = new Size( width, height ); cgContext = Cg.cgCreateContext(); Cg.cgSetErrorCallback( CgErrorCallback ); CgGl.cgGLRegisterStates( cgContext ); CgGl.cgGLSetManageTextureParameters( cgContext, true ); vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX ); fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT ); Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY ); CheckGlError(); Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY ); CheckGlError(); initDone = true; } static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () => { var err = Cg.cgGetError(); var str = Cg.cgGetErrorString( err ); throw new InvalidOperationException( string.Format( "CG Error: {0}: {1}", err, str ) ); }; public void EnableScissor(int left, int top, int width, int height) { if( width < 0 ) width = 0; if( height < 0 ) height = 0; Gl.glScissor( left, windowSize.Height - ( top + height ), width, height ); CheckGlError(); Gl.glEnable(Gl.GL_SCISSOR_TEST); CheckGlError(); } public void DisableScissor() { Gl.glDisable(Gl.GL_SCISSOR_TEST); CheckGlError(); } public void Begin() { } public void End() { } public void Clear(Color c) { Gl.glClearColor(0, 0, 0, 0); CheckGlError(); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); CheckGlError(); } public void Present() { Glfw.glfwSwapBuffers(); Glfw.glfwPollEvents(); CheckGlError(); } public void DrawIndexedPrimitives( PrimitiveType pt, Range vertices, Range indices ) { Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) ); CheckGlError(); } public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives ) { Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero ); CheckGlError(); } static int ModeFromPrimitiveType( PrimitiveType pt ) { switch( pt ) { case PrimitiveType.PointList: return Gl.GL_POINTS; case PrimitiveType.LineList: return Gl.GL_LINES; case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES; } throw new NotImplementedException(); } static int IndicesPerPrimitive( PrimitiveType pt ) { switch( pt ) { case PrimitiveType.PointList: return 1; case PrimitiveType.LineList: return 2; case PrimitiveType.TriangleList: return 3; } throw new NotImplementedException(); } #region IGraphicsDevice Members public IVertexBuffer CreateVertexBuffer( int size ) where T : struct { return new VertexBuffer( this, size ); } public IIndexBuffer CreateIndexBuffer( int size ) { return new IndexBuffer( this, size ); } public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); } public IShader CreateShader( Stream stream ) { return new Shader( this, stream ); } #endregion } public class VertexBuffer : IVertexBuffer, IDisposable where T : struct { int buffer; public VertexBuffer(GraphicsDevice dev, int size) { Gl.glGenBuffers(1, out buffer); GraphicsDevice.CheckGlError(); } public void SetData(T[] data) { Bind(); Gl.glBufferData(Gl.GL_ARRAY_BUFFER, new IntPtr(Marshal.SizeOf(typeof(T))*data.Length), data, Gl.GL_DYNAMIC_DRAW); GraphicsDevice.CheckGlError(); } public void Bind() { Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer); GraphicsDevice.CheckGlError(); Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero); GraphicsDevice.CheckGlError(); Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12)); GraphicsDevice.CheckGlError(); } bool disposed; public void Dispose() { if (disposed) return; GC.SuppressFinalize(this); Gl.glDeleteBuffers(1, ref buffer); GraphicsDevice.CheckGlError(); disposed = true; } //~VertexBuffer() { Dispose(); } } public class IndexBuffer : IIndexBuffer, IDisposable { int buffer; public IndexBuffer(GraphicsDevice dev, int size) { Gl.glGenBuffers(1, out buffer); GraphicsDevice.CheckGlError(); } public void SetData(ushort[] data) { Bind(); Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER, new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW); GraphicsDevice.CheckGlError(); } public void Bind() { Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer); GraphicsDevice.CheckGlError(); } bool disposed; public void Dispose() { if (disposed) return; GC.SuppressFinalize(this); Gl.glDeleteBuffers(1, ref buffer); GraphicsDevice.CheckGlError(); disposed = true; } //~IndexBuffer() { Dispose(); } } public class Shader : IShader { IntPtr effect; IntPtr technique; GraphicsDevice dev; public Shader(GraphicsDevice dev, Stream s) { this.dev = dev; string code; using (var file = new StreamReader(s)) code = file.ReadToEnd(); effect = Cg.cgCreateEffect(dev.cgContext, code, null); if (effect == IntPtr.Zero) { var err = Cg.cgGetErrorString(Cg.cgGetError()); var results = Cg.cgGetLastListing(dev.cgContext); throw new InvalidOperationException( string.Format("Cg compile failed ({0}):\n{1}", err, results)); } technique = Cg.cgGetFirstTechnique( effect ); if( technique == IntPtr.Zero ) throw new InvalidOperationException("No techniques"); while( Cg.cgValidateTechnique( technique ) == 0 ) { technique = Cg.cgGetNextTechnique( technique ); if( technique == IntPtr.Zero ) throw new InvalidOperationException("No valid techniques"); } } public void Render(Action a) { CgGl.cgGLEnableProfile(dev.vertexProfile); CgGl.cgGLEnableProfile(dev.fragmentProfile); var pass = Cg.cgGetFirstPass(technique); while (pass != IntPtr.Zero) { Cg.cgSetPassState(pass); a(); Cg.cgResetPassState(pass); pass = Cg.cgGetNextPass(pass); } CgGl.cgGLDisableProfile(dev.fragmentProfile); CgGl.cgGLDisableProfile(dev.vertexProfile); } public void SetValue(string name, ITexture t) { var texture = (Texture)t; var param = Cg.cgGetNamedEffectParameter( effect, name ); if( param != IntPtr.Zero && texture != null ) CgGl.cgGLSetupSampler( param, texture.texture ); } public void SetValue(string name, float x, float y) { var param = Cg.cgGetNamedEffectParameter(effect, name); if( param != IntPtr.Zero ) CgGl.cgGLSetParameter2f(param, x, y); } public void Commit() { } } public class Texture : ITexture { internal int texture; public Texture(GraphicsDevice dev, Bitmap bitmap) { Gl.glGenTextures(1, out texture); GraphicsDevice.CheckGlError(); SetData(bitmap); } public void SetData(Bitmap bitmap) { Gl.glBindTexture( Gl.GL_TEXTURE_2D, texture ); GraphicsDevice.CheckGlError(); var bits = bitmap.LockBits( new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0); GraphicsDevice.CheckGlError(); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0); GraphicsDevice.CheckGlError(); Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height, 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides GraphicsDevice.CheckGlError(); bitmap.UnlockBits(bits); } } }