ABAN01: Inherits: ^CivBuilding Tooltip: Name: WS Logging Company Building: Footprint: xx xx xx xx xx xx Dimensions: 2, 6 Armor: Type: wood Health: HP: 600 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN02: Inherits: ^CivBuilding Tooltip: Name: Panullo Hacienda Building: Footprint: xxxxx xxxxx xxxxx Dimensions: 5, 3 Armor: Type: heavy Health: HP: 600 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN03: Inherits: ^CivBuilding Tooltip: Name: Abandoned Factory Building: Footprint: xx xx xx xx xx Dimensions: 2, 5 Armor: Type: wood Health: HP: 500 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN04: Inherits: ^CivBuilding Tooltip: Name: City Hall Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: heavy Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN05: Inherits: ^CivBuilding Tooltip: Name: Hunting Lodge Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: wood Health: HP: 500 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN06: Inherits: ^CivBuilding Tooltip: Name: Local Inn & Lodging Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 500 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN07: Inherits: ^CivBuilding Tooltip: Name: Church Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 350 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN08: Inherits: ^CivBuilding Tooltip: Name: Abandoned Warehouse Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 500 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN09: Inherits: ^CivBuilding Tooltip: Name: Tall's Residence Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 350 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN10: Inherits: ^CivBuilding Tooltip: Name: Denzil's Last Chance Motel Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 500 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN11: Inherits: ^CivBuilding Tooltip: Name: Miele Manor Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN12: Inherits: ^CivBuilding Tooltip: Name: Kettler's Place Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN13: Inherits: ^CivBuilding Tooltip: Name: Long's Home Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN14: Inherits: ^CivBuilding Tooltip: Name: Local Store Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN15: Inherits: ^CivBuilding Tooltip: Name: Adam's House Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN16: Inherits: ^CivBuilding Tooltip: Name: Gas Station Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN17: Inherits: ^CivBuilding Tooltip: Name: Gas Pumps Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ABAN18: Inherits: ^CivBuilding Tooltip: Name: Gas Station Sign Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: TEMPERATE AMMOCRAT: Inherits: ^CivBuilding Tooltip: Name: Ammo Crates Building: Footprint: x Dimensions: 1, 1 Armor: Type: none Health: HP: 1 RenderBuilding: Palette: player BBOARD01: Inherits: ^CivBillboard Tooltip: Name: Eat at Rade's Roadhouse BBOARD02: Inherits: ^CivBillboard Tooltip: Name: Drink YEO-CA Cola! BBOARD03: Inherits: ^CivBillboard Tooltip: Name: Hamburgers $.99 BBOARD04: Inherits: ^CivBillboard Tooltip: Name: Visit Scenic Las Vegas BBOARD05: Inherits: ^CivBillboard Tooltip: Name: Rooms $29 a nite BBOARD06: Inherits: ^CivBillboard Tooltip: Name: Kaspm's Tiberium Warhouse Building: Footprint: x x Dimensions: 1, 2 BBOARD07: Inherits: ^CivBillboard Tooltip: Name: Alkaline's Battery Superstore Building: Footprint: x x Dimensions: 1, 2 BBOARD08: Inherits: ^CivBillboard Tooltip: Name: Alex-gators petshop just ahead! Building: Footprint: x x Dimensions: 1, 2 BBOARD09: Inherits: ^CivBillboard Tooltip: Name: TacticX games rock! BBOARD10: Inherits: ^CivBillboard Tooltip: Name: WW Surf and Turf hits the spot! BBOARD11: Inherits: ^CivBillboard Tooltip: Name: Only 11 miles to Zydeko's cafe! BBOARD12: Inherits: ^CivBillboard Tooltip: Name: No escape from Archer's Asylum! BBOARD13: Inherits: ^CivBillboard Tooltip: Name: Stop in at Hewitt's hair salon BBOARD14: Inherits: ^CivBillboard Tooltip: Name: Billy Bob's Harvester school Building: Footprint: xx Dimensions: 2, 1 BBOARD15: Inherits: ^CivBillboard Tooltip: Name: Pannullo's hacienda es bueno Building: Footprint: xx Dimensions: 2, 1 BBOARD16: Inherits: ^CivBillboard Tooltip: Name: Join GDI: We save lives. Building: Footprint: xx Dimensions: 2, 1 CA0001: Inherits: ^CivBuilding Tooltip: Name: Rade's Roadhouse Building: Footprint: xxx xxx xxx Dimensions: 3, 3 Armor: Type: heavy Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CA0002: Inherits: ^CivBuilding Tooltip: Name: Sandberg and Son's Building: Footprint: xxx xxx xxx Dimensions: 3, 3 Armor: Type: heavy Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CA0003: Inherits: ^CivBuilding Tooltip: Name: Temp Housing Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: light Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0004: Inherits: ^CivBuilding Tooltip: Name: Waystation Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: light Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0005: Inherits: ^CivBuilding Tooltip: Name: Ferbie's 4 Sale Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0006: Inherits: ^CivBuilding Tooltip: Name: Deluxe Accomodations Building: Footprint: x x Dimensions: 1, 2 Armor: Type: heavy Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0007: Inherits: ^CivBuilding Tooltip: Name: Field Generator Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CA0008: Inherits: ^CivBuilding Tooltip: Name: Subterranean Dwelling Building: Footprint: xx xx xx Dimensions: 2, 3 Armor: Type: heavy Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CA0009: Inherits: ^CivBuilding Tooltip: Name: Subterranean Dwelling Building: Footprint: xx xx xx Dimensions: 2, 3 Armor: Type: heavy Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CA0010: Inherits: ^CivBuilding Tooltip: Name: Leary Traveller Inn Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0011: Inherits: ^CivBuilding Tooltip: Name: Water Tank Building: Footprint: x x Dimensions: 1, 2 Armor: Type: heavy Health: HP: 200 EditorTilesetFilter: ExcludeTilesets: SNOW CA0012: Inherits: ^CivBuilding Tooltip: Name: Greenhouse Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 100 EditorTilesetFilter: ExcludeTilesets: SNOW CA0013: Inherits: ^CivBuilding Tooltip: Name: Water Purifier Building: Footprint: xx Dimensions: 2, 1 Armor: Type: heavy Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0014: Inherits: ^CivBuilding Tooltip: Name: Observation Tower Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0015: Inherits: ^CivBuilding Tooltip: Name: Port-A-Shack Building: Footprint: x Dimensions: 1, 1 Armor: Type: light Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0016: Inherits: ^CivBuilding Tooltip: Name: Port-A-Shack Deluxe Building: Footprint: x Dimensions: 1, 1 Armor: Type: light Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0017: Inherits: ^CivBuilding Tooltip: Name: Energy Transformer Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 300 EditorTilesetFilter: ExcludeTilesets: SNOW CA0018: Inherits: ^CivBuilding Tooltip: Name: Solar Panel Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 200 EditorTilesetFilter: ExcludeTilesets: SNOW CA0019: Inherits: ^CivBuilding Tooltip: Name: Solar Panel Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 200 EditorTilesetFilter: ExcludeTilesets: SNOW CA0020: Inherits: ^CivBuilding Tooltip: Name: Solar Panel Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 200 EditorTilesetFilter: ExcludeTilesets: SNOW CA0021: Inherits: ^CivBuilding Tooltip: Name: Solar Panel Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 200 EditorTilesetFilter: ExcludeTilesets: SNOW CAARAY: Inherits: ^CivBuilding Tooltip: Name: Civilian Array Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: concrete Health: HP: 400 RenderBuilding: Palette: player CAARMR: Inherits: ^CivBuilding Tooltip: Name: Civilian Armory Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: concrete Health: HP: 800 RenderBuilding: Palette: player CABHUT: Inherits: ^CivBuilding Tooltip: Name: Bridge repair hut Building: Adjacent: 0 Footprint: x Dimensions: 1, 1 Health: HP: 2000 RenderBuilding: Palette: player CACRSH01: Inherits: ^CivBuilding Tooltip: Name: Crash 1 Building: Footprint: x Dimensions: 1, 1 Armor: Type: concrete Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CACRSH02: Inherits: ^CivBuilding Tooltip: Name: Crash 2 Building: Footprint: x Dimensions: 1, 1 Armor: Type: concrete Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CACRSH03: Inherits: ^CivBuilding Tooltip: Name: Crash 3 Building: Footprint: x Dimensions: 1, 1 Armor: Type: concrete Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CACRSH04: Inherits: ^CivBuilding Tooltip: Name: Crash 4 Building: Footprint: x Dimensions: 1, 1 Armor: Type: concrete Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CACRSH05: Inherits: ^CivBuilding Tooltip: Name: Crash 5 Building: Footprint: x Dimensions: 1, 1 Armor: Type: concrete Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CAHOSP: Inherits: ^CivBuilding Tooltip: Name: Civilian Hospital Building: Footprint: xxx xxx xxx xxx Dimensions: 3, 4 Armor: Type: concrete Health: HP: 800 RenderBuilding: Palette: player CAPYR01: Inherits: ^CivBuilding Tooltip: Name: Pyramid Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: concrete Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CAPYR02: Inherits: ^CivBuilding Tooltip: Name: Pyramid Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: concrete Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CAPYR03: Inherits: ^CivBuilding Tooltip: Name: Pyramid Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: concrete Health: HP: 400 EditorTilesetFilter: ExcludeTilesets: SNOW CITY01: Inherits: ^CivBuilding Tooltip: Name: Connelly Court Apts. Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: wood Health: HP: 400 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY02: Inherits: ^CivBuilding Tooltip: Name: Lightner's Luxury Suites Building: Footprint: xx xx xx Dimensions: 2, 3 Armor: Type: heavy Health: HP: 700 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY03: Inherits: ^CivBuilding Tooltip: Name: Office Building Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: heavy Health: HP: 500 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY04: Inherits: ^CivBuilding Tooltip: Name: Westwood Stock Exchange Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: heavy Health: HP: 600 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY05: Inherits: ^CivBuilding Tooltip: Name: Daily Sun Times Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: heavy Health: HP: 600 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY06: Inherits: ^CivBuilding Tooltip: Name: YEO-CA Cola Corp. Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: concrete Health: HP: 500 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY07: Inherits: ^CivBuilding Tooltip: Name: Urban Housing Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: wood Health: HP: 400 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY08: Inherits: ^CivBuilding Tooltip: Name: Yee's Discount Liquor Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 300 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY09: Inherits: ^CivBuilding Tooltip: Name: Abandoned Warehouse Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 400 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY10: Inherits: ^CivBuilding Tooltip: Name: Urban Storefront Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 300 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY11: Inherits: ^CivBuilding Tooltip: Name: Ambrose Lounge Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 500 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY12: Inherits: ^CivBuilding Tooltip: Name: Bostic Tower Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: concrete Health: HP: 600 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY13: Inherits: ^CivBuilding Tooltip: Name: Hewitt Hair Salon Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 500 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY14: Inherits: ^CivBuilding Tooltip: Name: Business Offices Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 600 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY15: Inherits: ^CivBuilding Tooltip: Name: 2nd National Bank Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: heavy Health: HP: 500 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY16: Inherits: ^CivBuilding Tooltip: Name: Highrise Hotel Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: wood Health: HP: 500 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY17: Inherits: ^CivBuilding Tooltip: Name: The Projects Building: Footprint: xxxx xxxx xxxx Dimensions: 4, 3 Armor: Type: wood Health: HP: 300 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY18: Inherits: ^CivBuilding Tooltip: Name: Archer Asylum Building: Footprint: xxx xxx xxx xxx xxx Dimensions: 3, 5 Armor: Type: concrete Health: HP: 600 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY19: Inherits: ^CivBuilding Tooltip: Name: Fill'er Up-Pump'N'Go Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 500 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY20: Inherits: ^CivBuilding Tooltip: Name: Gas Pump Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 250 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY21: Inherits: ^CivBuilding Tooltip: Name: Gas Station Sign Building: Footprint: x Dimensions: 1, 1 Armor: Type: none Health: HP: 100 EditorTilesetFilter: RequireTilesets: TEMPERATE CITY22: Inherits: ^CivBuilding Tooltip: Name: Church Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: none Health: HP: 100 EditorTilesetFilter: RequireTilesets: TEMPERATE CTDAM: Inherits: ^CivBuilding Tooltip: Name: Dam Description: Provides power for other structures Building: Footprint: xx xx xx xx xx Dimensions: 2, 5 Power: Amount: 200 Armor: Type: heavy Health: HP: 1000 ProvidesPrerequisite: Prerequisite: anypower EditorTilesetFilter: ExcludeTilesets: SNOW CTVEGA: Inherits: ^CivBuilding Tooltip: Name: Vega's Pyramid Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: none Health: HP: 100 EditorTilesetFilter: ExcludeTilesets: SNOW GAKODK: Inherits: ^CivBuilding Tooltip: Name: GDI Kodiak Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: heavy Health: HP: 1500 RenderBuilding: Palette: player GAOLDCC1: Inherits: ^CivBuilding Tooltip: Name: Old Construction Yard Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 400 RenderBuilding: Palette: player GAOLDCC2: Inherits: ^CivBuilding Tooltip: Name: Old Temple Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 400 RenderBuilding: Palette: player GAOLDCC3: Inherits: ^CivBuilding Tooltip: Name: Old Weapons Factory Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 400 RenderBuilding: Palette: player GAOLDCC4: Inherits: ^CivBuilding Tooltip: Name: Old Refinery Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 400 RenderBuilding: Palette: player GAOLDCC5: Inherits: ^CivBuilding Tooltip: Name: Old Advanced Power Plant Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 400 RenderBuilding: Palette: player GAOLDCC6: Inherits: ^CivBuilding Tooltip: Name: Old Silos Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 400 RenderBuilding: Palette: player GASAND: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: ~disabled SoundOnDamageTransition: DamagedSounds: sandbag1.aud DestroyedSounds: sandbag1.aud Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Sandbags Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: HP: 250 Armor: Type: Light LineBuild: NodeTypes: sandbags LineBuildNode: Types: sandbags RenderBuildingWall: Type: sandbags GASPOT: Inherits: ^Building Buildable: Queue: Defense Prerequisites: ~disabled Valued: Cost: 300 Tooltip: Name: Light Tower Building: Footprint: x Dimensions: 1, 1 Selectable: Bounds: 48, 30, 0, -4 Power: Amount: -10 Armor: Type: wood Health: HP: 400 RevealsShroud: Range: 6c0 WithIdleOverlay@LIGHTS: Sequence: idle-lights SelectionDecorations: VisualBounds: 48, 82, 0, -25 GALITE: Inherits: ^Building Valued: Cost: 200 Tooltip: Name: Light Post RenderBuilding: Palette: terrain -WithMakeAnimation: -WithDeathAnimation: Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 2c0 Power: Amount: 0 WithIdleOverlay@LIGHTING: Sequence: lighting Palette: alpha Selectable: Bounds: 24, 24, 0, -4 Buildable: Queue: Defense Prerequisites: ~disabled SelectionDecorations: VisualBounds: 25, 35, 0, -12 GAICBM: Inherits: ^Building Valued: Cost: 800 -AcceptsSupplies: Tooltip: Name: Deployed ICBM -GivesBuildableArea: Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 5c0 Transforms: IntoActor: icbm Offset: 1,1 Facing: 96 TransformSounds: place2.aud NoTransformSounds: -WithDeathAnimation: NAMNTK: Inherits: ^CivBuilding Tooltip: Name: NOD Montauk Building: Footprint: x x x Dimensions: 1, 3 Armor: Type: heavy Health: HP: 1500 RenderBuilding: Palette: player NTPYRA: Inherits: ^CivBuilding Tooltip: Name: Nod Pyramid Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Power: Amount: -40 Armor: Type: heavy Health: HP: 1500 RenderBuilding: Palette: player UFO: Inherits: ^CivBuilding Building: Dimensions: 6, 4 Footprint: xxxxxx xxxxxx xxxxxx xxxxxx RenderBuilding: Palette: terrain Selectable: Bounds: 144, 72, 0, 0 Tooltip: Name: Scrin Ship Health: HP: 1000 Armor: Type: Heavy EditorTilesetFilter: RequireTilesets: TEMPERATE SelectionDecorations: VisualBounds: 144, 72, 0, 0