#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Effects; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.RA.Effects; using OpenRA.Traits; namespace OpenRA.Mods.RA.Traits { [Desc("Requires `GpsWatcher` on the player actor.")] class GpsPowerInfo : SupportPowerInfo { public readonly int RevealDelay = 0; public readonly string DoorImage = "atek"; [SequenceReference("DoorImage")] public readonly string DoorSequence = "active"; [PaletteReference] public readonly string DoorPalette = "effect"; public readonly string SatelliteImage = "sputnik"; [SequenceReference("SatelliteImage")] public readonly string SatelliteSequence = "idle"; [PaletteReference] public readonly string SatellitePalette = "effect"; public override object Create(ActorInitializer init) { return new GpsPower(init.Self, this); } } class GpsPower : SupportPower, INotifyKilled, INotifySold, INotifyOwnerChanged { readonly GpsPowerInfo info; GpsWatcher owner; public GpsPower(Actor self, GpsPowerInfo info) : base(self, info) { this.info = info; owner = self.Owner.PlayerActor.Trait(); owner.GpsAdd(self); } public override void Charged(Actor self, string key) { self.Owner.PlayerActor.Trait().Powers[key].Activate(new Order()); } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); self.World.AddFrameEndTask(w => { Game.Sound.PlayToPlayer(self.Owner, Info.LaunchSound); w.Add(new SatelliteLaunch(self, info)); owner.Launch(self, info); }); } public void Killed(Actor self, AttackInfo e) { RemoveGps(self); } public void Selling(Actor self) { } public void Sold(Actor self) { RemoveGps(self); } void RemoveGps(Actor self) { // Extra function just in case something needs to be added later owner.GpsRemove(self); } public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { RemoveGps(self); owner = newOwner.PlayerActor.Trait(); owner.GpsAdd(self); } } }