#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.Graphics; namespace OpenRA.Widgets { class CheckboxWidget : Widget { public override void Draw() { if (!Visible) { base.Draw(); return; } bool selected = false; if (InputHandler.Value != null) selected = InputHandler.Value.GetState(this); string collection = (selected) ? "dialog3" : "dialog2"; Game.chrome.renderer.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height); string[] images = { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" }; var ss = Graphics.Util.MakeArray(9, n => ChromeProvider.GetImage(Game.chrome.renderer, collection,images[n])); for( var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[8].size.X ) for( var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y ) Game.chrome.rgbaRenderer.DrawSprite(ss[8], new float2(x, y), "chrome"); //draw borders for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y) { Game.chrome.rgbaRenderer.DrawSprite(ss[2], new float2(Bounds.Left, y), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[3], new float2(Bounds.Right - ss[3].size.X, y), "chrome"); } for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[0].size.X) { Game.chrome.rgbaRenderer.DrawSprite(ss[0], new float2(x, Bounds.Top), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[1], new float2(x, Bounds.Bottom - ss[1].size.Y), "chrome"); } Game.chrome.rgbaRenderer.DrawSprite(ss[4], new float2(Bounds.Left, Bounds.Top), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y), "chrome"); Game.chrome.rgbaRenderer.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome"); Game.chrome.rgbaRenderer.Flush(); Game.chrome.renderer.Device.DisableScissor(); base.Draw(); } } }